Search found 19 matches

by renpic
Mon Jun 29, 2020 12:56 pm
Forum: Demos & Beta Testing
Topic: Tidal Blossoms Demo [Romance] [BxG][Island-Themed]
Replies: 3
Views: 1207

Re: Tidal Blossoms Demo [Romance] [BxG][Island-Themed]

I tried you demo, and I think the game is gonna be great! Under Linux, as soon as I tried to switch to Fullscreen mode, I got this fatal error: While running game code: IOError: Couldn't find file 'gui/window_icon.ico'. I kinda worked around it by going into game/gui and copying the window_icon.png ...
by renpic
Mon Jun 29, 2020 9:21 am
Forum: Demos & Beta Testing
Topic: Looking for a Linux tester for The Light at the End of the Ocean
Replies: 1
Views: 658

Re: Looking for a Linux tester for The Light at the End of the Ocean

I had a look at the demo, and it was running fine.

If you're still looking for a Linux tester for the beta version, just send me a PM.

Bye!
by renpic
Wed May 10, 2017 6:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Hide screen imagemap
Replies: 8
Views: 2261

Re: Hide screen imagemap

Ok then, let's recap it. I made some small changes so I hope this is exactly what you're looking for :) In screens.rpy : screen seashellscr: vbox xalign 0.5 yalign 0.3: if gotshell == False: imagebutton idle "gui/seashell_idle.png" hover "gui/seashell_hover.png" action [SetVariable("gotshell",True),...
by renpic
Wed May 10, 2017 5:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Two point system bars overlapping.
Replies: 4
Views: 716

Re: Two point system bars overlapping.

I'd use a hbox or grid, instead of a vbox (v means vertical, up/down) I don't know, I was trying to get that kind of box with the code example, so vertical made more sense for me. See the screenshot of what I got :) [The background frame is horrible, I know :P I just made it very quickly] In the ca...
by renpic
Sun May 07, 2017 6:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Two point system bars overlapping.
Replies: 4
Views: 716

Re: Two point system bars overlapping.

Hi, new user here. PS. If anyone has a good tutorial about how to code these two stats in the screens.rpy, could anyone please link me to that? I want to add some icons for example, I don't think that's an option with the code provided above. One possible way to do it. We define two global variable...
by renpic
Sun May 07, 2017 2:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Hide screen imagemap
Replies: 8
Views: 2261

Re: Hide screen imagemap

I supposed picking the seashell was optional in the game, but then I saw your reference to a hidden object game, so maybe you wanna wait in that scene until the player picks it. I suppose that there are easier ways to do that, but... Oh well :) This one should work too. With the previous code, you c...
by renpic
Sun May 07, 2017 1:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Hide screen imagemap
Replies: 8
Views: 2261

Re: Hide screen imagemap

Try to define the seashell image like this: image seashell = ConditionSwitch( "gotshell == True", "images/shell.png", "True", "images/empty.png" ) Et voilà! :smile: The seashell image should then work with either scene or show , and it will change as soon as your code changes the variable gotshell ...
by renpic
Tue May 02, 2017 3:10 pm
Forum: Ren'Py Questions and Announcements
Topic: append with object name
Replies: 2
Views: 310

Re: append with object name

How can i add the "Competence" Object with just its name ? $ joueur.competences.append(objet_choisi.spellname) You can try with eval(object_choisi.spellname) ... It isn't pretty, but it could work. Otherwise, why don't you put an object reference inside the list of spells, along the name? You just ...
by renpic
Fri Apr 28, 2017 7:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Rotate Namebox
Replies: 11
Views: 1583

Re: Rotate Namebox

Rils wrote:Hmm, I didn't mean to make it vertical, I meant being able to put it at a 15 Degree angle.
I am not sure you can do it with text :O

:idea: Perhaps you can add the rotated name to the side image, and just hide the namebox.
by renpic
Fri Apr 28, 2017 5:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Hide screen imagemap
Replies: 8
Views: 2261

Re: Hide screen imagemap

Try to define the seashell image like this: image seashell = ConditionSwitch( "gotshell == True", "images/shell.png", "True", "images/empty.png" ) Et voilà! :smile: The seashell image should then work with either scene or show , and it will change as soon as your code changes the variable gotshell !
by renpic
Fri Apr 28, 2017 3:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Rotate Namebox
Replies: 11
Views: 1583

Re: Rotate Namebox

Is it possible to rotate the gui.name and gui.namebox? In screens.rpy , find the "screen say" definition. There is a line that says: text who id "who" Change it to: text who id "who" vertical True Now, when I tried it, the name was overlapping a bit with the text message. A partial solution was to ...
by renpic
Fri Apr 28, 2017 2:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Pausing text with dissolve. Please help.
Replies: 3
Views: 422

Re: Pausing text with dissolve. Please help.

Hi there - so I'm making these lines fade in and out. I have some lines pausing. Will someone tell me how to get the lines after the {p=3} functions mid-dialogue to use dissolve as well? Just a question: have you considered using a slow typewriting effect instead of a dissolve? As it would be a lot...
by renpic
Fri Apr 28, 2017 1:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Placing Dialog Boxes anywhere on the screen
Replies: 4
Views: 642

Re: Placing Dialog Boxes anywhere on the screen

Then you should look into gui.rpy , [...] You can change it [...] BTW, there is no need to edit gui.rpy , you should be able to do it just from script.rpy . Add at the beginning: init: python: gui.textbox_yalign = 0.0 and that's it! :smile:
by renpic
Thu Apr 27, 2017 7:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Pausing text with dissolve. Please help.
Replies: 3
Views: 422

Re: Pausing text with dissolve. Please help.

Hi there - so I'm making these lines fade in and out. I have some lines pausing. Will someone tell me how to get the lines after the {p=3} functions mid-dialogue to use dissolve as well? I am not sure you can do it :O You need someone more knowledgable than me to answer that :mrgreen: Not only that...
by renpic
Thu Apr 27, 2017 7:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Placing Dialog Boxes anywhere on the screen
Replies: 4
Views: 642

Re: Placing Dialog Boxes anywhere on the screen

renpic wrote:You mean, like narrator lines?
Or maybe you were thinking about something like this:

Code: Select all

show text "Hello World!" at truecenter