Search found 92 matches

by Ace94
Sat Feb 01, 2020 2:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Choice Menu Background and Textbox [SOLVED]
Replies: 26
Views: 1663

Re: Choice Menu Background and Textbox [SOLVED]

Kia wrote:
Sat Feb 01, 2020 5:17 am
it should be easy with ATL )check the documents for full instructions

Code: Select all

transform choice_t:
    alpha 0
    linear .2 alpha 1
screen choice(items):
    style_prefix "choice"
    add "choice_overlay.png" at choice_t
    
Works great! Thank you very much for the quick response!! :oops:
by Ace94
Sat Feb 01, 2020 3:37 am
Forum: Ren'Py Questions and Announcements
Topic: Choice Menu Background and Textbox [SOLVED]
Replies: 26
Views: 1663

Re: Choice Menu Background and Textbox [SOLVED]

have you tried this?: screen choice(items): style_prefix "choice" add "choice_overlay.png" How would we go about to add transition on this? Like the previous code that had: on "hide" action Function(renpy.show, "choice_overlay", at_list=[fade_overlay(1, 0, 0.5)], layer="choice_overlay")
by Ace94
Thu Jan 23, 2020 6:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Switching textbox in the options menu?
Replies: 1
Views: 274

Switching textbox in the options menu?

Hi. Can anyone lend a hand on how this can be done? I've searched a lot, but I've only found how to make a condition switch based on characters. But what I want instead is an option in the preference screen which when the player clicks it enables the second textbox and when he clicks it again it ena...
by Ace94
Sat Nov 09, 2019 5:08 am
Forum: Ren'Py Questions and Announcements
Topic: Can I display the default character name when there is a prompt to choose one?
Replies: 7
Views: 456

Re: Can I display the default character name when there is a prompt to choose one?

Yeah. I know how to change the overall colors, but I was hoping to be able to change the prompt input for each individual characters since they have unique colors assigned to them when a dialogue happens.
by Ace94
Fri Nov 08, 2019 9:15 am
Forum: Ren'Py Questions and Announcements
Topic: Can I display the default character name when there is a prompt to choose one?
Replies: 7
Views: 456

Re: Can I display the default character name when there is a prompt to choose one?

To answer your basic question... yes. Thank you very much for explaining it that well! Can I ask another question? Is it possible to change a color in which the name is typed with? If I have different colors in the dialogue and names for different characters when they are defined, can I make the pr...
by Ace94
Thu Nov 07, 2019 10:56 am
Forum: Ren'Py Questions and Announcements
Topic: Can I display the default character name when there is a prompt to choose one?
Replies: 7
Views: 456

Can I display the default character name when there is a prompt to choose one?

Like when I ask the player to type their name for a character can I have an already typed name in there for them to see and they can either hit enter if they like it or delete it and type their own. I know how to do a default one, but I don’t know how to show it typed in there when the player makes ...
by Ace94
Mon Aug 05, 2019 8:52 am
Forum: Ren'Py Questions and Announcements
Topic: Gallery question...
Replies: 11
Views: 568

Re: Gallery question...

I have one more question if anyone knows the answer :( I am using hover and idle cursor for my mouse and I usually do it like this: hovered [Function(set_cursor_hover)] unhovered [Function(set_cursor_default)] But this does not seem to work for the thumbnails of the Gallery. Can anyone help me with...
by Ace94
Fri Jul 26, 2019 7:15 am
Forum: Ren'Py Questions and Announcements
Topic: Gallery question...
Replies: 11
Views: 568

Re: Gallery question...

I have one more question if anyone knows the answer :( I am using hover and idle cursor for my mouse and I usually do it like this: hovered [Function(set_cursor_hover)] unhovered [Function(set_cursor_default)] But this does not seem to work for the thumbnails of the Gallery. Can anyone help me with ...
by Ace94
Fri Jul 26, 2019 4:42 am
Forum: Ren'Py Questions and Announcements
Topic: Gallery question...
Replies: 11
Views: 568

Re: Gallery question...

So the code above does work! Here's the full code: default curpage = 0 use gallery_pagination if curpage == 0: add g.make_button("btn_cg1", "thumb_cg1", locked="gallocked", xpadding=0, ypadding=0) xpos 570 ypos 250 add g.make_button("btn_cg2", "thumb_cg2", locked="gallocked", xpadding=0, ypadding=0)...
by Ace94
Fri Jul 26, 2019 3:56 am
Forum: Ren'Py Questions and Announcements
Topic: Gallery question...
Replies: 11
Views: 568

Re: Gallery question...

Page back and page forward can be achieved with buttons and python, but I'm not very good at pagination. screen gallery_pagination: if(gallery_page < 3): vbox: xalign .98 yalign 0.82 textbutton _("Next") action SetScreenVariable("gallery_page",gallery_page+1) xpadding 10 ypadding 20 if(gallery_page...
by Ace94
Fri Jul 26, 2019 3:02 am
Forum: Ren'Py Questions and Announcements
Topic: Gallery question...
Replies: 11
Views: 568

Re: Gallery question...

The text part I kind of figured out on my own. I did look at the file_slots screen, but I couldn't figure out how to make it work here... Could you give me an example of how to do that? How to add a hovering and idle image when the player moves his mouse over an unlocked thumbnail scene? Edit: Actua...
by Ace94
Thu Jul 25, 2019 8:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Gallery question...
Replies: 11
Views: 568

Re: Gallery question...

I got the other stuff working I just need help with making a hover/idle version of the unlocked parts... Any help at all?
by Ace94
Thu Jul 25, 2019 3:23 am
Forum: Ren'Py Questions and Announcements
Topic: Gallery question...
Replies: 11
Views: 568

Re: Gallery question...

Regarding animated images in a gallery, you could point the g.image to an ATL transform instead of a static image. May require an init -1 That worked. Is it possible to use the replay function on the gallery (g.image ones)? And 2 more things: Can I make the thumbnail have a hover state? Like it wor...
by Ace94
Thu Jul 25, 2019 12:50 am
Forum: Ren'Py Questions and Announcements
Topic: Gallery question...
Replies: 11
Views: 568

Gallery question...

Hi. I am trying to make a Gallery and I found a really nice code posted by poorlyformed over here And the code works great, however... I want to show images from a screen which show like a gif when played. How can I do that? g.image ("cg1a") is what I need to change, but I really don't know how to c...
by Ace94
Thu May 02, 2019 10:40 am
Forum: Ren'Py Questions and Announcements
Topic: Multiple screen input
Replies: 0
Views: 116

Multiple screen input

Is it possible to have multiple screen input? I am trying to have a different color based on the current character talking and the screen input only allows me to change 1 color whenever I use it. This is the screen I am talking about: screen input: window: xalign 1.0 #Centered Across yalign 1.0 # 75...