Search found 14 matches

by Andy_kl
Tue Jan 21, 2020 12:30 am
Forum: Ren'Py Questions and Announcements
Topic: ATL choice statement at v7.3.5.606 seems to be broken
Replies: 4
Views: 582

Re: ATL choice statement at v7.3.5.606 seems to be broken

Hey. I tried to repeat that bug with the different colored squares instead of images. I compared the behavior in 7.3.5.606, 7.3.2.320 and 7.2.0.424. Everything looks the same in these versions. Can you give an archive with a minimal code and images where this bug appears and describe the "expected b...
by Andy_kl
Mon Jun 10, 2019 1:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.3.0 Prereleased
Replies: 9
Views: 1943

Re: Ren'Py 7.3.0 Prereleased

nyaatrap wrote:
Mon Jun 10, 2019 10:33 am
...
I'm using user created displayable, so I think it causes this error. Running this program on 7.2.2 (also the previous night release I think) works fine.
This happens if any per_frame screen is displayed, for example Image load Log.
I duplicated this in GitHab.
by Andy_kl
Fri Nov 16, 2018 1:10 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.1.2 Prereleased
Replies: 8
Views: 1758

Re: Ren'Py 7.1.2 Prereleased

This is amazing!!!! You have no idea how much I've wished for this features to exist, one of the very few things I found tedious while writing screens was the need to create named external one-time-only transforms for every single displayable. This is going to make our lives so much easier. I also ...
by Andy_kl
Tue Jun 20, 2017 5:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Drag hover and idle [SOLVED]
Replies: 1
Views: 317

Re: Drag hover and idle

I found a solution, but I think it's crooked screen inv_tooltip(item, pos): zorder 51 frame: xpos pos[0]+60 ypos pos[1]+120 xanchor 0.5 yanchor 0.0 background Solid("000") vbox: grid 2 1: spacing 5 label "[item.caption]" label "[item.info]" init python: def hide_inv_tooltip(): if renpy.display.focus...
by Andy_kl
Tue Jun 20, 2017 1:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Python code in screen causing side-effects? [SOLVED]
Replies: 2
Views: 318

Re: Python code in screen causing side-effects?

Use on "show" action Play(channel, file, selected=None, **kwargs) https://www.renpy.org/doc/html/screen_actions.html?#audio-actions https://www.renpy.org/doc/html/screens.html#on screen test: on "show" action Play("audio", 'audio/Test_01.ogg', loop=True) #on "hide" action Stop("audio") if music must...
by Andy_kl
Tue Jun 20, 2017 9:44 am
Forum: Ren'Py Questions and Announcements
Topic: Drag hover and idle [SOLVED]
Replies: 1
Views: 317

Drag hover and idle [SOLVED]

How to set a drag object to be a hover is frame but idle is image. screen inv_item(item, pos, choice_func): drag: drag_name item.name child "images/inv_items/"+item.picture+".png" droppable False if choice_func == "drag_chest": dragged dragged_chest elif choice_func: dragged dragged_local else: drag...
by Andy_kl
Mon Jun 19, 2017 8:54 pm
Forum: Ren'Py Questions and Announcements
Topic: On Asking Questions
Replies: 112
Views: 84633

Re: On Asking Questions

May we hide screen while we dragging Drag?
by Andy_kl
Sat May 06, 2017 8:43 am
Forum: Ren'Py Questions and Announcements
Topic: DynamicDisplayable Character change emotion
Replies: 5
Views: 1155

Re: DynamicDisplayable Character change emotion

A good example from which I can develop further will be: Five pictures, and a function that will change this picture (with dissolve) without interrupting the dialog. example label start: $pic_show() "say" $change_pic(1) "1 change" $change_pic(3) "2 change" $change_pic(5) "3 change" $pic_hide() "end"...
by Andy_kl
Fri May 05, 2017 7:00 pm
Forum: Ren'Py Questions and Announcements
Topic: DynamicDisplayable Character change emotion
Replies: 5
Views: 1155

Re: DynamicDisplayable Character change emotion

Yes, I need the transform to run with every change of emotions at once. As far as I understand, the right decision will be to transfer transform to layer, but I do not understand how to do it. From what I found in the documentation for the description is suitable AlphaBlend. Or write udd, but here I...
by Andy_kl
Fri May 05, 2017 9:55 am
Forum: Ren'Py Questions and Announcements
Topic: DynamicDisplayable Character change emotion
Replies: 5
Views: 1155

Re: DynamicDisplayable Character change emotion

I used this before ... But now I have 14 characters each with 40 emotions, ~ 500 pictures, which can also go with different shift. And more clothes ... I made a XML-linker that returns a list of pictures, shift, zOrder and a bunch of what else. I'm not doing the creation of characters, and I needed ...
by Andy_kl
Thu May 04, 2017 2:42 pm
Forum: Ren'Py Questions and Announcements
Topic: DynamicDisplayable Character change emotion
Replies: 5
Views: 1155

DynamicDisplayable Character change emotion

Good day, Everyone. So, I was working on some code that is responsible for appearance of the characters, and I ran into a problem where I am unable to add a transition during the change in emotions. The function used to calculate the size of the future image (P.S. PyTom, could it be replaced with  r...
by Andy_kl
Sun Apr 09, 2017 5:02 pm
Forum: Ren'Py Questions and Announcements
Topic: two style of choice menu
Replies: 4
Views: 703

Re: two style of choice menu

So, I got something like this: python early: def parse_frame_menu(frame_menu): frame_menu.eol() items = [] caption = frame_menu.subblock_lexer() while caption.advance(): caption.eol() action_list = [] action = frame_menu.subblock_lexer() while action.advance(): action_list.append(action) items.appen...
by Andy_kl
Sun Apr 09, 2017 3:17 pm
Forum: Ren'Py Questions and Announcements
Topic: two style of choice menu
Replies: 4
Views: 703

Re: two style of choice menu

Yes, the only normal option is to do Creator-Defined Statements.
I hoped that I could avoid it.
Can you then help understand how the block structure works in the CDS?
And I would like to know what he thinks about this PyTom.
by Andy_kl
Sun Apr 09, 2017 12:24 pm
Forum: Ren'Py Questions and Announcements
Topic: two style of choice menu
Replies: 4
Views: 703

two style of choice menu

During work, I encountered such a problem: I need to bring up the menu in 2 different styles. One standard and the second as a frame with buttons. Ideally, the design should be:      frame_menu: # frame menu          "Item 1":              pass          "Item 2":              "Returned value" or    ...