Search found 23 matches
- Thu Apr 19, 2018 4:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Float value to integer?
- Replies: 1
- Views: 280
Re: Float value to integer?
Okay sorry, I got it. If anyone is interested in the solution text "{color=#ff88ba}Character Per Second: {/color}" $ val = int(round(preferences.text_cps)) $ val = '∞' if val == 0 else val text "{color=#ff88ba}[val]{/color}"
- Thu Apr 19, 2018 4:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Float value to integer?
- Replies: 1
- Views: 280
Float value to integer?
This is better to explain by just showing you Here's my code vbox: label _("Text Speed \n") bar value Preference("text speed") hbox: text _("{color=#ff88ba}Character Per Second: {/color}") text "{color=#ff88ba}[preferences.text_cps]{/color}" That's in the pref...
- Wed Sep 06, 2017 4:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Translation for custom screen
- Replies: 5
- Views: 682
Re: Translation for custom screen
That did it, you're a god Don, I bloody love ya' m9
- Wed Sep 06, 2017 2:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Translation for custom screen
- Replies: 5
- Views: 682
Re: Translation for custom screen
Sorry for the late answer, I was away from my computer for a while before I could try it out. It worked, thank you so much :) One other thing I'm having issues with is image translations. So I read through this part of the documentation https://www.renpy.org/doc/html/translation.html#image-and-file-...
- Tue Sep 05, 2017 12:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Translation for custom screen
- Replies: 5
- Views: 682
[SOLVED] Translation for custom screen
So, a while back, I made these custom choice button menus for my game, for a long time, there was no issue, but now I'm looking in to making a translation version of my game, and the custom menu choices do not show up in the translation files as things to translate Here's what they look like in code...
- Thu Aug 31, 2017 10:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Displaing preference variables
- Replies: 2
- Views: 405
Re: Displaing preference variables
Thanks for the quick reply, that worked
- Thu Aug 31, 2017 9:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Displaing preference variables
- Replies: 2
- Views: 405
Displaing preference variables
So the default bar you drag to change the text speed is quite bare bones, I was thinking would it be possible to display the text speed variable as a number next to the bar? For the life of me I can't figure out what the variable would even be called, let alone how to call it in to text. Where are t...
- Wed Aug 16, 2017 4:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton hover transitions
- Replies: 3
- Views: 1970
Re: Imagebutton hover transitions
Well maybe I'm just not suited for this stuff but I tried this stuff from your link, like so transform bdiss: on hover: dissolve(0.3) on idle: dissolve(0.1) and then gave the imagebutton this imagebutton auto "/gui/start_%s.png" action Start() at bdiss This just gives me the error Attribut...
- Mon Aug 14, 2017 2:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character statements auto-span multiple clicks?
- Replies: 1
- Views: 272
Re: Character statements auto-span multiple clicks?
Don't know if that is possible, but i have an idea about having to guess the amount of characters that would look good, one thing you could try is looking up the good amount of characters once, and then using the column number to always find that amount of characters. At least in Editra v0.6.99 whic...
- Mon Aug 14, 2017 2:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton hover transitions
- Replies: 3
- Views: 1970
Imagebutton hover transitions
Hi I'd like to have my imagebutton instead of immediately turning in to the hovered image when hovered, have it transition to the hovered image with a dissolve animation How could I get something like that for a basic imagebutton like this imagebutton auto "/gui/start_%s.png" action Start()
- Sun Jul 30, 2017 10:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Scrollbars in viewports are acting very strangely
- Replies: 2
- Views: 593
Re: Scrollbars in viewports are acting very strangely
Well that was an easy fix hahhah thank you
- Sun Jul 30, 2017 8:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Scrollbars in viewports are acting very strangely
- Replies: 2
- Views: 593
Scrollbars in viewports are acting very strangely
So I'm trying to redo my games "about" page so there's two different ones, one for in game and one for when in the main menu My problem is, when I try to make the about page's text look nice and scrollable like it was before I started messing with it, this happens http://i.imgur.com/7yYNys...
- Thu Jun 08, 2017 1:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]Possible infinite loop. Even though there isn't one
- Replies: 3
- Views: 606
Re: Possible infinite loop. Even though there isn't one
In the part when the loop is finished and you actually jump to the next label, or maybe at the start of the next label, you should reset the value of your counter. if cuntpoints >= 50: $cuntpoints = 0 jump animsexcont This seems to be working! I'll also try the other method if this does start givin...
- Tue Jun 06, 2017 5:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: My screen script won't work suddenly
- Replies: 2
- Views: 512
Re: My screen script won't work suddenly
So this probably doesn't have anything to do with the screens.rpy file if you didn't change it. Instead, I'd venture to guess whatever you just changed is the issue and renpy is just giving you an unclear error message. Can you remember what you were doing when this issue popped up? Edit: It's also ...
- Tue Jun 06, 2017 5:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]Possible infinite loop. Even though there isn't one
- Replies: 3
- Views: 606
[solved]Possible infinite loop. Even though there isn't one
Hey I tried doing something a little wild and I made a looping scene changing screen monstrosity Here's the code from script.rpy $ cuntpoints = 0 label animsex: show screen onechoice("Continue", "animsexcont") scene img130 pause 0.5 scene img131 with vpunch pause 0.5 $ cuntpoints...