Search found 52 matches
- Tue Jun 29, 2021 2:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problems Resetting Sprite Position
- Replies: 0
- Views: 1598
Problems Resetting Sprite Position
Hey! I'm experimenting a little bit with ATL, and I managed to get my sprite to hop perfectly, but for some reason (for lack of a better word) they seem to keep getting lost? Like here they are before the ATL movement using show sprite at left https://i.imgur.com/jFjmyZu.png And here they are after ...
- Mon May 17, 2021 4:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Cycling Through a List of Images in a Folder for Main Menu
- Replies: 4
- Views: 699
Re: Cycling Through a List of Images in a Folder for Main Menu
renpy.list_files() returns a list of all accessible game files, as you noticed. From there you can just filter those you do not need: mm_backgrounds = list(filter( lambda s: s.startswith('images/bgs/'), renpy.list_files() )) Oh! I didn't even think about using startswith() ! Thanks so much, works p...
- Mon May 17, 2021 3:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Cycling Through a List of Images in a Folder for Main Menu
- Replies: 4
- Views: 699
- Mon May 17, 2021 3:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Cycling Through a List of Images in a Folder for Main Menu
- Replies: 4
- Views: 699
[Solved] Cycling Through a List of Images in a Folder for Main Menu
Hey! I'm finally getting back into working on my game, and I figured that it might be an interesting idea to make it so the background image in my main menu cycles through different backgrounds in the game. I'm struggling a bit with accessing the folder and putting the list in my game. Here's a coup...
- Sat Jun 02, 2018 1:57 am
- Forum: WiP: Short Noncommercial Games
- Topic: Xenopathy [Space|Sci-Fi|Noir|BxB|Mystery] for Yaoijam
- Replies: 12
- Views: 3974
Re: Xenopathy [Space|Sci-Fi|Noir|BxB|Mystery] for Yaoijam
Ooh, this sounds exciting! I'm looking forward to it! :^)
- Wed May 30, 2018 5:17 pm
- Forum: Works in Progress
- Topic: [Indiegogo + Demo] Aspen [NBxNB/B][Cyberpunk][Superheroes]
- Replies: 5
- Views: 2496
Re: Aspen [NBxNB/B][Cyberpunk][Superheroes]
hi! lovely idea! I'll be brief the color choices are really great for the character sheets, I love the art deco style that comes through in the design (which feels fresh!) and the choice of font! One consideration though the detail text on the character details likes and dislikes is too faint and h...
- Tue Mar 20, 2018 10:36 pm
- Forum: Works in Progress
- Topic: [Indiegogo + Demo] Aspen [NBxNB/B][Cyberpunk][Superheroes]
- Replies: 5
- Views: 2496
- Sat Jan 06, 2018 7:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Remembering your place in a conversation
- Replies: 0
- Views: 335
Remembering your place in a conversation
Hi! I've been working a little bit on a non-linear chat-based game that involves going back and forth between private chats and a chatroom. Right now, there are some points where you click to go to a private chat and then you go back to the chatroom and in that chatroom it goes back to a part of the...
- Tue Nov 28, 2017 4:11 am
- Forum: Works in Progress
- Topic: [Indiegogo + Demo] Aspen [NBxNB/B][Cyberpunk][Superheroes]
- Replies: 5
- Views: 2496
[Indiegogo + Demo] Aspen [NBxNB/B][Cyberpunk][Superheroes]
https://i.imgur.com/MtFaUdQ.png The aspen tree is a tree believed to be that of transformation, symbolizing transition while having great, energetic movement. 3018, downtown Chicago has never been more lively. Technology is very far advanced, robots not only becoming a part of daily life but also t...
- Tue Nov 28, 2017 1:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hiding specific dialogue from history screen?
- Replies: 1
- Views: 381
Hiding specific dialogue from history screen?
Hey, this is a quick question and I hope it has an easy solution!
I want to make it so some of the things that are said by characters in my game don't show up in the game's history. Is there a way to do that? If so, how do I do it?
Thank you!
I want to make it so some of the things that are said by characters in my game don't show up in the game's history. Is there a way to do that? If so, how do I do it?
Thank you!
- Sat Nov 25, 2017 9:58 pm
- Forum: I am a Programmer, Director, or Other
- Topic: QuinnSea's GUI Commissions [Open]
- Replies: 2
- Views: 895
Re: Graphic designer available for paid/unpaid work!
you might want to do a VN mock up, it's a bit hard to tell what you did with those graphics you've provided. (at least for someone unfamiliar with tumblr bits) Something simple like, a main menu, and a save screen or text box could help you get some work! :) good luck! Yeah, you're right. My portfo...
- Fri Nov 24, 2017 5:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Navigatable Quick Menu?
- Replies: 7
- Views: 1229
Re: Navigatable Quick Menu?
Got it. There's some issues with detecting the hit box for the buttons, but that's probably just a matter of cleaning up the image. Thanks so much for your help!
- Fri Nov 24, 2017 5:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Navigatable Quick Menu?
- Replies: 7
- Views: 1229
Re: Navigatable Quick Menu?
Ack, I was trying to base it off of other solutions for other problems I had that worked. ._.;; I get what you mean, and I carried it out with all the buttons I have: screen quick_menu(): zorder 100 default qmenu_int = 1 if show_quickmenu: imagemap: ground 'gui/qmenu/qmenu_back.png' hover 'gui/qmenu...
- Mon Nov 20, 2017 4:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Navigatable Quick Menu?
- Replies: 7
- Views: 1229
Re: Navigatable Quick Menu?
Update: I think I might be getting closer but I'm getting the error "style property ground is not known"? Is it not possible to define a style as an imagemap? How should I do it instead? screen quick_menu(): zorder 100 if show_quickmenu: window: style "qmenu_window" vbox: style "qmenu" $ qmenu_int =...
- Sun Nov 19, 2017 6:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Navigatable Quick Menu?
- Replies: 7
- Views: 1229
Re: Navigatable Quick Menu?
I think I have an idea of how to cycle them through different variables, but I'm not sure how to set the if/else statements as individual variables? I keep trying to do this like: $ qmenu_back = imagebutton auto "gui/qmenu/qmenu1_%.png" action Rollback() $ qmenu_options = imagebutton auto "gui/qmenu...