Search found 59 matches

by quinnsea
Wed Oct 18, 2023 7:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Trying to show multiple lines of dialogue during choices
Replies: 5
Views: 1944

Re: Trying to show multiple lines of dialogue during choices

But it's currently showing everything in the list at once on top of each other. It's not letting me hide the screen through renpy.hide_screen either. It's showing you everything on top of each other, because you have to tell Renpy that you want children behind each other (like using a hbox or vbox ...
by quinnsea
Tue Oct 17, 2023 9:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Trying to show multiple lines of dialogue during choices
Replies: 5
Views: 1944

Trying to show multiple lines of dialogue during choices

I'm currently trying something where the main character's thoughts show during dialogue choices. I know that you can show one line of dialogue by default during a choice, but since I wanna cram a lot of information there I feel like it'd look better if I could show one line at a time. # What are we ...
by quinnsea
Sun Jul 23, 2023 2:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Exception: Screen is not known.
Replies: 1
Views: 267

Exception: Screen is not known.

Hi! Follow-up on a recent post , but since this is probably a completely different issue I figured it made more sense to make a new one. Long story short, I'm trying to make overlapping text boxes by having multiple screens show up periodically during a QTE. (I'm purposefully not showing the same 4 ...
by quinnsea
Sun Jul 23, 2023 2:19 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] AttributeError: 'bool' object has no attribute 'rpartition'
Replies: 2
Views: 311

Re: AttributeError: 'bool' object has no attribute 'rpartition'

enaielei wrote: Sat Jul 22, 2023 9:56 pm SetVariable(say1Shown, True) -> SetVariable("say1Shown", True)
Aha! That did the trick for this one, thank you!
by quinnsea
Sat Jul 22, 2023 8:25 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] AttributeError: 'bool' object has no attribute 'rpartition'
Replies: 2
Views: 311

[SOLVED] AttributeError: 'bool' object has no attribute 'rpartition'

Hey! I'm trying to get alerts/text boxes to show up randomly around the screen during the QTE I'm using for dialogue. (Not like the notify screen. I'm thinking more comic book thought bubbles that might overlap each other.) I figured it made the most sense to just show a screen periodically througho...
by quinnsea
Thu Jul 13, 2023 11:41 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Dialogue Choice QTEs With Multiple Lines?
Replies: 1
Views: 167

Re: Dialogue Choice QTEs With Multiple Lines?

Trying to play a bit more with this. This time I'm using a QTE script I found on YouTube. Kind of an ugly solution, but it works for what I need for now. Here it is if someone else wants something kinda similar! transform alpha_dissolve: alpha 0.0 linear 0.5 alpha 1.0 on hide: linear 0.5 alpha 0.0 i...
by quinnsea
Tue Jul 11, 2023 5:02 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Dialogue Choice QTEs With Multiple Lines?
Replies: 1
Views: 167

[Solved] Dialogue Choice QTEs With Multiple Lines?

Hey! I'm trying to experiment with quick time events on Ren'Py, and there are two specific things I want to do with them: 1. I want to be able to have multiple lines of dialogue go off while the choices are on the screen, and 2. I want an extra dialogue choice to show itself after a certain amount o...
by quinnsea
Tue Jun 29, 2021 2:32 am
Forum: Ren'Py Questions and Announcements
Topic: Problems Resetting Sprite Position
Replies: 0
Views: 1639

Problems Resetting Sprite Position

Hey! I'm experimenting a little bit with ATL, and I managed to get my sprite to hop perfectly, but for some reason (for lack of a better word) they seem to keep getting lost? Like here they are before the ATL movement using show sprite at left https://i.imgur.com/jFjmyZu.png And here they are after ...
by quinnsea
Mon May 17, 2021 4:03 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Cycling Through a List of Images in a Folder for Main Menu
Replies: 4
Views: 836

Re: Cycling Through a List of Images in a Folder for Main Menu

renpy.list_files() returns a list of all accessible game files, as you noticed. From there you can just filter those you do not need: mm_backgrounds = list(filter( lambda s: s.startswith('images/bgs/'), renpy.list_files() )) Oh! I didn't even think about using startswith() ! Thanks so much, works p...
by quinnsea
Mon May 17, 2021 3:27 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Cycling Through a List of Images in a Folder for Main Menu
Replies: 4
Views: 836

Re: Cycling Through a List of Images in a Folder for Main Menu

Syrale wrote: Mon May 17, 2021 3:17 pm Not sure if it really is that simple, but instead of "images/bgs", you could try "images/bgs/**" or "images/bgs/*.*"?
Aah, if only! ;_; I tried all of those, and it still gives me the error where it can't find the path.
by quinnsea
Mon May 17, 2021 3:08 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Cycling Through a List of Images in a Folder for Main Menu
Replies: 4
Views: 836

[Solved] Cycling Through a List of Images in a Folder for Main Menu

Hey! I'm finally getting back into working on my game, and I figured that it might be an interesting idea to make it so the background image in my main menu cycles through different backgrounds in the game. I'm struggling a bit with accessing the folder and putting the list in my game. Here's a coup...
by quinnsea
Sat Jun 02, 2018 1:57 am
Forum: WiP: Short Noncommercial Games
Topic: Xenopathy [Space|Sci-Fi|Noir|BxB|Mystery] for Yaoijam
Replies: 12
Views: 6128

Re: Xenopathy [Space|Sci-Fi|Noir|BxB|Mystery] for Yaoijam

Ooh, this sounds exciting! I'm looking forward to it! :^)
by quinnsea
Wed May 30, 2018 5:17 pm
Forum: Works in Progress
Topic: [Indiegogo + Demo] Aspen [NBxNB/B][Cyberpunk][Superheroes]
Replies: 5
Views: 2792

Re: Aspen [NBxNB/B][Cyberpunk][Superheroes]

hi! lovely idea! I'll be brief the color choices are really great for the character sheets, I love the art deco style that comes through in the design (which feels fresh!) and the choice of font! One consideration though the detail text on the character details likes and dislikes is too faint and h...
by quinnsea
Tue Mar 20, 2018 10:36 pm
Forum: Works in Progress
Topic: [Indiegogo + Demo] Aspen [NBxNB/B][Cyberpunk][Superheroes]
Replies: 5
Views: 2792

Re: Aspen [NBxNB/B][Cyberpunk][Superheroes]

Zelan wrote: Mon Feb 05, 2018 7:58 pm I really like the art style, and Jackie looks like an interesting protagonist.
Thanks! I've been working pretty hard to make Jackie stand out, and Chrome is such a great artist ugh I'm so lucky to have her.
by quinnsea
Sat Jan 06, 2018 7:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Remembering your place in a conversation
Replies: 0
Views: 390

Remembering your place in a conversation

Hi! I've been working a little bit on a non-linear chat-based game that involves going back and forth between private chats and a chatroom. Right now, there are some points where you click to go to a private chat and then you go back to the chatroom and in that chatroom it goes back to a part of the...