Search found 61 matches

by CellHG
Mon Dec 11, 2017 12:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Compile Script into .RPYC?
Replies: 10
Views: 10499

Re: Compile Script into .RPYC?

So when building it all I really need is the .rpyc files? I can just delete all the .rpy files?
by CellHG
Mon Dec 11, 2017 8:00 am
Forum: Ren'Py Questions and Announcements
Topic: Compile Script into .RPYC?
Replies: 10
Views: 10499

Re: Compile Script into .RPYC?

Imperf3kt wrote: Sun Dec 10, 2017 9:03 pm You don't, renpy does that automatically anytime you run the game from the launcher or compile a release.
I've seen a few games where if you use rpaextractor on it, you won't be able to see the games coding.

Hoe do I do that?
by CellHG
Sun Dec 10, 2017 8:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Compile Script into .RPYC?
Replies: 10
Views: 10499

Compile Script into .RPYC?

How do I compile my coding into a .rpyc file?
by CellHG
Sat Dec 09, 2017 12:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Forcing Capital?
Replies: 2
Views: 505

Re: Forcing Capital?

Remix wrote: Thu Dec 07, 2017 7:06 pm Python would use:

s = "luke"
s.upper()
>> "LUKE"
also
s.title()
or
s.capitalize()
>> "Luke"
Thanks bro =]
by CellHG
Thu Dec 07, 2017 6:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Forcing Capital?
Replies: 2
Views: 505

Forcing Capital?

Is it possible to force some text to go capital? Like when a person chooses there name, it would be in caps, it would probably be something like "Luke" or "luke" if they're lazy. But, I want to make it so another character is angry and the player and I want it to look like their ...
by CellHG
Mon Dec 04, 2017 8:31 am
Forum: Ren'Py Questions and Announcements
Topic: Help with displaying a scene image
Replies: 10
Views: 1039

Re: Help with displaying a scene image

I would still just use the larger images as scene backgrounds in labels and have the 'hotspot' image-buttons on a transparent background screen that is called when needed. Perhaps even tell the buttons which action to use based on a test Some 'minimal' pseudo code: default checked_basket = 0 label ...
by CellHG
Sun Dec 03, 2017 9:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with displaying a scene image
Replies: 10
Views: 1039

Re: Help with displaying a scene image

Let me try to explain what it is I'm trying to achieve & what is actually happening. So basically I have a room setup using image buttons, those image buttons controls 3 things: 1 ) A Door - This jumps from the bedroom to a hallway, this is working fine. 2 ) A TV - As of now it shows a screen to...
by CellHG
Sun Dec 03, 2017 8:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with displaying a scene image
Replies: 10
Views: 1039

Re: Help with displaying a scene image

As a quick fix, presuming there is a valid reason for keeping the buttons while scampering around various labels... remove .........add "locations/osbedroom.png" from screen osbedroomib: and just use scene osbedroom in the labels instead Basically, just have buttons in the screens and bac...
by CellHG
Sun Dec 03, 2017 7:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with displaying a scene image
Replies: 10
Views: 1039

Re: Help with displaying a scene image

I believe the "add" statement inserts the image on a layer above the background. As you haven't closed the screen it's still on top of your background layer. Is there a reason you can't use a scene statement for the background instead of putting it in the screen? The only reason I'm not u...
by CellHG
Sun Dec 03, 2017 6:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with displaying a scene image
Replies: 10
Views: 1039

Help with displaying a scene image

I'm totally lost with this, from what I can tell with all the coding, it should work...but it ain't o.0 So, basically in my 'scripts.rpy' file, I have the images that I want to display: image osbedroom = "locations/osbedroom.png" image osbedroombasketempty = "locations/osbedroom_baske...
by CellHG
Wed Nov 29, 2017 6:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Help With Inventory System
Replies: 0
Views: 352

Help With Inventory System

I'm having some issues with an inventory system. I'm following this tutorial: https://www.renpy.org/wiki/renpy/doc/cookbook/Inventory_and_Money_System However, when I do $ inventory.items.append(keys) It add's the keys into the inventory, however, if I hover over the 1 set of keys in the inventory i...
by CellHG
Tue Nov 21, 2017 11:45 am
Forum: Ren'Py Questions and Announcements
Topic: Choice Menu Style Position
Replies: 1
Views: 366

Choice Menu Style Position

How do I change the position of a choice menu?

The standard it one above the other, but I want them at the bottom, side by side like this:

[ Option 1 ] [ Option 2 ]

Rather than:

[ Option 1 ]
[ Option 2 ]

Can't quite figure it out :P
by CellHG
Mon Nov 13, 2017 1:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Hide Game Files?
Replies: 1
Views: 317

Hide Game Files?

Is there a way to hide all my game script & images? all I've found on the internet is how to archive them, but I want to hide the archive to.
by CellHG
Mon Nov 13, 2017 1:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Credits Page - 00start.rpy?
Replies: 3
Views: 631

Re: Credits Page - 00start.rpy?

I decided to totally re-code it, using the same code and it somehow starting working, must have missed something the first time around :P
by CellHG
Sun Nov 12, 2017 8:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Credits Page - 00start.rpy?
Replies: 3
Views: 631

Credits Page - 00start.rpy?

I'm trying to add a credits page to my game main menu. I've created the screen for it in the screens.rpy file & linked it in the main menu as such: hotspot ( 1434, 176, 396, 80) action Start() hovered Show("menutip", my_picture = "menu/button/menutip1.png", my_tt_xpos=1380, m...