Search found 19 matches

by AceQueenKimu24
Wed Apr 21, 2021 5:57 pm
Forum: Ren'Py Questions and Announcements
Topic: How to change namebox depending on character
Replies: 1
Views: 628

Re: How to change namebox depending on character

when defining the character include the line:

Code: Select all

namebox_background = "*insert image you want to use as your namebox*,
that would most likely set the chosen image to be that specific character's namebox.
by AceQueenKimu24
Wed Dec 30, 2020 12:25 am
Forum: Ren'Py Questions and Announcements
Topic: [Question] Making Two Menus?
Replies: 5
Views: 318

Re: [Question] Making Two Menus?

_ticlock_ wrote:
Tue Dec 29, 2020 9:31 pm
Hi, AceQueenKimu24,

Is it possible you are making Screen Variant
Oh, no. I was planning to make two types of interfaces for one device but after reaching a certain part of the story, the interface would then get an overhaul and be completely replaced, if that makes sense ^^;
by AceQueenKimu24
Wed Dec 30, 2020 12:24 am
Forum: Ren'Py Questions and Announcements
Topic: [Question] Making Two Menus?
Replies: 5
Views: 318

Re: [Question] Making Two Menus?

You can set the variable _game_menu_screen (notice the leading underscore) to another screen. That requires you to have two screens. I don't know if you can only change the style instead. I think I get the gist of what _game_menu_screen does, but is it ok to ask for a sample code? I'm not exactly s...
by AceQueenKimu24
Tue Dec 29, 2020 7:31 pm
Forum: Ren'Py Questions and Announcements
Topic: [Question] Making Two Menus?
Replies: 5
Views: 318

[Question] Making Two Menus?

Hi there! I was wondering how one would go by to make two main menus (or the general GUI) styles and have them switched once a condition has been met. I was thinking of making two screens that could define as the main menu and just use the other once the tagged, however, I'm having trouble calling t...
by AceQueenKimu24
Sat Dec 26, 2020 12:50 am
Forum: We are offering Paid Work
Topic: [Closed][Paid][R-18] Need Highly-skilled Hentai artist for a commercial video game. Flexible budget.
Replies: 3
Views: 500

Re: [Open][Paid][R-18] Need Highly-skilled Hentai artist for a commercial video game. Flexible budget.

Hello! Here is the link to my portfolio, if my art style is up to par with what you have in mind, I'll be glad to work with this project! Portfolio: https://drive.google.com/drive/folders/1azsn_Zix6b-gycZmeMsMR2j_jWvHZEZE?usp=sharing discord: 24_wildheart#5533 email: 24wildheart@gmail.com My prices ...
by AceQueenKimu24
Sat Dec 26, 2020 12:35 am
Forum: Ren'Py Questions and Announcements
Topic: [Advice Needed] In-depth explanation for "Use" and "id"
Replies: 4
Views: 378

Re: [Advice Needed] In-depth explanation for "Use" and "id"

OH, so it literally means which configuration to use then? If so, I understand then, thank you for your help! ^^
by AceQueenKimu24
Thu Dec 24, 2020 9:32 pm
Forum: Ren'Py Questions and Announcements
Topic: [Advice Needed] In-depth explanation for "Use" and "id"
Replies: 4
Views: 378

Re: [Advice Needed] In-depth explanation for "Use" and "id"

- `use` (as based on this: https://www.renpy.org/dev-doc/html/screens.html#use) is a screen statement that enables you to use a predefined screen that you made inside a screen. you can use `use` to recycle screens as well as creating templates for your displayables around the screen. to use this, c...
by AceQueenKimu24
Wed Dec 23, 2020 8:48 pm
Forum: Ren'Py Questions and Announcements
Topic: [Advice Needed] In-depth explanation for "Use" and "id"
Replies: 4
Views: 378

[Advice Needed] In-depth explanation for "Use" and "id"

Hi there! I've been reading up a lot on the documentation, searching in reddit and lsf, and as well as checking through other codes for examples, but I don't think I can really grasp the concept of how to use, well... use and id. Does anyone perhaps know a thread or tutorial that can explain these t...
by AceQueenKimu24
Sun Dec 13, 2020 9:59 pm
Forum: I am an Artist
Topic: [COMMISSIONS OPEN] Visual Assets starting from $20
Replies: 0
Views: 759

[COMMISSIONS OPEN] Visual Assets starting from $20

Hi there! I'm Alia and I can create CG's, BG's, Sprites, and GUI assets! Here are samples from my own game, currently in development. SPRITES --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- -...
by AceQueenKimu24
Tue Dec 01, 2020 8:20 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved!][Name Error Help] "Undefined" names
Replies: 2
Views: 402

Re: [Name Error Help] "Undefined" names

Tried it out and it worked! Thanks for the tip ^^ it helped a ton.
by AceQueenKimu24
Sun Nov 29, 2020 3:19 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved!][Name Error Help] "Undefined" names
Replies: 2
Views: 402

[Solved!][Name Error Help] "Undefined" names

Good day! I've suddenly encountered a rather simple error in RenPy: I'm sorry, but an uncaught exception occurred. While running game code: File "game/[Script] P-CH3.rpy", line 3919, in script if T_obs: File "game/[Script] P-CH3.rpy", line 3919, in <module> if T_obs: NameError: name 'T_obs' is not d...
by AceQueenKimu24
Wed Nov 25, 2020 10:13 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Adding multiple actions to a single (text)button?
Replies: 2
Views: 375

Re: [Question] Adding multiple actions to a single (text)button?

Oh dang, I didn't know you could do that, thanks for your time and help!
by AceQueenKimu24
Wed Nov 25, 2020 9:09 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Adding multiple actions to a single (text)button?
Replies: 2
Views: 375

[Solved!] Adding multiple actions to a single (text)button?

Good day! I'd like to ask if it's possible for a single (text)button to have multiple actions once selected. I've thought of using a python init statement to add a function to the Action class which would invoke multiple action statements, but I haven't gotten as far as creating a concrete code yet ...
by AceQueenKimu24
Wed Nov 25, 2020 7:36 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Python to Ren'Py Translation
Replies: 2
Views: 444

Re: [Question] Python to Ren'Py Translation

Works like a charm! Many thanks drKlauz ^^
by AceQueenKimu24
Fri Nov 20, 2020 10:24 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Python to Ren'Py Translation
Replies: 2
Views: 444

[Solved] Python to Ren'Py Translation

Good day! I just started studying Python and I have a little trouble translating this code into one that renpy accepts: _history_list = [ "last dialogue" , "2nd to the last dialogue" , "3rd to the last dialogue" , "4th to the last dialogue" ] hisnum = 0 for h in _history_list : hisnum += 1 if hisnum...