Search found 114 matches
- Mon Sep 17, 2018 6:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Updater error
- Replies: 1
- Views: 366
Re: Updater error
Any thoughts? That's pretty strange...
- Sun Sep 16, 2018 4:23 pm
- Forum: Works in Progress
- Topic: General Practitioner [Simulation] [Visual Novel]
- Replies: 29
- Views: 11423
Re: General Practitioner [Simulation] [Visual Novel]
https://c10.patreonusercontent.com/3/eyJ3Ijo2MjB9/patreon-media/p/post/21431775/a3a6b867e5e64d3894e753647bb84ba0/1?token-time=2145916800&token-hash=KCMb80V4_Hlbm-TFF0eb7cIyrgxQ7mfvmlgOjd5HYqw%3D Telling a story Aren't they cute? General Practitioner is many things, but it's mainly a Visual Nove...
- Sat Sep 15, 2018 5:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Updater error
- Replies: 1
- Views: 366
Updater error
I'm sorry, but an uncaught exception occurred. While running game code: File "game/screens.rpy", line 434, in execute screen main_menu(): File "game/screens.rpy", line 434, in execute screen main_menu(): File "game/screens.rpy", line 449, in execute use navigation File...
- Fri Sep 07, 2018 8:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Assign numbered variables
- Replies: 3
- Views: 544
Re: Assign numbered variables
Worked like a charm, thank you very much!
- Fri Sep 07, 2018 8:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]ui.interact called with non-empty widget/layer stack Issue
- Replies: 3
- Views: 2230
Re: ui.interact called with non-empty widget/layer stack Issue
Found the issue, I was already using "knowledge" as an INT variable and in dictionaries I cannot use them like they were something different (i.e. knowledge[n_1] still is recognized as knowledge, my mistake.
Thanks anyways!
Thanks anyways!
- Thu Sep 06, 2018 4:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]ui.interact called with non-empty widget/layer stack Issue
- Replies: 3
- Views: 2230
Re: ui.interact called with non-empty widget/layer stack Issue
What do the variables n_1, n_2, n...etc contain? Also in your imagebutton at the end, it should action Return() They contain a string of text. They are assigned like this one: if cond: $ contawork += 1 $ name["n_" + str(contawork)] = DR2_name $ role["n_" + str(contawork)] = &quo...
- Thu Sep 06, 2018 4:19 pm
- Forum: Works in Progress
- Topic: General Practitioner [Simulation] [Visual Novel]
- Replies: 29
- Views: 11423
Re: General Practitioner [Simulation] [Visual Novel]
Oh, I lost this thread too, it has become very old since I got 0 feedback in many months I guess I left it. But as you say (and I thank you for your kind words) feedback would be very appreciated. This Visual Novel is becoming very long indeed (30+ hours yet and growing) and feedback about story, ga...
- Thu Sep 06, 2018 11:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]ui.interact called with non-empty widget/layer stack Issue
- Replies: 3
- Views: 2230
[SOLVED]ui.interact called with non-empty widget/layer stack Issue
Hi guys. I'm using this code for a screen screen daily_report: add "clinic/daily_report.jpg" text "{size=-2}[name[n_1]]{/size}" pos (4,164) text "{size=-2}[name[n_2]]{/size}" pos (4,184) text "{size=-2}[name[n_3]]{/size}" pos (4,204) text "{size=-2}[name[...
- Wed Sep 05, 2018 12:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Assign numbered variables
- Replies: 3
- Views: 544
Re: Assign numbered variables
Awesome! I shall try that asap.
I wasn't aware of this dictionary thing, it will help me a lot with many future features![Smile :)](./images/smilies/icon_smile.gif)
I wasn't aware of this dictionary thing, it will help me a lot with many future features
![Smile :)](./images/smilies/icon_smile.gif)
- Wed Sep 05, 2018 6:21 am
- Forum: Works in Progress
- Topic: [Simulation][VN]General Practitioner
- Replies: 2
- Views: 1282
[Simulation][VN]General Practitioner
In development for over an year we reached Alpha release 0.0.17 this month. I'd like to have some feedback about this game, because I'm really working hard in doing something new in the Visual Novel scenario, by adding simulation and management elements, albeit the main focus of the game will be its...
- Wed Sep 05, 2018 5:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Assign numbered variables
- Replies: 3
- Views: 544
[SOLVED] Assign numbered variables
Hi. Let's say I have the following variables: goofy_1_charm = 0 goofy_2_charm = 0 goofy_3_charm = 0 donald_1_charm = 0 donald_2_charm = 0 donald_3_charm = 0 And I want to use a counter to assign a value to them dinamically: $ counter = 0 I tried: if cond_1 == True: $ counter += 1 $ eval("goofy&...
- Thu May 31, 2018 7:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: UTF-8 error
- Replies: 0
- Views: 505
UTF-8 error
Hi guys. Some people have this issue (on my computer works like a charm) when trying to play a minigame I slightly modded from those available here on this forum (the "car race" one if you know what I mean. I'm sorry, but an uncaught exception occurred. While running game code: File "...
- Fri May 11, 2018 8:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Check variable lenght
- Replies: 4
- Views: 681
Re: Check variable lenght
Thank you!!!!
- Wed May 09, 2018 7:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Check variable lenght
- Replies: 4
- Views: 681
Check variable lenght
Hi. Is there a way to check the lenght of a variable?
I want people to write three letters as the name of a currency, i.e. "USD" and I don't want to accept "US" or "USDOLLARS" etc. but just a three letter combination.
I want people to write three letters as the name of a currency, i.e. "USD" and I don't want to accept "US" or "USDOLLARS" etc. but just a three letter combination.
- Tue Mar 06, 2018 5:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: New tooltip class and imagebuttons
- Replies: 7
- Views: 2207
Re: New tooltip class and imagebuttons
Ok, it seems to work. $ tt = GetTooltip() #I've noticed this variable can't be declared with default, is this intended? According to changelog we should be able to default it though: https://www.renpy.org/doc/html/changelog.html default tt = Tooltip("No button selected.") textbutton "...