Search found 58 matches

by Bruni Multimedia
Sat Sep 22, 2018 4:48 am
Forum: Ren'Py Questions and Announcements
Topic: LINT Issue (7.1)
Replies: 4
Views: 46

Re: LINT Issue (7.1)

"m" is defined. Lint tells me EVERY character is missing. Not only "m" but also "Chr", "EB", "RM" etc. etc. Every single one. Which is unfortunate but immaterial, since they are defined like they always have been and this is the first time I get the error. Also, the game works, so it recognizes the ...
by Bruni Multimedia
Sat Sep 22, 2018 4:44 am
Forum: Ren'Py Questions and Announcements
Topic: Steam API
Replies: 2
Views: 49

Re: Steam API

Thanks! I didn't found it!
by Bruni Multimedia
Fri Sep 21, 2018 8:15 am
Forum: Ren'Py Questions and Announcements
Topic: Steam API
Replies: 2
Views: 49

Steam API

Hi. I read a lot of older posts but can't find any recent answer.

How do I get a Steam api for the game? Are there any instructions to follow to publish the game on Steam?

Thanks for the infos!
by Bruni Multimedia
Fri Sep 21, 2018 8:11 am
Forum: Ren'Py Questions and Announcements
Topic: LINT Issue (7.1)
Replies: 4
Views: 46

LINT Issue (7.1)

Hi. Since I updated ren'py I'm having an issue using lint. Each time I launch it it says that "I forgot to define a character" and lists me all "Cannot evaluate 'm' as character..." for every file in my game and every dialogue. The game works fine, so it recognizes characters and such, the issue see...
by Bruni Multimedia
Mon Sep 17, 2018 6:40 am
Forum: Ren'Py Questions and Announcements
Topic: Updater error
Replies: 1
Views: 77

Re: Updater error

Any thoughts? That's pretty strange...
by Bruni Multimedia
Sun Sep 16, 2018 4:23 pm
Forum: Works in Progress
Topic: General Practitioner [Simulation] [Visual Novel]
Replies: 28
Views: 5448

Re: General Practitioner [Simulation] [Visual Novel]

https://c10.patreonusercontent.com/3/eyJ3Ijo2MjB9/patreon-media/p/post/21431775/a3a6b867e5e64d3894e753647bb84ba0/1?token-time=2145916800&token-hash=KCMb80V4_Hlbm-TFF0eb7cIyrgxQ7mfvmlgOjd5HYqw%3D Telling a story Aren't they cute? General Practitioner is many things, but it's mainly a Visual Novel. T...
by Bruni Multimedia
Sat Sep 15, 2018 5:02 am
Forum: Ren'Py Questions and Announcements
Topic: Updater error
Replies: 1
Views: 77

Updater error

I'm sorry, but an uncaught exception occurred. While running game code: File "game/screens.rpy", line 434, in execute screen main_menu(): File "game/screens.rpy", line 434, in execute screen main_menu(): File "game/screens.rpy", line 449, in execute use navigation File "game/screens.rpy", line 387,...
by Bruni Multimedia
Fri Sep 07, 2018 8:07 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Assign numbered variables
Replies: 3
Views: 115

Re: Assign numbered variables

Worked like a charm, thank you very much!
by Bruni Multimedia
Fri Sep 07, 2018 8:06 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]ui.interact called with non-empty widget/layer stack Issue
Replies: 3
Views: 373

Re: ui.interact called with non-empty widget/layer stack Issue

Found the issue, I was already using "knowledge" as an INT variable and in dictionaries I cannot use them like they were something different (i.e. knowledge[n_1] still is recognized as knowledge, my mistake.

Thanks anyways!
by Bruni Multimedia
Thu Sep 06, 2018 4:27 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]ui.interact called with non-empty widget/layer stack Issue
Replies: 3
Views: 373

Re: ui.interact called with non-empty widget/layer stack Issue

What do the variables n_1, n_2, n...etc contain? Also in your imagebutton at the end, it should action Return() They contain a string of text. They are assigned like this one: if cond: $ contawork += 1 $ name["n_" + str(contawork)] = DR2_name $ role["n_" + str(contawork)] = "Doctor" if cond2: $ con...
by Bruni Multimedia
Thu Sep 06, 2018 4:19 pm
Forum: Works in Progress
Topic: General Practitioner [Simulation] [Visual Novel]
Replies: 28
Views: 5448

Re: General Practitioner [Simulation] [Visual Novel]

Oh, I lost this thread too, it has become very old since I got 0 feedback in many months I guess I left it. But as you say (and I thank you for your kind words) feedback would be very appreciated. This Visual Novel is becoming very long indeed (30+ hours yet and growing) and feedback about story, ga...
by Bruni Multimedia
Thu Sep 06, 2018 11:04 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]ui.interact called with non-empty widget/layer stack Issue
Replies: 3
Views: 373

[SOLVED]ui.interact called with non-empty widget/layer stack Issue

Hi guys. I'm using this code for a screen screen daily_report: add "clinic/daily_report.jpg" text "{size=-2}[name[n_1]]{/size}" pos (4,164) text "{size=-2}[name[n_2]]{/size}" pos (4,184) text "{size=-2}[name[n_3]]{/size}" pos (4,204) text "{size=-2}[name[n_4]]{/size}" pos (4,224) text "{size=-2}[nam...
by Bruni Multimedia
Wed Sep 05, 2018 12:53 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Assign numbered variables
Replies: 3
Views: 115

Re: Assign numbered variables

Awesome! I shall try that asap.

I wasn't aware of this dictionary thing, it will help me a lot with many future features :)
by Bruni Multimedia
Wed Sep 05, 2018 6:21 am
Forum: Works in Progress
Topic: [Simulation][VN]General Practitioner
Replies: 0
Views: 448

[Simulation][VN]General Practitioner

In development for over an year we reached Alpha release 0.0.17 this month. I'd like to have some feedback about this game, because I'm really working hard in doing something new in the Visual Novel scenario, by adding simulation and management elements, albeit the main focus of the game will be its...
by Bruni Multimedia
Wed Sep 05, 2018 5:53 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Assign numbered variables
Replies: 3
Views: 115

[SOLVED] Assign numbered variables

Hi. Let's say I have the following variables: goofy_1_charm = 0 goofy_2_charm = 0 goofy_3_charm = 0 donald_1_charm = 0 donald_2_charm = 0 donald_3_charm = 0 And I want to use a counter to assign a value to them dinamically: $ counter = 0 I tried: if cond_1 == True: $ counter += 1 $ eval("goofy"+str(...