Search found 122 matches

by puppetbomb
Wed Feb 10, 2021 5:39 pm
Forum: Creator Discussion
Topic: What do you think about VR visual novels?
Replies: 19
Views: 7447

Re: What do you think about VR visual novels?

I believe what felix is trying to say is that people are trying to shoehorn VR into games that never had any problems VR could fix. If you want to publish on the Apple App Store, it's about $100 USD a year. Here's another perspective about the Indiepocaplyse: https://www.gdcvault.com/play/1025672/20...
by puppetbomb
Sun Feb 07, 2021 9:57 pm
Forum: Creator Discussion
Topic: Best way to do sprite poses
Replies: 5
Views: 4966

Re: Best way to do sprite poses

Hmm another option could be creative wardrobe manipulation. If you gave the dominant character a long cape, you could draw a dejected pose with him huddling his entire body under his cape. That way you can change his clothes, but the dejected pose wouldn't need to change for as long as he wears a ca...
by puppetbomb
Fri Feb 05, 2021 8:04 pm
Forum: Creator Discussion
Topic: Best way to do sprite poses
Replies: 5
Views: 4966

Re: Best way to do sprite poses

It's hard to say which type of pose changes will be most effective without knowing the personalities/archetypes of your characters. For more reserved or lethargic characters, you can get away with minimal changes to the default pose. Dramatic, energetic characters will need more drastic pose changes...
by puppetbomb
Sun Jan 24, 2021 11:20 pm
Forum: Asset Creation: Art
Topic: (first post) i draw whit paper, does that work for a vn?, also what should i have to be a selectable part of a team
Replies: 2
Views: 5487

Re: (first post) i draw whit paper, does that work for a vn?, also what should i have to be a selectable part of a team

The barest of requirements to apply for a team is to have a portfolio. It can be a thread on Lemmasoft (Recruitment & Services Offered > I am an Artist), tumblr, twitter, or (my preference) an artstation site. It doesn't matter how you create a sprite (most of the time), as long as the sprite ba...
by puppetbomb
Sat Jan 16, 2021 9:25 pm
Forum: Asset Creation: Art
Topic: When to start coding / commissioning a GUI?
Replies: 4
Views: 6266

Re: When to start coding / commissioning a GUI?

(Ok I think I kinda understand what you're asking, so I hope I'm not completely off the mark this time.) This is how I usually work if there's preexisting art assets. Before that, two things: 1) I'll be using sprites as an example, but the general principles will be the same for UI and 2) this is my...
by puppetbomb
Thu Dec 31, 2020 10:59 pm
Forum: Asset Creation: Art
Topic: When to start coding / commissioning a GUI?
Replies: 4
Views: 6266

Re: When to start coding / commissioning a GUI?

I would say that you should've spent more time figuring out the art direction before you commissioned any art at all. But since you already have lineart, you can use that as a point of reference in your document (unless you decide to commission new ones). Ideally, you would first make a document wit...
by puppetbomb
Wed Dec 23, 2020 2:23 am
Forum: Asset Creation: Art
Topic: Coloring and shading advices?
Replies: 2
Views: 5630

Re: Coloring and shading advices?

What program are you using and do you have an example of what kind of coloring style you want to try to emulate?
by puppetbomb
Wed Dec 16, 2020 7:42 pm
Forum: Creator Discussion
Topic: What questions would you like to ask other visual novel creators?
Replies: 4
Views: 5906

Re: What questions would you like to ask other visual novel creators?

If you really want to write a thesis based on the development and production of VNs, I suggest you make one first. Also, read the wikipedia page on the history of adventure games. There's a lot of overlap with adventure games and VNs, and it'll help you to know where they diverged. While I don't kno...
by puppetbomb
Mon Dec 07, 2020 2:55 am
Forum: Creator Discussion
Topic: The philosophy of adding Gambling element in a game
Replies: 5
Views: 5136

Re: The philosophy of adding Gambling element in a game

It depends on a few factors:
  • Does the number of coins or items bought by coins block the player from advancing the main objective?
  • Will it unlock extra content?
  • Is it a micro-transaction, a free game or a one-time pay game?
by puppetbomb
Sun Dec 06, 2020 5:13 pm
Forum: Creator Discussion
Topic: Free vs Paid Visual Novels
Replies: 9
Views: 8171

Re: Free vs Paid Visual Novels

I would play a free VN over a paid one if it's easily accessible. Meaning if it's a browser-based game that only requires me to click on a button to start, it's more likely I will play it. On the flip side, I would pay for a game from a developer that has a track record of making games I enjoy. If i...
by puppetbomb
Mon Nov 30, 2020 7:18 pm
Forum: Creator Discussion
Topic: When it comes to trying to make the MC neutral.
Replies: 8
Views: 4643

Re: When it comes to trying to make the MC neutral.

While I do like the idea where you decide the basic socioeconomic, cultural and gender status of a main character, it creates a massive amount of work if you want it to affect the story and NPC dialog. Even with only three options of each of these categories, it means you will be mapping out 27 diff...
by puppetbomb
Fri Nov 13, 2020 5:15 pm
Forum: Asset Creation: Art
Topic: Which format/resolution/etc is best to order character sprites from the artist in?
Replies: 4
Views: 6789

Re: Which format/resolution/etc is best to order character sprites from the artist in?

Target (main) resolution is 1920x1080. The layout of UI is pretty standard (not that much different from the default RenPy UI). What type of file (size/resolution/etc) should I ask for artist to provide? And in which format? Should it be .psd or .png image is fine too? If you want to be strict abou...
by puppetbomb
Thu Nov 12, 2020 11:35 pm
Forum: Asset Creation: Art
Topic: Which format/resolution/etc is best to order character sprites from the artist in?
Replies: 4
Views: 6789

Re: Which format/resolution/etc is best to order character sprites from the artist in?

There are some level of standards to ordering art from artists, though ordering through Lemmasoft seems to have pretty loose standards (I've never had anyone make me sign an NDA or clarify division of rights). If you want a baseline for what you should prepare when commissioning an artist, you shoul...
by puppetbomb
Mon Nov 09, 2020 12:30 am
Forum: Creator Discussion
Topic: Visual novels and "Interactivity"
Replies: 7
Views: 5449

Re: Visual novels and "Interactivity"

The problem with more interactivity is that it becomes an extra aspect of a game that needs prototyping/testing/balancing, which translates into almost double the amount of work. It is probably by far the biggest reason why VNs with very little interactivity happens to be the most popular type of VN...