Search found 45 matches

by puppetbomb
Fri Aug 31, 2018 3:28 pm
Forum: General Discussion
Topic: Who's going to PAX West 2018?
Replies: 4
Views: 243

Re: Who's going to PAX West 2018?

See you soon!!
by puppetbomb
Thu Aug 30, 2018 1:43 am
Forum: Asset Creation: Art
Topic: How much does background lineart cost?
Replies: 2
Views: 443

Re: How much does background lineart cost?

Do you have an example? It honestly depends on the level of detail, so a point of reference is key to throwing out a quote.
by puppetbomb
Wed Aug 29, 2018 10:17 pm
Forum: General Discussion
Topic: Who's going to PAX West 2018?
Replies: 4
Views: 243

Re: Who's going to PAX West 2018?

I'm going! Do you know around where you'll be stationed?
by puppetbomb
Mon Aug 06, 2018 10:26 pm
Forum: Creator Discussion
Topic: Advice on Possible Contest [CLOSED]
Replies: 14
Views: 476

Re: Advice on Possible Contest

I'm assuming that a script for your contest will be for a Visual Novel style (BG layer, character sprite with a text box), which is much more involved than an entry for Choice of Game's contest. Especially if you decide to ask for a RenPy file. Choice of Game is basically a digital Choose Your Own A...
by puppetbomb
Fri Jul 13, 2018 1:34 am
Forum: Asset Creation: Art
Topic: CG Question
Replies: 4
Views: 521

Re: CG Question

+1 to not adding CGs until you have everything figured out.

Another option that hadn't been mentioned is making a custom sprite pose. I imagine that it would be a time-saver for most instances rather than a full-on CG.
by puppetbomb
Thu Jul 12, 2018 2:16 am
Forum: We are offering Paid Work
Topic: Original Message Box
Replies: 2
Views: 314

Re: Original Message Box

What do you mean by converting it? Do you need a higher resolution or a different aspect ratio?
by puppetbomb
Wed Jul 04, 2018 2:11 am
Forum: Asset Creation: Art
Topic: Should I use flat shading or a painted style?
Replies: 3
Views: 498

Re: Should I use flat shading or a painted style?

If I was forced to choose, I would prefer a simpler coloring style and a larger variety of expressions/poses. I can't say for sure whether I prefer one or the other because I honestly think it really depends on how well the art compliments the story. For a victorian gothic drama, a painted style wou...
by puppetbomb
Mon Jun 25, 2018 2:02 am
Forum: We are offering Paid Work
Topic: Need backgrounds artist !
Replies: 2
Views: 315

Re: Need backgrounds artist !

Recruitment for paid work is here: viewforum.php?f=61

Though it's also required to give more information on your project.
by puppetbomb
Sat Jun 23, 2018 10:56 pm
Forum: Asset Creation: Writing
Topic: Hatred for humanity
Replies: 16
Views: 1740

Re: Hatred for humanity

I believe that there is a not insubstantial number of people who believe the human race is and overall destructive existence. The difference, IMO, between those who go on a murderous rampage vs. those who don't, are people with a massive issues with entitlement and control. "The world is terrible, t...
by puppetbomb
Wed May 23, 2018 1:33 am
Forum: Creator Discussion
Topic: Drawing anime with a mouse
Replies: 19
Views: 1462

Re: Drawing anime with a mouse

This is the only sample of art I could find where I used a mouse from start to finish. I HAVE had to do inking with a mouse in college, but I preferred to do it on Adobe Flash (now Animate). Other than bragging rights, there really wasn't any upside to doing anything solely with a mouse. The most hi...
by puppetbomb
Wed Apr 18, 2018 8:42 pm
Forum: Personal Art Threads
Topic: Sprite Modification: Opinion?
Replies: 6
Views: 450

Re: Sprite Modification: Opinion?

Production artists are often asked to match styles of pre existing concepts/assets. As long as they can follow the style, this is a perfectly viable (and cheaper) option.
by puppetbomb
Tue Apr 17, 2018 2:53 am
Forum: Asset Creation: Art
Topic: Sprite Organization
Replies: 2
Views: 340

Re: Sprite Organization

As far as I know, the ways to change expressions only differ by the number of layers you decide to use. There's no real "wrong" way to do things, but some ways can be more wasteful than others in either your use of time or number of unused assets. When working on a game where you have limited resour...
by puppetbomb
Tue Apr 10, 2018 4:17 pm
Forum: Personal Art Threads
Topic: How to improve the logo?
Replies: 7
Views: 523

Re: How to improve the logo?

So something like this: https://imgur.com/8k8JDGX.png I would recommend it if you have a busy background. If you reserve a blank space on the title screen for the logo, however, you won't need many effects outside of a glow or a drop shadow. The reason I suggested chunky fonts was because the hand/h...
by puppetbomb
Tue Apr 10, 2018 12:49 am
Forum: Personal Art Threads
Topic: How to improve the logo?
Replies: 7
Views: 523

Re: How to improve the logo?

Here are a list of suggestions I have you can pick and choose from: Keep the look consistent with the texture/color of the hand (teal text, no outlines) Choose a thick, chunky font for the text Take out the dark outer outline and just use the drop shadow. Simplify the top and bottom edges of the thi...