Search found 73 matches

by puppetbomb
Thu Sep 26, 2019 2:57 am
Forum: Other Visual Novel Engines
Topic: Pain points of current VN engines? What makes an engine attractive to artists?
Replies: 7
Views: 2011

Re: Pain points of current VN engines? What makes an engine attractive to artists?

I don't think artists are motivated to work with someone based on the engine they use.

(Though I have refused to work with a client when they asked me to work in GIMP.)
by puppetbomb
Fri Sep 06, 2019 1:16 am
Forum: Asset Creation: Art
Topic: Critique/help with a battle UI in Twine
Replies: 4
Views: 1564

Re: Critique/help with a battle UI in Twine

I feel that you need a set of tables to help visually categorize who the characters are and their status (http://twinery.org/questions/41450/how-to-make-a-table-using-borders). Basically, keep information on subjects together visually, then add size and font effects (size, bold, italicize) based on ...
by puppetbomb
Tue Aug 27, 2019 12:25 am
Forum: Asset Creation: Art
Topic: Stock character sprite assets?
Replies: 2
Views: 1899

Re: Stock character sprite assets?

Something to keep in mind about commercial licenses is how much of an allowance you are giving a company/developer. For instance, Blambot allows independent publishers to freely use their free fonts, whereas major publishers MUST pay a license fee. Other examples are licenses per unit sold (usually ...
by puppetbomb
Fri Aug 23, 2019 10:13 pm
Forum: Asset Creation: Art
Topic: Please critique this mock up of a game
Replies: 3
Views: 2162

Re: Please critique this mock up of a game

I think you have a good start! I suggest avoiding using textures (like on the floor) and work with flat colors. Since you have a purple outline on what I assume is the avatar the user controls, I suggest using that same color and line width for anything that is interactive. It will serve as shorthan...
by puppetbomb
Sun Aug 11, 2019 10:29 pm
Forum: We are a Free Project looking for Partners
Topic: The Lost Clan: Seeking BG Artist
Replies: 4
Views: 444

Re: The Lost Clan: Seeking BG + GUI Artists

I'd be interested in making GUI (maybe bgs too if you can't find anyone ^^;;)
by puppetbomb
Wed Jul 10, 2019 3:31 am
Forum: Asset Creation: Art
Topic: Question on art references
Replies: 3
Views: 2373

Re: Question on art references

References, at its basest form, are usually images to give an idea of what direction to take when creating a design. A good reference conveys what color palette, mood, level of detail, and style you're looking for. For the overall look and feel, screenshots or names of a few series/movie/game visual...
by puppetbomb
Sat Jun 22, 2019 12:33 am
Forum: Asset Creation: Art
Topic: I need help with Art
Replies: 2
Views: 2698

Re: I need help with Art

Textbox: I like the idea of making the dialog boxes look like case files! I think making the tab for the name longer (like manila folders ) and removing the rounded corners at the bottom can help with that. One thing I strongly suggest is to add a drop shadow. The textbox looks like it's getting a b...
by puppetbomb
Thu May 23, 2019 3:33 pm
Forum: Asset Creation: Art
Topic: Shadows on sprites
Replies: 10
Views: 605

Re: Shadows on sprites

Can you give some examples of what rendering style you're trying to achieve? (If there's no artist you can point to, a mash-up of two art styles)

Knowing what you're trying to achieve will help to pin down how to get there.
by puppetbomb
Sat May 18, 2019 4:39 am
Forum: Asset Creation: Art
Topic: Please state your preference
Replies: 4
Views: 507

Re: Please state your preference

Have you considered an isometric perspective? You may need to construct some artificial boundaries if you want to fudge the line between isometric and realistic perspective (like if you want to add a sky to a bg). But if you want to have a characters walk around the full breadth of the X and Y axis ...
by puppetbomb
Thu Apr 18, 2019 4:49 pm
Forum: Personal Art Threads
Topic: Opinions on my Side-Portraits
Replies: 3
Views: 259

Re: Opinions on my Side-Portraits

I think it's a good idea , in the sense that the MC popping out of the side gives a better visual cue that they're speaking rather than just a portrait change next to the dialog box. In terms of getting the look of two characters talking to each other, having two sprites facing each other as they ta...
by puppetbomb
Thu Apr 18, 2019 3:43 pm
Forum: Asset Creation: Art
Topic: Freelancing question (being paid for concepts)
Replies: 4
Views: 335

Re: Freelancing question (being paid for concepts)

On top of LateWhiteRabbit and somni's excellent advice, I'd like to add that you can ask the client for a design document/references. In this case, it'll be concepts or images of characters that resonate with him, whether it's a character design or a character trait. If you're starting completely fr...
by puppetbomb
Fri Apr 05, 2019 4:56 pm
Forum: Asset Creation: Art
Topic: Is it hard to distinguish if a character is a male or female in my art style? + Tips
Replies: 6
Views: 909

Re: Is it hard to distinguish if a character is a male or female in my art style? + Tips

Hmmm.... I have a different opinion than mitoky, that the male sprite can be read as female. However, it stems more form the fact that both faces and eyes have a similar shape and that both expressions are pretty neutral. There are other ways to subtly push people to see a character to be more mascu...
by puppetbomb
Wed Mar 20, 2019 8:09 pm
Forum: Asset Creation: Art
Topic: How do you design a good UI with fitting motifs?
Replies: 3
Views: 812

Re: How do you design a good UI with fitting motifs?

What do you characters/backgrounds look like? If the palette is too light/too dark compared to your chosen palette, the UI may look jarring against the rest of the game. I don't know how much I can help you since you have such limited graphic design experience, so I'll share some tips that might hel...