Search found 69 matches

by puppetbomb
Sun Aug 11, 2019 10:29 pm
Forum: We are a Free Project looking for Partners
Topic: The Lost Clan: Seeking BG + GUI Artists
Replies: 2
Views: 133

Re: The Lost Clan: Seeking BG + GUI Artists

I'd be interested in making GUI (maybe bgs too if you can't find anyone ^^;;)
by puppetbomb
Wed Jul 10, 2019 3:31 am
Forum: Asset Creation: Art
Topic: Question on art references
Replies: 2
Views: 490

Re: Question on art references

References, at its basest form, are usually images to give an idea of what direction to take when creating a design. A good reference conveys what color palette, mood, level of detail, and style you're looking for. For the overall look and feel, screenshots or names of a few series/movie/game visual...
by puppetbomb
Sat Jun 22, 2019 12:33 am
Forum: Asset Creation: Art
Topic: I need help with Art
Replies: 2
Views: 850

Re: I need help with Art

Textbox: I like the idea of making the dialog boxes look like case files! I think making the tab for the name longer (like manila folders ) and removing the rounded corners at the bottom can help with that. One thing I strongly suggest is to add a drop shadow. The textbox looks like it's getting a b...
by puppetbomb
Thu May 23, 2019 3:33 pm
Forum: Asset Creation: Art
Topic: Shadows on sprites
Replies: 10
Views: 435

Re: Shadows on sprites

Can you give some examples of what rendering style you're trying to achieve? (If there's no artist you can point to, a mash-up of two art styles)

Knowing what you're trying to achieve will help to pin down how to get there.
by puppetbomb
Sat May 18, 2019 4:39 am
Forum: Asset Creation: Art
Topic: Please state your preference
Replies: 4
Views: 379

Re: Please state your preference

Have you considered an isometric perspective? You may need to construct some artificial boundaries if you want to fudge the line between isometric and realistic perspective (like if you want to add a sky to a bg). But if you want to have a characters walk around the full breadth of the X and Y axis ...
by puppetbomb
Thu Apr 18, 2019 4:49 pm
Forum: Personal Art Threads
Topic: Opinions on my Side-Portraits
Replies: 3
Views: 196

Re: Opinions on my Side-Portraits

I think it's a good idea , in the sense that the MC popping out of the side gives a better visual cue that they're speaking rather than just a portrait change next to the dialog box. In terms of getting the look of two characters talking to each other, having two sprites facing each other as they ta...
by puppetbomb
Thu Apr 18, 2019 3:43 pm
Forum: Asset Creation: Art
Topic: Freelancing question (being paid for concepts)
Replies: 4
Views: 244

Re: Freelancing question (being paid for concepts)

On top of LateWhiteRabbit and somni's excellent advice, I'd like to add that you can ask the client for a design document/references. In this case, it'll be concepts or images of characters that resonate with him, whether it's a character design or a character trait. If you're starting completely fr...
by puppetbomb
Fri Apr 05, 2019 4:56 pm
Forum: Asset Creation: Art
Topic: Is it hard to distinguish if a character is a male or female in my art style? + Tips
Replies: 6
Views: 667

Re: Is it hard to distinguish if a character is a male or female in my art style? + Tips

Hmmm.... I have a different opinion than mitoky, that the male sprite can be read as female. However, it stems more form the fact that both faces and eyes have a similar shape and that both expressions are pretty neutral. There are other ways to subtly push people to see a character to be more mascu...
by puppetbomb
Wed Mar 20, 2019 8:09 pm
Forum: Asset Creation: Art
Topic: How do you design a good UI with fitting motifs?
Replies: 3
Views: 625

Re: How do you design a good UI with fitting motifs?

What do you characters/backgrounds look like? If the palette is too light/too dark compared to your chosen palette, the UI may look jarring against the rest of the game. I don't know how much I can help you since you have such limited graphic design experience, so I'll share some tips that might hel...
by puppetbomb
Tue Mar 19, 2019 9:06 pm
Forum: Asset Creation: Art
Topic: Need your expertise: Tips on buying a wacom tablet
Replies: 7
Views: 447

Re: Need your expertise: Tips on buying a wacom tablet

SUPER LONG POST GOOOOOOOO Pro Versions (USB vs USB-C) The Pro only requires two cables compared to the non-Pro's three, but only if you have USB-C ports. If you're working with USB, you'll need their three-in-one cable (included in package) which just feels like three cables IMO. I worked with this ...
by puppetbomb
Mon Mar 11, 2019 5:06 pm
Forum: We are a Free Project looking for Partners
Topic: {Deleted}
Replies: 1
Views: 286

Re: Nanoreno '19: Farm Dating Sim [Looking for BG Artist]

If you're still looking, I'm free llD
by puppetbomb
Wed Feb 13, 2019 5:19 pm
Forum: Asset Creation: Art
Topic: Noir Art Tutorials?
Replies: 1
Views: 347

Re: Noir Art Tutorials?

Here's a Google search result you can use as a starting point. Most of them are catered towards actual lighting for life-action, but the introduction to the style should give you a good idea of what makes a noir scene. If you're looking for examples to help with hand-drawn work, check out this site...
by puppetbomb
Thu Feb 07, 2019 6:18 pm
Forum: Creator Discussion
Topic: Safely send out demos
Replies: 6
Views: 548

Re: Safely send out demos

I thought a demo was just a small portion of a game that's distributed for marketing purposes? Are you giving out beta versions of the full game? Since this forum is catered towards creating a game, I would be shocked if someone was here to steal people's projects. This forum is full of people who w...