Search found 35 matches

by solarProtag
Thu Jun 10, 2021 3:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Automatically darkening characters that aren't speaking, layered image version
Replies: 10
Views: 355

Re: Automatically darkening characters that aren't speaking, layered image version

That second method could be just what I'm looking for, and definitely can be built further.

Thanks!
by solarProtag
Thu Jun 10, 2021 12:20 am
Forum: Ren'Py Questions and Announcements
Topic: Automatically darkening characters that aren't speaking, layered image version
Replies: 10
Views: 355

Re: Automatically darkening characters that aren't speaking, layered image version

I hope this doesn't come off as dude, but that doesn't really solve my problem since that prevents me from calling the attributes in my layered images.
by solarProtag
Wed Jun 09, 2021 6:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Automatically darkening characters that aren't speaking, layered image version
Replies: 10
Views: 355

Re: Automatically darkening characters that aren't speaking, layered image version

Sorry to add onto this, but now I'm a little stuck on how to format the ConditionSwitch so it'll work with my layered image.
by solarProtag
Wed Jun 09, 2021 6:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Automatically darkening characters that aren't speaking, layered image version
Replies: 10
Views: 355

Re: Automatically darkening characters that aren't speaking, layered image version

Alright, that's good to hear.
I'll go test it out and see how it fares, thank you!
by solarProtag
Wed Jun 09, 2021 5:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Automatically darkening characters that aren't speaking, layered image version
Replies: 10
Views: 355

Re: Automatically darkening characters that aren't speaking, layered image version

That would require making a ConditionSwitch with my already defined layered image, right?
Hm, that could work. Though won't that inflate my file sizes or is a ConditionSwitch not as taxing as I assume it is?
by solarProtag
Wed Jun 09, 2021 5:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Automatically darkening characters that aren't speaking, layered image version
Replies: 10
Views: 355

Automatically darkening characters that aren't speaking, layered image version

Hi there. So I've been trying to figure out a way to automatically darken images when those associated characters aren't speaking, specifically for layered image formatted ones. I do know that using the matrixcolor ATL works on layered images, but right now I'd have to manually assign that matrix li...
by solarProtag
Wed Apr 07, 2021 7:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Counting the length of a character name
Replies: 6
Views: 388

Re: Counting the length of a character name

That is so weird then!
Anytime I've tried something like:

Code: Select all

if who is not None:
    if len(who) <=5:
	$ nameshort = True
    else:
	$ nameshort = False

     window:
	id "namebox"
	style "namebox"
        text who id "who"
it won't update my variable. (and yes it's defined before this)
by solarProtag
Wed Apr 07, 2021 6:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Counting the length of a character name
Replies: 6
Views: 388

Re: Counting the length of a character name

... I want to count how long a character's name is so that I can use that to display appropriately-sized nameboxes without having to define a namebox image for each speaking character. ... Try to use Frame() as a background of the namebox instead of an image, so it will stretch/shrink automatically...
by solarProtag
Wed Apr 07, 2021 3:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Counting the length of a character name
Replies: 6
Views: 388

Re: Counting the length of a character name

Yeah, for some reason no matter what I do the len() function refuses to count the "who" variable. It doesn't work for "what" either.
by solarProtag
Wed Apr 07, 2021 1:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Counting the length of a character name
Replies: 6
Views: 388

Counting the length of a character name

Hi there! I've been trying to figure this out for a bit, but I keep coming out empty, but I want to count how long a character's name is so that I can use that to display appropriately-sized nameboxes without having to define a namebox image for each speaking character. I've tried using len(who) but...
by solarProtag
Sun Mar 21, 2021 5:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.4 Released
Replies: 7
Views: 4837

Re: Ren'Py 7.4.4 Released

Hi there!
Unfortunately this release still has the issue I had in the previous one where called screens (not with show but call) are skippable with the skip button or holding ctrl.
by solarProtag
Tue Mar 09, 2021 3:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.3 Released
Replies: 11
Views: 4021

Re: Ren'Py 7.4.3 Released

I'm not sure if it's just me, but after the update all my screens that I call with call screen can now be skipped through with the ctrl key / the skip button when previously that wasn't allowed.
by solarProtag
Fri Jan 08, 2021 6:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.0 Released
Replies: 8
Views: 1680

Re: Ren'Py 7.4.0 Released

I'm a little confused how the python 2/3 compatibility mode works, how exactly do you set it up and what can be used with it?
by solarProtag
Thu Jul 16, 2020 2:38 pm
Forum: I am an Artist
Topic: (Closed) 2D Anime Sprite/CG/Background Artist
Replies: 0
Views: 420

(Closed) 2D Anime Sprite/CG/Background Artist

Hello everyone! I'm Sol, and I'm currently open for commissions! You can see my regular catalogue here but I'm also opening VN specific commissions of character sprites with expressions, CGs, and background art. Won't Do: Machinery/Mecha NSFW/Adult Content Gore/Violence Furries Animals I'll have 3 s...
by solarProtag
Fri Oct 25, 2019 12:51 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved, but open to advice] Moving the scene with an onscreen button.
Replies: 5
Views: 485

Re: [Solved, but open to advice] Moving the scene with an onscreen button.

I actually tried to figure out how to use atl with a button but the regular button action statement doesn't accept that, only for showing a screen's transition and the like. As an aside, laying out my labels like this: label A: show bg at left with move call screen pointnclick pause with a label for...