Search found 112 matches

by mikolajspy
Mon Feb 19, 2018 8:36 am
Forum: Creator Discussion
Topic: What do you use to plan your visual novels?
Replies: 7
Views: 167

Re: What do you use to plan your visual novels?

Twine again, I used it to quickly organize my heavy branching and test story flow (just wrote rough scene description).
by mikolajspy
Thu Feb 15, 2018 9:40 am
Forum: Creator Discussion
Topic: What is the Most important Skill as a VN Team Lead
Replies: 5
Views: 229

Re: What is the Most important Skill as a VN Team Lead

Creating any game is a project. Regardless if it's commercial or free, we should treat it as business. And if we're talking about projects and business, we have to talk about management. As I already released successfully one commercial project ( Jake's Love Story ) and I'm Business Management stude...
by mikolajspy
Tue Feb 13, 2018 1:37 pm
Forum: Ren'Py Questions and Announcements
Topic: renpy claiming name is not defined
Replies: 2
Views: 46

Re: renpy claiming name is not defined

Instead of $ symbol, which is used to change variable use define or default (define for something static, default for variables), so: default salon1_done = False default bar1_done = False default thebeach1_done = False default cafe1_done = False default park1_done = False default walk1_done = False ...
by mikolajspy
Sun Feb 11, 2018 7:04 am
Forum: Creator Discussion
Topic: Narration, Dialogue, and GUI Design
Replies: 4
Views: 251

Re: Narration, Dialogue, and GUI Design

You can also try doing descriptions in italics in ADV, that's what I did and I didn't heard complaints yet.
by mikolajspy
Tue Jan 23, 2018 5:11 pm
Forum: Personal Art Threads
Topic: Is my character art good enough? (please critique)
Replies: 30
Views: 1910

Re: Is my character art good enough? (please critique)

just wanted to say I like the trees in the Earth-chan picture Actually, the trees in that image are just default "brush" asset from Clip Studio Paint :( I'll have to start drawing nature on my own one day... In the latest picture, the shading on the thighs is really nice and the hair looks flowy - ...
by mikolajspy
Sat Jan 20, 2018 6:57 pm
Forum: Personal Art Threads
Topic: Is my character art good enough? (please critique)
Replies: 30
Views: 1910

Re: Is my character art good enough? (please critique)

Another coloring/shading practice.
20.jpg
by mikolajspy
Sun Jan 14, 2018 12:22 pm
Forum: Creator Discussion
Topic: Could this kind of project work as a VN?
Replies: 14
Views: 495

Re: Could this kind of project work as a VN?

If you just want to tell a story and don't need special mechanics, go for VN. Image, audio, choices, endings - checked. If that's all you need. I think that kind of story can definitely be told as Visual Novel. Don't throw VNs into "simple anime for adults" category. Art style is just a matter of pe...
by mikolajspy
Wed Jan 10, 2018 11:12 am
Forum: Creator Discussion
Topic: How many endings are enough?
Replies: 8
Views: 356

Re: How many endings are enough?

I agree that many endings are totally not important. At first I didn't make reserach about that and ended up overcomplicating stuff. My game has 9 different story endings and it turned out, it was pointless work. I hoped to get players interested and increase replayability value, but... Looking at S...
by mikolajspy
Tue Jan 09, 2018 10:29 am
Forum: Creator Discussion
Topic: Long dialog trees
Replies: 5
Views: 324

Re: Long dialog trees

When I was working on my first game, I used free software Twine to make an layout of the branching. http://twinery.org/ And when comes to RenPy implementation, you can divide it in multiple files. And of course, make good use of labels (name it, so you can easily know later what was where)! If each ...
by mikolajspy
Tue Jan 09, 2018 9:58 am
Forum: Ren'Py Questions and Announcements
Topic: Maximum points? PLS help me.
Replies: 3
Views: 170

Re: Maximum points? PLS help me.

Your r_max is just another variable and does not do anything on it's own. You can, however do something like this, right after adding points: $r_luck += 1 #Adds points to the variable if r_luck > r_max: # if luck points are greater than max value you want to have... $r_luck = r_max # set the luck to...
by mikolajspy
Tue Jan 09, 2018 8:58 am
Forum: Creator Discussion
Topic: Planning vs improvising
Replies: 14
Views: 594

Re: Planning vs improvising

Personally I like to have just any kind of general outline, and then improvise the scenes as I go but still check if I'm following the general outline and not trailing too far off it. The outline might have simple story description, main branch points and characters list. It's quite easy to create m...
by mikolajspy
Wed Jan 03, 2018 6:07 am
Forum: Creator Discussion
Topic: What got you into making visual novels?
Replies: 36
Views: 2074

Re: What got you into making visual novels?

With me it was rather by accident. I've always wanted to create computer games and had no interest in anime/manga and all that stuff. But project after project, team after team, nothing were finished and I gave up on creating games (instead I went on solo assets creation, but it's another story). So...
by mikolajspy
Wed Jan 03, 2018 5:45 am
Forum: Creator Discussion
Topic: A Kinetic VN
Replies: 14
Views: 449

Re: A Kinetic VN

If we take a look at Recruitment & Services subforum here + what I already know from experience, I think it might look like this: - 1 Character (there are various prices depending on size, complex design, quality etc. I also assume you'd like more than one pose, let's say 4 and price is $60 per pose...
by mikolajspy
Mon Jan 01, 2018 7:44 am
Forum: Creator Discussion
Topic: New Year's resolutions and your VN development
Replies: 26
Views: 731

Re: New Year's resolutions and your VN development

I'd like to finish at least one more project by the end of the year.

I need to draw characters better and finally start creating backgrounds. Maybe learn some Live2D.
by mikolajspy
Fri Dec 29, 2017 2:29 pm
Forum: I am a Writer, Editor, Proofreader or Translator
Topic: FREE Editor and Proofreader (Flexible Schedule) CLOSED
Replies: 3
Views: 429

Re: FREE Editor and Proofreader (Flexible Schedule)

Good suggestions, nice cooperation and fast response time.

This editor correctly found my grammar and stylistic mistakes and suggested good lines.
In case of my task the edits were quickly done.