Search found 169 matches
- Mon Aug 26, 2019 7:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Default menuset not working as intended
- Replies: 8
- Views: 1034
Re: Default menuset not working as intended
You can try in some part of the code (maybe at the end of each event or before the menu with small changes to labels, to make it cleaner): if len(menuset) == 4: #number of possibilities $menuset = set() #I guess you'd need to reset to 0 or use different variable set to use this trick somewhere else ...
- Tue Jun 18, 2019 3:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to flip images?
- Replies: 7
- Views: 1736
Re: How to flip images?
You can define negative xzoom as your own transform and use that. It works without issues in my project.
Somewhere outside labels:
and when you want to show flipped image, just...
Somewhere outside labels:
Code: Select all
transform flip:
xzoom -1
Code: Select all
show mycharacter at flip
- Thu Jun 13, 2019 9:56 am
- Forum: Completed Games
- Topic: Courage for a Kiss [BxG][Comedy, Romance][Steam]
- Replies: 0
- Views: 1130
Courage for a Kiss [BxG][Comedy, Romance][Steam]
https://steamcdn-a.akamaihd.net/steam/apps/960590/header.jpg?t=1544889265 https://store.steampowered.com/app/960590/Courage_for_a_Kiss Ryan has led an uneventful life so far. Everything changes in his penultimate year of high school, when his classmate, shy Evelyn, hears about writing and acting co...
- Thu Jun 13, 2019 9:53 am
- Forum: Works in Progress
- Topic: Courage for a Kiss [BxG][Slice of life, Comedy, Romance][Commercial]
- Replies: 1
- Views: 758
- Sat Jan 05, 2019 6:46 pm
- Forum: Creator Discussion
- Topic: Animation in Ren'Py
- Replies: 5
- Views: 1455
Re: Animation in Ren'Py
I'm not sure if it's "cool example", but some time ago I recorded a small tech demo of frame-by-frame animated CG/sprite inside Renpy with simple camera movement. (Video below) But, there's one great downside to this method - time. You have to draw each frame of the animation and make sure...
- Sat Dec 15, 2018 12:05 pm
- Forum: Works in Progress
- Topic: Courage for a Kiss [BxG][Slice of life, Comedy, Romance][Commercial]
- Replies: 1
- Views: 758
Courage for a Kiss [BxG][Slice of life, Comedy, Romance][Commercial]
https://steamcdn-a.akamaihd.net/steam/apps/960590/header.jpg?t=1544889265 Hello! I'm working on a new game, let me know what you think about it :) https://store.steampowered.com/app/960590/Courage_for_a_Kiss Ryan has led an uneventful life so far. Everything changes in his penultimate year of high ...
- Thu Dec 06, 2018 6:16 am
- Forum: Completed Games
- Topic: Jake's Love Story [BxG][Slice-of-life/Comedy/Romance] Now on Steam and Itch.io!
- Replies: 2
- Views: 3147
Re: Jake's Love Story [BxG][Slice-of-life/Comedy/Romance] Now on Steam!
New and updated version 1.2.2 is also available on Itch.io!
https://mikolajspy.itch.io/jakes-love-story
https://mikolajspy.itch.io/jakes-love-story
- Sat Dec 01, 2018 5:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Nested layeredimages in 7.1.3 - passing attributes?
- Replies: 0
- Views: 294
Nested layeredimages in 7.1.3 - passing attributes?
In RenPy 7.1.1 when I made nested layeredimages, it nicely passed the attribute down. However, in 7.1.3 it stopped working. Does anyone know how to make nested layeredimages pass the attributes in 7.1.3? I'd really like to use 7.1.3 as it removes Lint errors for attributes which makes finding other ...
- Thu Nov 22, 2018 10:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Logic functions
- Replies: 9
- Views: 1010
Re: Logic functions
Code: Select all
if option1 or option2 or option 3:
#Do stuff
else:
#Do other stuff
Code: Select all
if not option1 and not option2 and not option 3:
#Do stuff
else:
#Do other stuff
- Thu Aug 16, 2018 6:21 pm
- Forum: Completed Games
- Topic: NEKOKORO [BxG][Romance, Comedy][Steam]
- Replies: 1
- Views: 2409
NEKOKORO [BxG][Romance, Comedy][Steam]
https://i.imgur.com/IAD2BHn.png Available on Steam! https://store.steampowered.com/app/857470/NEKOKORO/ 2c4GFX6NN6Q One day Mark's life turned upside-down thanks to unexpected, cute and fluffy roommates! Not only are they catgirls, but also shapeshifting beings from space! Forced to leave their pla...
- Thu Aug 16, 2018 6:18 pm
- Forum: Works in Progress
- Topic: NEKOKORO [BxG][Romance, Comedy, Drama] - Now Available!
- Replies: 3
- Views: 2135
Re: NEKOKORO [BxG][Romance, Comedy, Drama] - Now Available!
The game is finished and available on Steam with launch discount!
https://store.steampowered.com/app/857470/NEKOKORO/
https://store.steampowered.com/app/857470/NEKOKORO/
- Tue Aug 07, 2018 1:28 am
- Forum: Creator Discussion
- Topic: Benefits of Visual Novels?
- Replies: 8
- Views: 2941
Re: Benefits of Visual Novels?
I've been trying to make games for years, 3D ones (RPGs, story-driven shooters etc.), but all those game were very hard to make. I never was a fan of RPG-Maker clones or pixel art games, I think the market is oversaturated with them and they all look the same. Then I found Visual Novels! For me, ben...
- Mon Jul 23, 2018 2:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I have difficulties trying to get foreign language to show.
- Replies: 11
- Views: 2810
Re: I have difficulties trying to get foreign language to show.
EDIT: Whooops! I just noticed it's some grave digging thread, so if you get this error: Exception: Could not find font u'game/fonts/Source Han OTF/JP/SourceHanSerifJP-Regular.otf' it simply means it's not there. Better avoid using spaces and '-' in folder and file names. ----------------- If it's ju...
- Mon Jul 23, 2018 2:56 am
- Forum: Creator Discussion
- Topic: How to keep artists committed?
- Replies: 28
- Views: 5426
Re: How to keep artists committed?
This is problem that exists in every field when comes to hiring someone. Either they dissapear, the work doesn't match portfolio and so on. But it also can happen with "professional" freelancer too. That's why I decided to learn drawing and created sprites on my own. To the subject - As ot...
- Wed Jul 18, 2018 1:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Remembering conditional branches even after the game ends?
- Replies: 4
- Views: 876
Re: Remembering conditional branches even after the game ends?
Looks like it should work. Note: After checking if it's alright, to play game again, in Launcher click "Delete persistent", otherwise variable stays True or value you assigned. I don't know how your story should work, but I guess that after second ending, you can just set that persistent t...