Search found 230 matches
- Wed Jul 25, 2018 8:56 pm
- Forum: Works in Progress
- Topic: The Bellow of Brittle Stars [Sci-fi/Drama/Adventure][PixelArt][SuNoFes]
- Replies: 3
- Views: 864
Re: The Bellow of Brittle Stars [Sci-fi/Drama/Adventure][PixelArt][SuNoFes]
It was originally going to have branching choices but I wanted to keep the scope of the project pretty small. I think even without player choice, it'll hopefully end up being just one good story.
- Tue Jul 24, 2018 7:48 pm
- Forum: Works in Progress
- Topic: The Bellow of Brittle Stars [Sci-fi/Drama/Adventure][PixelArt][SuNoFes]
- Replies: 3
- Views: 864
The Bellow of Brittle Stars [Sci-fi/Drama/Adventure][PixelArt][SuNoFes]
Hello all! I decided to join in on SuNoFes to get some practice writing before I delve into other projects. With the jam reaching its halfway point, I feel I should probably start a post here to show off the progress. Whale_Bkg.png The Bellow of Brittle Stars is a deepsea/deepspace adventure about ...
- Sat Jun 09, 2018 8:30 pm
- Forum: Works in Progress
- Topic: Vora [Post-Apocalyptic] [Pixel] [Commercial]
- Replies: 10
- Views: 3918
Re: Vora [Post-Apocalyptic] [Pixel] [Commercial]
10tJSORR1WQ Alrighty, so here's the second of hopefully 3 full update videos. I've made a lot of progress in the past two months, thanks to a lot of people on this forum. -new background -3 new characters -beepy voices and talking indicator -improved vertical movement -multiple characters can walk ...
- Wed Jun 06, 2018 8:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Save/Load screen with text instead of thumbnails [SOLVED]
- Replies: 2
- Views: 779
Re: Custom Save/Load screen with text instead of thumbnails
Ended up being pretty simple. Mostly it was the old style settings getting in the way. vbox: style_prefix "slot" for i in range(3): $ slot = i + 1 textbutton FileTime(slot, format=_(current_scene + " (%b %d, '%y, %I:%M%p)"), empty=_("empty")) action FileAction(slot)
- Wed Jun 06, 2018 12:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to fix the size of the slider on the History screen? [SOLVED]
- Replies: 4
- Views: 980
Re: How to fix the size of the slider on the History screen? [SOLVED]
It must be padding or margins, because I don't really understand how those work and I definitely tried align and pos and offset. I ended up working around it by changing the actual .png file of the scrollbar to have an extra pixel of empty space on the left.
- Wed Jun 06, 2018 8:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to fix the size of the slider on the History screen? [SOLVED]
- Replies: 4
- Views: 980
Re: How to fix the size of the slider on the History screen? [SOLVED]
I actually had the same problem earlier. It's nice because you can actually see the "sliders" for reference on how to do it, and they're right there next to "scrollbar" in the screens code. My issue, which may have been something you dealt with, is that the thumb doesn't center o...
- Wed Jun 06, 2018 12:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Fonts and spacing in the History menu [SOLVED]
- Replies: 3
- Views: 2313
Re: Fonts and spacing in the History menu [SOLVED]
history_height in the "gui" file is what you're looking for adding space between the lines.
- Tue Jun 05, 2018 10:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Save/Load screen with text instead of thumbnails [SOLVED]
- Replies: 2
- Views: 779
Custom Save/Load screen with text instead of thumbnails [SOLVED]
Alrighty, so I want to make a custom file_slots screen such that it doesn't use images and thumbnails and all that. I changed it a bit so there are only 3 file slots total, and that's what you can see in the picture. What I want is for the save files to be textbuttons. In the picture I included some...
- Mon Jun 04, 2018 9:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about the History Screen [SOLVED]
- Replies: 6
- Views: 1071
Re: Questions about the History Screen
Alright never mind about the viewport size, I found that with the inspector.
- Mon Jun 04, 2018 9:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about the History Screen [SOLVED]
- Replies: 6
- Views: 1071
Re: Questions about the History Screen
Ok, so that did work, but like I thought, for some reason the textbox also appeared. I decided to put the history style_prefix in and work backwards from there instead. The code is still the same, but I put style_prefix "history" back where it is by default, and vbox where you guys suggest...
- Mon Jun 04, 2018 11:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Linking screens for custom menu [SOLVED]
- Replies: 6
- Views: 837
Re: Linking screens for custom menu
Yeah, trooper6 beat that lesson into me last year, I just hadn't gotten around to it. It never came up as a problem for this project until I started working with screens, and only then it crashes if I'm working with screens, I autoreload it to alter the screen, and then exit the screen to go back to...
- Mon Jun 04, 2018 11:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about the History Screen [SOLVED]
- Replies: 6
- Views: 1071
Re: Questions about the History Screen
Oh, duh, of course that's it! I was working on it pretty late before I went to sleep, so I wasn't really thinking straight. I just grabbed a chunk of code and moved it to see what happened, so I didn't really have the energy to figure it out. Thanks! I'll try it out when I get home (I'm at work rn) ...
- Mon Jun 04, 2018 12:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about the History Screen [SOLVED]
- Replies: 6
- Views: 1071
Questions about the History Screen [SOLVED]
Alright so I'm trying to fiddle with the history screen to make it a smaller window inside another screen. I just sort of extracted the default code out and put it in a new screen to see what happened, but the result is pictured below. What should I do to fix this? Any styles here are still there in...
- Mon Jun 04, 2018 12:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Question about the About Screen [SOLVED]
- Replies: 2
- Views: 426
Question about the About Screen [SOLVED]
So the About screen has the license text in it but I'm trying to rearrange some menus and I want to take the text from the about screen and break it up into a few more lines. Right now, it's only in 2 lines and ends up going off the end of the screen. The code for it is [renpy.license!t] but I don't...
- Sun Jun 03, 2018 10:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Linking screens for custom menu [SOLVED]
- Replies: 6
- Views: 837
Re: Linking screens for custom menu
Yeah I've been using that for a long time too, but the test build for my game is, for now, coded in such a way that when it autoreloads certain variable values get lost and the whole thing crashes, so often I just quit out and relaunch.