Search found 66 matches
- Sun Feb 14, 2010 11:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Lint before and after archiving
- Replies: 4
- Views: 591
Re: Lint before and after archiving
Tried changing the file names..didn't work. Tried replacing the sounds with other sounds.. the 'lighter1' worked, but the knocking sound kept giving me the same error, no matter what files I replace it with(each were from different source sites). Finally I tried not converting the original wav to og...
- Sun Feb 14, 2010 8:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Lint before and after archiving
- Replies: 4
- Views: 591
Re: Lint before and after archiving
Here it is, fresh from the um....launcher. --------------------------------------------------------------------------------------------------- Ren'Py 6.10.2e lint report, generated at: Sun Feb 14 07:12:35 2010 D:\Testgame backup/game/day2morning.rpy:61 'se/knocking1.ogg' is not loadable D:\Testgame ...
- Sat Feb 13, 2010 11:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Lint before and after archiving
- Replies: 4
- Views: 591
Lint before and after archiving
I test the game, and everything sounds and looks fine. I perform lint before archiving files, and spot no mistakes(at least no 'not loadable errors'). However after I archive the files into separate rpas(image, script, audio) and perform lint, I get an error that two audio files are not loadable. Th...
- Sat Feb 06, 2010 8:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inputting %[Solved]
- Replies: 4
- Views: 1736
Re: Inputting % [Solved]
I temporarily got rid of extend and it worked. Thank you!
- Sat Feb 06, 2010 6:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inputting %[Solved]
- Replies: 4
- Views: 1736
Re: Inputting %
Writing \% or %% should work. That error is coming up because you're inserting a non-ASCII character after the %. (It looks like the hangul character 에). Can you post the line in question? Yeah, I had the same idea and tried stuff like changing the keyboard input into US English, copy/pasting it fr...
- Sat Feb 06, 2010 4:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inputting %[Solved]
- Replies: 4
- Views: 1736
Inputting %[Solved]
I have a sentence in which there is a '%' in it(ie.17%). Last time(I forgot which version) it worked(did not crash,I clearly saw the '%' on the screen) when I wrote ' 17\% '. Recently I switched to 6.10.2e and it crashes. Crashes with 6.10.1 as well. Which is sstrange, I think I coded the game with ...
- Sat Jan 02, 2010 11:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to toggle Auto-Forward?
- Replies: 7
- Views: 14173
Re: Is there a way to toggle Auto-Forward?
I cleared persistent all the time I fixed the speed. Seems to be the same no matter what I put... Quite weird, since it worked fine the first time around when I just used just ui.imagebutton("imagebu/afw1.png","imagebu/afw2.png",xalign=0.425, yalign=0.99, clicked=toggle_afm alone...
- Sat Jan 02, 2010 10:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to toggle Auto-Forward?
- Replies: 7
- Views: 14173
Re: Is there a way to toggle Auto-Forward?
I dunno if it helps, but you can implement PyTom's code to other buttons; for example, my ui.imagebuttons. def outside_button(): if show_outside_button: if _preferences.afm_enable: ui.imagebutton("imagebu/afw1.png","imagebu/afw2.png",xalign=0.425, yalign=0.99, role="selected...
- Sat Jan 02, 2010 5:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Having problems with rollback [Solved]
- Replies: 2
- Views: 434
Re: Having problems with rollback
Sorry for my one-man show....I figured it out, and posting the solution just in case anyone else has these problems. But I don't think anyone is as slow as me... Anyhow, I replaced the very last sentence of the paragraph with extend. That solved everything. So instead of Hamlet "To be or not to...
- Sat Jan 02, 2010 5:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Having problems with rollback [Solved]
- Replies: 2
- Views: 434
Re: Having problems with rollback
+update: The problem with the nvl window was the formatting. I didn't use as much new lines, and shoved the whole paragraph/page in one quotation mark. I did that just in case I switch it into ADV mode; seems like I have to re-fix the whole thing. Arrgh. So......isn't there any possible thing to be ...
- Sat Jan 02, 2010 2:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Having problems with rollback [Solved]
- Replies: 2
- Views: 434
Having problems with rollback [Solved]
In my game I have big windows that requires several clicks.(one nvl, three adv windows) When I roll back, the screen goes to the very first sentence of the screen, then you have to click several times to read the rest of what you have missed. This is indeed worded badly, so I shall provide an exampl...
- Thu Dec 24, 2009 3:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text Lagging
- Replies: 1
- Views: 422
Text Lagging
I experience lagging in texts when they are displayed on screen. (They're in nvl mode, and text speed is 80.) At first the texts come out in normal speed, and after several lines they come out choppy. Also, when I click on 'show previous text', Renpy pauses for a noticeable amount of time until it l...
- Wed Dec 23, 2009 4:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Quick save crashing woes
- Replies: 2
- Views: 449
Re: Quick save crashing woes
I added in renpy.take_screenshot() in the quicksave code. So far, I am not experiencing any trouble.PyTom wrote:How are you saving? You generally need to call renpy.take_screenshot() before you can save.
Thank you so much, Pytom
- Wed Dec 23, 2009 3:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Enable/disabling variable images
- Replies: 5
- Views: 778
Re: Enable/disabling variable images
Still stuck here; I think the problem is that I have at least three overlays on the screen. (2 sprites, one outside button menu) For better understanding, here's my basic outline for the interface: def character 1(): if character1_normal: ui.image ("character1_normal.png") if character1_an...
- Wed Dec 23, 2009 12:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Quick save crashing woes
- Replies: 2
- Views: 449
Quick save crashing woes
Oh the horror; My greatest fear of quick save crashing has happened again; While writing the script for my game(and quick saving on testing), I very frequently get this error: =========================== I'm sorry, but an exception occured while executing your Ren'Py script. Exception: Trying to wri...