Search found 18 matches
- Tue Nov 07, 2017 12:33 am
- Forum: Creator Discussion
- Topic: What tools do you use to manage your project?
- Replies: 7
- Views: 1313
Re: What tools do you use to manage your project?
Besides the human tools, like Discord, I use git to manage my code. Ren'Py code is just text, which works extremely well with a version control,system. If not for something like git I always end(ed) up with something like script.rpy, script_1.rpy, script_almost_but_not_working.rpy. Now everything is...
- Sat Oct 28, 2017 6:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Random events via objects and methods?
- Replies: 20
- Views: 3323
Re: Random events via objects and methods?
The Dating Sim Engine has a very nice event manager built in. It is very usable without the default user interface.
- Sat Oct 28, 2017 5:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I blit onto an imagemap?
- Replies: 6
- Views: 1019
Re: Can I blit onto an imagemap?
If you want to use images for everything then I would suggest using imagemagick to create all your different combinations. To create a rounded image: http://www.imagemagick.org/Usage/thumbnails/#rounded To add text to an image: http://www.imagemagick.org/Usage/text/ A combination of these and a scri...
- Wed Oct 04, 2017 1:37 am
- Forum: Asset Creation: Writing
- Topic: Too many sad backstories???
- Replies: 6
- Views: 1977
Re: Too many sad backstories???
In one of the writing podcast I listen to, the advice was given to use a spreadsheet for characters and /or plot-outlining. First I thought that to be a weird recommendation, but after trying it, a spreadsheet gives a nice overview of things. If you combine several character sheets on one page you c...
- Wed Sep 27, 2017 1:43 am
- Forum: We are offering Paid Work
- Topic: Hiring Freelance Ren'Py Coder
- Replies: 3
- Views: 742
Re: Hiring Freelance Ren'Py Coder
Do you have all the graphical assets, is it just integrating art with code?
- Wed Sep 06, 2017 12:45 pm
- Forum: Creator Discussion
- Topic: PC builds/OS talk/questions
- Replies: 18
- Views: 3356
Re: PC builds/OS talk/questions
Depending on how old your laptop is, adding more memory (8gb is what I recommend for semi-power-users) and an ssd drive will speed up your system substantially, and might be cheaper then a new system. If you want to buy a new system, any modern processor you can buy is fast enough for photoshop and ...
- Fri Sep 01, 2017 4:50 pm
- Forum: Asset Creation: Writing
- Topic: make stat building events more interesting?
- Replies: 12
- Views: 2220
Re: make stat building events more interesting?
To quote trooper6: I would want the encounters to be setting relevant rather than generic. How this could be done? One of the stats used in many games is money, so you have to work. But instead of repeating the same: "You go to work, you work 8 hours, you go home, you get 10 gold", it woul...
- Wed Aug 30, 2017 3:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to check if a screen is currently shown? [Solved]
- Replies: 2
- Views: 4696
Re: How to check if a screen is currently shown?
For the current screen you could use renpy.get_screen, which returns the current screen:
Code: Select all
if renpy.get_screen("say"):
text "The say screen is showing."
else:
text "The say screen is hidden."
- Wed Aug 30, 2017 9:45 am
- Forum: General Discussion
- Topic: Thinking of creating a YT Channel to Read and Support VN's - Good or bad?
- Replies: 32
- Views: 3685
Re: Thinking of creating a YT Channel to Read and Support VN's - Good or bad?
A channel to watch visual novels being played sounds great, but I for one would not watch a whole novel on your channel. I would be interested in seeing what a game is about, what kind of music it has, like an honest demo of sorts :-). But a whole novel /storyline would take quite long, and if I lik...
- Mon Aug 14, 2017 4:48 pm
- Forum: Personal Art Threads
- Topic: HELP US - How to Develop our GUI (textbox)??
- Replies: 8
- Views: 1348
Re: HELP US - How to Develop our GUI (textbox)??
The text fonts are too modern, you might look at some additional fonts: WW2 fonts . Some of these posters could give some ideas, I personally like this one: poster 9 I like the Gothic text for the German soldier, it would be nice to use something fitting for others as well. If, as previously stated,...
- Sun Aug 13, 2017 4:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rpatool/Rpa Exactor does not work with new Ren'py anymore?
- Replies: 1
- Views: 1696
Re: Rpatool/Rpa Exactor does not work with new Ren'py anymore?
Considering that rpa extractors are cracking tools, this forum might not be the best place to ask for help using it .
Rpa extractors mess up indentation, and add text to the extracted files. You have to clean up the files.
Rpa extractors mess up indentation, and add text to the extracted files. You have to clean up the files.
- Sun Aug 13, 2017 2:34 am
- Forum: We are offering Paid Work
- Topic: Name my game [Closed]
- Replies: 16
- Views: 2013
Re: Name my game
Great name! Congrats Cypher and Zetsubou
- Sat Aug 12, 2017 3:27 pm
- Forum: We are offering Paid Work
- Topic: Name my game [Closed]
- Replies: 16
- Views: 2013
Re: Name my game
Looking at the list, it is all a bit depressing:
- Fight, cry, repeat
- Questionable second chances
- If only ... if not
- Crying loop
- Loop of doubt
- Limited divinity
- Repeating misery
- Unsatisfying save-game
But you do have me curious about the name of your game
- Fight, cry, repeat
- Questionable second chances
- If only ... if not
- Crying loop
- Loop of doubt
- Limited divinity
- Repeating misery
- Unsatisfying save-game
But you do have me curious about the name of your game
- Wed Aug 02, 2017 3:04 pm
- Forum: Creator Discussion
- Topic: Any ideas to incentivize a protagonist to play RSP?
- Replies: 16
- Views: 3618
Re: Any ideas to incentivize a protagonist to play RSP?
Depending on the kind of game, you could let them play for money. Working in games gets boring real fast, and being able to make some (or a lot of) extra money playing RPS would be the logical thing to do. As an extra incentive, you could do a 'Marty McFly' (from back to the Future): just call out y...
- Wed Jul 26, 2017 11:39 pm
- Forum: Creator Discussion
- Topic: How to make a Game Trailer
- Replies: 5
- Views: 1695
Re: How to make a Game Trailer
Wow! Great list of trailers. Especially "Detroit become human". Resource bookmarked. Thanks.