Search found 13 matches

by Naeddyr
Sat Oct 15, 2011 5:30 am
Forum: Skill Development
Topic: Removing white backgrounds from sprites?
Replies: 4
Views: 1060

Re: Removing white backgrounds from sprites?

If you sprites have black outlines:

1) Fuzzy select the white areas
2) Select > Grow, a few pixels at most, one or two or more
3) Color > Color to Alpha

If you don't have black borders, use smaller "grow" radius: it will make the borders slightly translucent, but it's a cheap and easy way to do it.
by Naeddyr
Tue Feb 15, 2011 6:07 am
Forum: Development of Ren'Py
Topic: Ren'Py 6.12.1+ Planning Thread
Replies: 37
Views: 4955

Re: Ren'Py 6.12.1+ Planning Thread

About image tags, my old suggestion from here http://lemmasoft.renai.us/forums/viewto ... 53#p115553 is still apropos.

It would be nice to have a tag-definition system with indentation instead of repetition.

And the "update tag" stuff was already mentioned.
by Naeddyr
Tue Jan 04, 2011 4:24 pm
Forum: Development of Ren'Py
Topic: Multiple Language Support, and Code/Data Separation Issues
Replies: 7
Views: 877

Re: Multiple Language Support, and Code/Data Separation Issu

A very useful tool if you're going to do it that way would be an function in the launcher that generates a "blank" translation file with the original language entries, where you just replace all the text with your new translation. But man, doing a translation file for anything but simple renpy code ...
by Naeddyr
Tue Jan 04, 2011 6:20 am
Forum: Development of Ren'Py
Topic: Ren'Py 6.12 Development Thread
Replies: 3
Views: 756

Re: Ren'Py 6.12 Development Thread

I'm rather happy about the drag and drop system. The game I'm cloning had one instance of that, and I'd started wondering what I'd do about it. :)
by Naeddyr
Tue Dec 28, 2010 6:45 am
Forum: Creator Discussion
Topic: help with game name :)
Replies: 20
Views: 1572

Re: help with game name :)

You could name it after something thematic from the main characters; like, if they have three different signature tools or weapons, you could go "Dagger, Hook & Claw". "The Three [Nouns] of [Place name]": "Sisters", "Thieves", "Shadows" of "City name", "District name", "Alley name", "Building name",...
by Naeddyr
Sun Dec 26, 2010 5:52 am
Forum: Ren'Py Questions and Announcements
Topic: about screen language
Replies: 4
Views: 533

Re: about screen language

Obviously one problem even I can spot is indentation: "frame" should be subordinate to "window".

Code: Select all

screen bloop:
    window id "bleep":
           frame id "blaap":
by Naeddyr
Wed Dec 22, 2010 6:12 am
Forum: Ren'Py Questions and Announcements
Topic: Creating different dialog boxes for different characters?
Replies: 3
Views: 548

Re: Creating different dialog boxes for different characters

This is possible. The easiest way *I* can think of (I'm a novice so wait around until someone else gives better advice) is simply to replace the current "say" screen with a new one. http://www.renpy.org/doc/html/screens.html#screen-language The "say" statement (which is also the default statement th...
by Naeddyr
Sun Dec 12, 2010 3:00 pm
Forum: Skill Development
Topic: What's the most efficient way to do chars with many outfits?
Replies: 6
Views: 905

Re: What's the most efficient way to do chars with many outf

Now enjoy coding your 10 000+ line long game by calling those insanely complicating sprite tags each time you want to show a sprite. *hint hint Pytom please make the system more efficient* I'm actually open to suggestions about this. Here's a couple quick ones: Have image tags that can use indentat...
by Naeddyr
Thu Dec 09, 2010 5:44 am
Forum: Development of Ren'Py
Topic: Website Redesign
Replies: 28
Views: 2896

Re: Website Redesign

Do you have any way for people to report typos and faulty code examples, except just bugging you about it or making a bug report? A bug report would seem a bit overkill for "you forgot a colon in this code snippet".

(http://beta.renpy.org/doc/html/screens.html first example)
by Naeddyr
Tue Dec 07, 2010 5:55 pm
Forum: General Discussion
Topic: Post your photo
Replies: 1175
Views: 103543

Re: Post your photo

sayuri wrote:Even though you scared the bejesus out of me you actually have really nice teeth :o

Thanks! I like to use them for eating.
by Naeddyr
Tue Dec 07, 2010 4:43 pm
Forum: General Discussion
Topic: Post your photo
Replies: 1175
Views: 103543

Re: Post your photo

http://i30.photobucket.com/albums/c339/naeddyr/face2.jpg I'mma still lurk, at least until I get something worthwhile done of my game (if ever), but I hang around on the IRC channel, and how can I resist posting my beautiful smile? :!: That is a rhetorical question, by the way! The answer is that I ...
by Naeddyr
Mon Nov 23, 2009 3:52 pm
Forum: Creator Discussion
Topic: seal unlocked
Replies: 21
Views: 1653

Re: seal unlocked

to do a couple of tiers of endings, where you have to unlock the next tier of endings by finishing all the earlier tier's endings (which you can play in whatever order you want), culminating finally in a True Ending and a proquel epilogue. Yeah, but if it's a mystery, is it so important that all of...
by Naeddyr
Mon Nov 23, 2009 9:03 am
Forum: Creator Discussion
Topic: seal unlocked
Replies: 21
Views: 1653

Re: seal unlocked

Unlocking paths by completing other paths makes sense when you have a story to tell, and that story has a bunch of mysteries and secrets you want to ease in as the player replays the games through. It also makes sense when the paths are of varying level of epicness, and you don't want the player to ...