Search found 13 matches
- Sat Oct 15, 2011 5:30 am
- Forum: Skill Development
- Topic: Removing white backgrounds from sprites?
- Replies: 4
- Views: 1370
Re: Removing white backgrounds from sprites?
If you sprites have black outlines: 1) Fuzzy select the white areas 2) Select > Grow, a few pixels at most, one or two or more 3) Color > Color to Alpha If you don't have black borders, use smaller "grow" radius: it will make the borders slightly translucent, but it's a cheap and easy way ...
- Tue Feb 15, 2011 6:07 am
- Forum: Development of Ren'Py
- Topic: Ren'Py 6.12.1+ Planning Thread
- Replies: 37
- Views: 6257
Re: Ren'Py 6.12.1+ Planning Thread
About image tags, my old suggestion from here http://lemmasoft.renai.us/forums/viewto ... 53#p115553 is still apropos.
It would be nice to have a tag-definition system with indentation instead of repetition.
And the "update tag" stuff was already mentioned.
It would be nice to have a tag-definition system with indentation instead of repetition.
And the "update tag" stuff was already mentioned.
- Tue Jan 04, 2011 4:24 pm
- Forum: Development of Ren'Py
- Topic: Multiple Language Support, and Code/Data Separation Issues
- Replies: 7
- Views: 1374
Re: Multiple Language Support, and Code/Data Separation Issu
A very useful tool if you're going to do it that way would be an function in the launcher that generates a "blank" translation file with the original language entries, where you just replace all the text with your new translation. But man, doing a translation file for anything but simple r...
- Tue Jan 04, 2011 6:20 am
- Forum: Development of Ren'Py
- Topic: Ren'Py 6.12 Development Thread
- Replies: 3
- Views: 1024
Re: Ren'Py 6.12 Development Thread
I'm rather happy about the drag and drop system. The game I'm cloning had one instance of that, and I'd started wondering what I'd do about it.
- Tue Dec 28, 2010 6:45 am
- Forum: Creator Discussion
- Topic: help with game name :)
- Replies: 20
- Views: 2314
Re: help with game name :)
You could name it after something thematic from the main characters; like, if they have three different signature tools or weapons, you could go "Dagger, Hook & Claw". "The Three [Nouns] of [Place name]": "Sisters", "Thieves", "Shadows" of "...
- Sun Dec 26, 2010 5:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: about screen language
- Replies: 4
- Views: 758
Re: about screen language
Obviously one problem even I can spot is indentation: "frame" should be subordinate to "window".
Code: Select all
screen bloop:
window id "bleep":
frame id "blaap":
- Wed Dec 22, 2010 6:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Creating different dialog boxes for different characters?
- Replies: 3
- Views: 774
Re: Creating different dialog boxes for different characters
This is possible. The easiest way *I* can think of (I'm a novice so wait around until someone else gives better advice) is simply to replace the current "say" screen with a new one. http://www.renpy.org/doc/html/screens.html#screen-language The "say" statement (which is also the ...
- Sun Dec 12, 2010 3:00 pm
- Forum: Skill Development
- Topic: What's the most efficient way to do chars with many outfits?
- Replies: 6
- Views: 1218
Re: What's the most efficient way to do chars with many outf
Now enjoy coding your 10 000+ line long game by calling those insanely complicating sprite tags each time you want to show a sprite. *hint hint Pytom please make the system more efficient* I'm actually open to suggestions about this. Here's a couple quick ones: Have image tags that can use indentat...
- Thu Dec 09, 2010 5:44 am
- Forum: Development of Ren'Py
- Topic: Website Redesign
- Replies: 28
- Views: 3995
Re: Website Redesign
Do you have any way for people to report typos and faulty code examples, except just bugging you about it or making a bug report? A bug report would seem a bit overkill for "you forgot a colon in this code snippet".
(http://beta.renpy.org/doc/html/screens.html first example)
(http://beta.renpy.org/doc/html/screens.html first example)
- Tue Dec 07, 2010 5:55 pm
- Forum: General Discussion
- Topic: Post your photo
- Replies: 1176
- Views: 159904
Re: Post your photo
sayuri wrote:Even though you scared the bejesus out of me you actually have really nice teeth
Thanks! I like to use them for eating.
- Tue Dec 07, 2010 4:43 pm
- Forum: General Discussion
- Topic: Post your photo
- Replies: 1176
- Views: 159904
Re: Post your photo
http://i30.photobucket.com/albums/c339/naeddyr/face2.jpg I'mma still lurk, at least until I get something worthwhile done of my game (if ever), but I hang around on the IRC channel, and how can I resist posting my beautiful smile? :!: That is a rhetorical question, by the way! The answer is that I ...
- Mon Nov 23, 2009 3:52 pm
- Forum: Creator Discussion
- Topic: seal unlocked
- Replies: 21
- Views: 2449
Re: seal unlocked
to do a couple of tiers of endings, where you have to unlock the next tier of endings by finishing all the earlier tier's endings (which you can play in whatever order you want), culminating finally in a True Ending and a proquel epilogue. Yeah, but if it's a mystery, is it so important that all of...
- Mon Nov 23, 2009 9:03 am
- Forum: Creator Discussion
- Topic: seal unlocked
- Replies: 21
- Views: 2449
Re: seal unlocked
Unlocking paths by completing other paths makes sense when you have a story to tell, and that story has a bunch of mysteries and secrets you want to ease in as the player replays the games through. It also makes sense when the paths are of varying level of epicness, and you don't want the player to ...