Search found 28 matches
- Thu Nov 16, 2017 4:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: one character with multiple poses and clothes to wear
- Replies: 4
- Views: 921
Re: one character with multiple poses and clothes to wear
You may want to use LiveComposite . Here's a related thread:https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=43675 ok so i can swap between layers but the image doesn't refresh once the conditional statments are changed. define kim_cloth_code = 0 init: image kim = LiveComposite( (198, 650)...
- Thu Nov 16, 2017 12:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: one character with multiple poses and clothes to wear
- Replies: 4
- Views: 921
one character with multiple poses and clothes to wear
So I have a character that consists of a body layer and a clothing layer. the character has a lot of poses and clothing to fit onto their respected pose. For the sake of organization I gave my character a separate folder to hold all the images. What code do I need to put in to create image that allo...
- Sat Sep 23, 2017 1:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: video in a visual novel
- Replies: 2
- Views: 560
video in a visual novel
So I was wondering if it's possible to implement a video or a gif for cut scenes using renpy and how would you go about implementing it?
- Sat Sep 16, 2017 4:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: help with live composites
- Replies: 3
- Views: 605
Re: help with live composites
I think something more like this would be better for your purpose. init python: def draw_kim(pose, cloth): #[pose] and [cloth] are function attributes return LiveComposite( (198, 650), #image size (0,0), pose, (0,0), emot, ) init: $k = Character ("Kim", color="#006600", image=&q...
- Fri Sep 15, 2017 2:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: help with live composites
- Replies: 3
- Views: 605
help with live composites
So I'm trying to make a character based live composite where can change the pose and give the character the correct clothes that matches that pose. The character name is Kim and I want to put calm-c1 on top of the kim calm pose. The clothes and poses are stored in a character file in the base image ...
- Thu Sep 14, 2017 3:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do use a 3d camera?
- Replies: 3
- Views: 3776
Re: How do use a 3d camera?
I think the thing I'm looking for is more camera options. I would like to zoom in and out on sprites with backgrounds or a simple CG.Black Cat 2412 wrote: ↑Thu Sep 14, 2017 6:00 am I don't know if you have seen this, but I hope it helps:
https://github.com/kyouryuukunn/renpy-ActionEditor
- Wed Sep 13, 2017 10:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do use a 3d camera?
- Replies: 3
- Views: 3776
How do use a 3d camera?
Been trying to a guide about 3d camera but I couldn't find a source in english.
https://www.youtube.com/watch?v=lhA8Ib3iKE8
Anyone know where I can find a guide for this?
https://www.youtube.com/watch?v=lhA8Ib3iKE8
Anyone know where I can find a guide for this?
- Tue Aug 01, 2017 7:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Characters with multiple costumes
- Replies: 4
- Views: 2044
Re: Characters with multiple costumes
that's a bit advance for the thing I'm trying to accomplish. I'm looking for a simple naked model and putting a costume on them that was made to fit the model's shape and pose. kind of like cell animation.
- Tue Aug 01, 2017 6:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Characters with multiple costumes
- Replies: 4
- Views: 2044
Characters with multiple costumes
So I have characters in my game that have multiple costumes in it. Is there a way where I can have a character in a pose and layer clothes on top of the image instead of creating individual images of the same character in the same pose except wearing different clothes?
- Tue Aug 01, 2017 4:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Layering clickable images to a background
- Replies: 1
- Views: 350
Layering clickable images to a background
So my VN has a bulletin board that holds flyers that the player can interact with. Now I know I can create a single image with all the flyers on there and a hover image that shows a highlighted version of the flyers but I don't want all the flyers up there at once. So is there a way to create an ima...
- Sun Jul 23, 2017 3:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: organizing .rpy files
- Replies: 2
- Views: 1746
organizing .rpy files
So I'm trying to keep my files as organized as possible. I'm developing a game that is chapter based and I want to separate chapter based events in a given folder. So I'm curious if you can put .rpy files in separate folders and still have the ability to jump from one folder to the next? so let's sa...
- Mon Jul 17, 2017 3:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: rotating a sprite
- Replies: 3
- Views: 1539
Re: rotating a sprite
You want to check out image manipulators in the documentation here: https://www.renpy.org/doc/html/displayables.html#image-manipulators Specifically, you'll want im.Flip, but there are other interesting image manipulators in Renpy as well. Is there an instant call to flipping an image or do have ha...
- Sun Jul 16, 2017 10:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: rotating a sprite
- Replies: 3
- Views: 1539
rotating a sprite
Is it possible to flip an image so that I don't have to have 2 images of the same sprite just facing different ways?
I mean that alone would cut down about half the size of my game. also is there other options to manipulate a sprite?
I mean that alone would cut down about half the size of my game. also is there other options to manipulate a sprite?
- Sun Jul 16, 2017 5:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: best code solution for dealing with subplot lines
- Replies: 1
- Views: 336
best code solution for dealing with subplot lines
Ok so my VN takes place in a define area that the player can explore freely through a imagemap and it has sub plotlines that are character relationship based. my concern is how to handle subplot lines as cleanly as possible. My solution so far is by making each of the imagemap's jump commands to an ...
- Sun Jul 02, 2017 4:10 am
- Forum: Personal Art Threads
- Topic: Would like to get feedback on our VN art.
- Replies: 5
- Views: 1934
Re: Would like to get feedback on our VN art.
By all means go right ahead.PencilSlothCreations wrote:Would it be alright if I give some detailed constructive criticism? Or would you also like some redlining done? I just don't want to come off as too harsh~