Search found 28 matches

by shiza
Thu Nov 16, 2017 4:12 pm
Forum: Ren'Py Questions and Announcements
Topic: one character with multiple poses and clothes to wear
Replies: 4
Views: 922

Re: one character with multiple poses and clothes to wear

You may want to use LiveComposite . Here's a related thread:https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=43675 ok so i can swap between layers but the image doesn't refresh once the conditional statments are changed. define kim_cloth_code = 0 init: image kim = LiveComposite( (198, 650)...
by shiza
Thu Nov 16, 2017 12:47 pm
Forum: Ren'Py Questions and Announcements
Topic: one character with multiple poses and clothes to wear
Replies: 4
Views: 922

one character with multiple poses and clothes to wear

So I have a character that consists of a body layer and a clothing layer. the character has a lot of poses and clothing to fit onto their respected pose. For the sake of organization I gave my character a separate folder to hold all the images. What code do I need to put in to create image that allo...
by shiza
Sat Sep 23, 2017 1:07 am
Forum: Ren'Py Questions and Announcements
Topic: video in a visual novel
Replies: 2
Views: 560

video in a visual novel

So I was wondering if it's possible to implement a video or a gif for cut scenes using renpy and how would you go about implementing it?
by shiza
Sat Sep 16, 2017 4:07 am
Forum: Ren'Py Questions and Announcements
Topic: help with live composites
Replies: 3
Views: 605

Re: help with live composites

I think something more like this would be better for your purpose. init python: def draw_kim(pose, cloth): #[pose] and [cloth] are function attributes return LiveComposite( (198, 650), #image size (0,0), pose, (0,0), emot, ) init: $k = Character ("Kim", color="#006600", image=&q...
by shiza
Fri Sep 15, 2017 2:07 pm
Forum: Ren'Py Questions and Announcements
Topic: help with live composites
Replies: 3
Views: 605

help with live composites

So I'm trying to make a character based live composite where can change the pose and give the character the correct clothes that matches that pose. The character name is Kim and I want to put calm-c1 on top of the kim calm pose. The clothes and poses are stored in a character file in the base image ...
by shiza
Thu Sep 14, 2017 3:30 pm
Forum: Ren'Py Questions and Announcements
Topic: How do use a 3d camera?
Replies: 3
Views: 3777

Re: How do use a 3d camera?

Black Cat 2412 wrote: Thu Sep 14, 2017 6:00 am I don't know if you have seen this, but I hope it helps:
https://github.com/kyouryuukunn/renpy-ActionEditor
I think the thing I'm looking for is more camera options. I would like to zoom in and out on sprites with backgrounds or a simple CG.
by shiza
Wed Sep 13, 2017 10:27 pm
Forum: Ren'Py Questions and Announcements
Topic: How do use a 3d camera?
Replies: 3
Views: 3777

How do use a 3d camera?

Been trying to a guide about 3d camera but I couldn't find a source in english.

https://www.youtube.com/watch?v=lhA8Ib3iKE8

Anyone know where I can find a guide for this?
by shiza
Tue Aug 01, 2017 7:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Characters with multiple costumes
Replies: 4
Views: 2044

Re: Characters with multiple costumes

runeraccoon wrote: Tue Aug 01, 2017 7:01 pm viewtopic.php?f=51&t=14559#p189323

Will this help?
that's a bit advance for the thing I'm trying to accomplish. I'm looking for a simple naked model and putting a costume on them that was made to fit the model's shape and pose. kind of like cell animation.
by shiza
Tue Aug 01, 2017 6:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Characters with multiple costumes
Replies: 4
Views: 2044

Characters with multiple costumes

So I have characters in my game that have multiple costumes in it. Is there a way where I can have a character in a pose and layer clothes on top of the image instead of creating individual images of the same character in the same pose except wearing different clothes?
by shiza
Tue Aug 01, 2017 4:50 am
Forum: Ren'Py Questions and Announcements
Topic: Layering clickable images to a background
Replies: 1
Views: 350

Layering clickable images to a background

So my VN has a bulletin board that holds flyers that the player can interact with. Now I know I can create a single image with all the flyers on there and a hover image that shows a highlighted version of the flyers but I don't want all the flyers up there at once. So is there a way to create an ima...
by shiza
Sun Jul 23, 2017 3:19 am
Forum: Ren'Py Questions and Announcements
Topic: organizing .rpy files
Replies: 2
Views: 1746

organizing .rpy files

So I'm trying to keep my files as organized as possible. I'm developing a game that is chapter based and I want to separate chapter based events in a given folder. So I'm curious if you can put .rpy files in separate folders and still have the ability to jump from one folder to the next? so let's sa...
by shiza
Mon Jul 17, 2017 3:16 am
Forum: Ren'Py Questions and Announcements
Topic: rotating a sprite
Replies: 3
Views: 1539

Re: rotating a sprite

You want to check out image manipulators in the documentation here: https://www.renpy.org/doc/html/displayables.html#image-manipulators Specifically, you'll want im.Flip, but there are other interesting image manipulators in Renpy as well. Is there an instant call to flipping an image or do have ha...
by shiza
Sun Jul 16, 2017 10:11 pm
Forum: Ren'Py Questions and Announcements
Topic: rotating a sprite
Replies: 3
Views: 1539

rotating a sprite

Is it possible to flip an image so that I don't have to have 2 images of the same sprite just facing different ways?

I mean that alone would cut down about half the size of my game. also is there other options to manipulate a sprite?
by shiza
Sun Jul 16, 2017 5:53 pm
Forum: Ren'Py Questions and Announcements
Topic: best code solution for dealing with subplot lines
Replies: 1
Views: 336

best code solution for dealing with subplot lines

Ok so my VN takes place in a define area that the player can explore freely through a imagemap and it has sub plotlines that are character relationship based. my concern is how to handle subplot lines as cleanly as possible. My solution so far is by making each of the imagemap's jump commands to an ...
by shiza
Sun Jul 02, 2017 4:10 am
Forum: Personal Art Threads
Topic: Would like to get feedback on our VN art.
Replies: 5
Views: 1934

Re: Would like to get feedback on our VN art.

PencilSlothCreations wrote:Would it be alright if I give some detailed constructive criticism? Or would you also like some redlining done? I just don't want to come off as too harsh~
By all means go right ahead.