Search found 152 matches

by Westeford
Thu Sep 27, 2018 4:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Life Bar Problems [Solved]
Replies: 4
Views: 627

Life Bar Problems [Solved]

I couldn't wrap my head around the bars code, so I thought I could just make it simpler by using images I designed myself. I haven't even called the screen and I'm already having problems. This is a lifebar much like Ace Attorney. It starts full, then when the player get's a wrong answer, it penaliz...
by Westeford
Mon Sep 24, 2018 8:45 pm
Forum: Creative Commons
Topic: Free Character Sprites
Replies: 21
Views: 11165

Re: Free Character Sprites

I feel bad asking again, but... Do you have any of these sprites, but with their eyes closed?
It's not absolutely needed, but I thought I might as well ask. :D
by Westeford
Wed Sep 19, 2018 10:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Text Box Disappearing
Replies: 3
Views: 707

Re: Text Box Disappearing

The textbox is disappearing and reappearing because you're using dissolve. That's what that function is intended to do. Try fade or simply nothing instead. The textbox still disappears and the entire screen fades to black then fades from black with the new image. Like a magic trick. Nothing would w...
by Westeford
Wed Sep 19, 2018 10:07 pm
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7876
Views: 1146469

Re: Art Dumpage! Show your art ^^

This is the menus for my current project. I just had an idea and went with it. I used to draw on the frame of my old computer, so that was pretty much the entire inspiration. menu1.png The main idea was that the buttons would be on the frame while the contents of each menu would be on the screen. I ...
by Westeford
Wed Sep 19, 2018 9:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Text Box Disappearing
Replies: 3
Views: 707

Text Box Disappearing

Whenever I change images (backgrounds, characters, screens) the dialogue text box disappears. Now I constantly use "With Dissolve" in my game since it's easier on my eyes. For example scene bg with Dissolve(.3) show dude with Dissolve(.3) dude "The textbox is showing." show dude ...
by Westeford
Sun Sep 16, 2018 3:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a DanganRonpa Trial System (Opinions)
Replies: 3
Views: 3131

Re: Making a DanganRonpa Trial System (Opinions)

DannX wrote: Sat Sep 15, 2018 10:04 am I will later write some basic example code to better explain what I mean, for now if you're interested do look into how to create your own python functions and objects, it will probably be really helpful.
Will do.
Thanks for the input.
by Westeford
Sun Sep 09, 2018 10:16 am
Forum: Works in Progress
Topic: Memorya [GxB] [Otome] [Visual Novel] [Filipino]
Replies: 8
Views: 4579

Re: Memorya [GxB] [Otome] [Visual Novel] [Filipino]

This is a great presentation. I'm really intrigued.
by Westeford
Sat Sep 08, 2018 8:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a DanganRonpa Trial System (Opinions)
Replies: 3
Views: 3131

Making a DanganRonpa Trial System (Opinions)

I'm looking for some opinions on developing a trial system like in DanganRonpa. Specifically the nonstop debates. I'm currently working on it already and this is what I've come up with so far with some help. How it works: Phase 1: (Intro) 1. Transitions from Dialogue to Debate [Done] 2. Showcases th...
by Westeford
Mon Aug 13, 2018 6:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Call If player right-clicked
Replies: 1
Views: 402

Call If player right-clicked

Just a silly idea. I want to call a statement if the player right-clicked. Something like this. "Your inventory has been added to the pause menu." "Right click to open the pause menu." if [pressed right mouse button]: "I bet you just did it now. Perhaps you noticed the save ...
by Westeford
Sat Aug 11, 2018 6:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Editing About Screen
Replies: 3
Views: 421

Re: Editing About Screen

1. under 'vbox:', add 'xpos 200' (or what ever number give you a good result) 2. remove 'About' from 'use game_menu(_("About"), scroll="viewport"):' Thank you for your reply. My second problem is resolved. The solution to my first problem can work, but is there a way to put it i...
by Westeford
Sat Aug 11, 2018 3:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Editing About Screen
Replies: 3
Views: 421

Editing About Screen

I'm blanking really bad on this one. I'm editing the pre-made screens. Two things I'm trying to accomplish. 1. I'd like to center the "About" screen's contents. 2. I want to remove the screen's title. (So for About, I want to remove the word About in the top-left corner.) I feel like I'm o...
by Westeford
Sun Aug 05, 2018 1:44 pm
Forum: Asset Creation: Writing
Topic: Bringing Characters Back to Life
Replies: 12
Views: 2190

Re: Bringing Characters Back to Life

I've been brainstorming how to write my character's death and revival. So this is what I'm considering. There are a few things I wanted to avoid/keep. Those things being: 1. No Having the body disappear and everyone assume the character is dead. I and I think most audiences will never believe a char...
by Westeford
Sat Aug 04, 2018 12:54 pm
Forum: Asset Creation: Writing
Topic: Bringing Characters Back to Life
Replies: 12
Views: 2190

Re: Bringing Characters Back to Life

Katy133 wrote: Sat Aug 04, 2018 11:38 am This episode of Trope Talk touches upon both character deaths and ways to bring the character back.
That video was what actually got me thinking about this subject. It's a good watch for sure.
by Westeford
Fri Aug 03, 2018 2:14 pm
Forum: Asset Creation: Writing
Topic: Bringing Characters Back to Life
Replies: 12
Views: 2190

Bringing Characters Back to Life

People die when they are killed, right? Well not always, sometimes they come back for one reason or another. I think we've all experienced something like this. You're enjoying a story, then one of the major characters die. You then grieve over them, and maybe cry. A lot of stories do this now more t...
by Westeford
Thu Aug 02, 2018 4:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Evidence List, textbutton help [SOLVED]
Replies: 11
Views: 3455

Re: Evidence List, textbutton help

I found what works. $ evidence_list += [note2] $ evidence_list.remove(note) I forgot to mention that the first note was added in a previous chapter. All my chapters are in separate .rpy files. Because of that, Ren'Py couldn't find the note to remove. I basically have to refresh the list in the begin...