Search found 148 matches

by Westeford
Sun Jun 14, 2020 9:56 am
Forum: Ren'Py Questions and Announcements
Topic: Steam Achievements [Fixed]
Replies: 0
Views: 288

Steam Achievements [Fixed]

[Figured it out] So I finished getting everything set up to publish my game, 12HOURS, to Steam. The only things left are the Steam Achievements. I got the Ren'Py Steam Libraries from Ren'Py Tom. I set the achievements up in Steamworks, then using the names I gave them in Steamworks I wrote the follo...
by Westeford
Sun Mar 29, 2020 11:42 pm
Forum: Ren'Py Questions and Announcements
Topic: How important is () when making screens?
Replies: 1
Views: 166

How important is () when making screens?

I might have to elaborate later, but... When making screens how important is the ()? For example: screen testimony(): #<-That () is what I mean. imagemap: ground "debateui_ground" #Etcetera The reason I ask this is because when using "Check Script (Lint)" it complains when I leave out the () on any ...
by Westeford
Fri Jan 24, 2020 10:14 am
Forum: Ren'Py Questions and Announcements
Topic: Pixellate in Transform?
Replies: 2
Views: 293

Re: Pixellate in Transform?

You can use 'with' in transforms, just you have to tell it the displayable to transition to (and maybe back to) transform pixellate_to_new( new=Null(), old=Null() ): on show: new with pixellate on hide: old with pixellate ## show "old" at pixellate_to_new("images/new.png", "old") There are likely w...
by Westeford
Fri Jan 24, 2020 12:27 am
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7850
Views: 824683

Re: Art Dumpage! Show your art ^^

I've been drawing a lot more for my game, recently. This is one of the drawings I'm more proud of.
cg_edmund_tomoka_sleep.jpg
by Westeford
Thu Jan 23, 2020 10:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Pixellate in Transform?
Replies: 2
Views: 293

Pixellate in Transform?

I might be missing something obvious, but I was wondering if it's possible to use pixellate in a transform. I'd use this for whenever I call a specific screen. I know I can use it as a transition like: but I want to use it in a transform so I can have it pixellate on show and hide. And so I don't ha...
by Westeford
Thu Jan 23, 2020 9:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Call Screen Pause (Solved)
Replies: 2
Views: 278

Re: Call Screen Pause

Imperf3kt wrote:
Thu Jan 23, 2020 3:12 pm
Just a thought, Untested.

call a screen that fades in or whatever you want, and give it a timer. when the timer runs out, call the screen you're trying to show.
Found the problem. I needed to apply the transform to each of the screen's elements. Like for each imagemap, grid, text, fixed, etc.
by Westeford
Thu Jan 23, 2020 10:51 am
Forum: Ren'Py Questions and Announcements
Topic: Call Screen Pause (Solved)
Replies: 2
Views: 278

Call Screen Pause (Solved)

Quick question, sorry for the rushed typing.
So I'm calling a screen. I use a transform on show and on hide. Whenever I call the screen, the screen's contents appear before the transition is complete. Is there a way to do this?

Thank you.
by Westeford
Sun Jan 12, 2020 2:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Choice Screen Appearing with Transition
Replies: 1
Views: 247

Choice Screen Appearing with Transition

Quick question. Is there a way to have the choice screen appear with a transition like dissolve or pixellate?
If so how?
by Westeford
Sat Jul 20, 2019 11:06 am
Forum: Ren'Py Cookbook
Topic: Phoenix Wright Blip and mouth animation library
Replies: 6
Views: 1286

Re: Phoenix Wright Blip and mouth animation library

UPDATE: Newer branch of code with better results https://github.com/trajano/MyRenPyTest/tree/wright-blip-wave Thanks for the code samples and for the update too. I apologize for asking, but is there a way to change voices depending on who's talking? Also is it possible to put the text blip sounds o...
by Westeford
Thu Jul 18, 2019 9:23 am
Forum: Asset Creation: Art
Topic: How do you design a good UI with fitting motifs?
Replies: 3
Views: 1078

Re: How do you design a good UI with fitting motifs?

One tip I've always kept to heart is: "A good UI is invisible to the user." When there are problems with the UI, players will notice. However when the UI is great, then no one will pay heed to it much. The goal is to make the UI intuitive and let the player do what they need to do without struggling...
by Westeford
Thu Jul 11, 2019 6:17 pm
Forum: Creative Commons
Topic: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
Replies: 794
Views: 350031

Re: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████

Great having you back Uncle Mugen. Believe it or not, I've actually been looking for some cheap housing. Thanks :)
by Westeford
Sun Jun 30, 2019 9:37 am
Forum: Ren'Py Cookbook
Topic: Phoenix Wright Blip and mouth animation library
Replies: 6
Views: 1286

Re: Phoenix Wright Blip and mouth animation library

Looks cool, this is something I've been interested in for a while now, but I really want to see it in action before I try copying it.
Can you provide a video demonstration, or a download of a sample project in a zip folder?
by Westeford
Sat Jun 29, 2019 5:05 pm
Forum: Asset Creation: Writing
Topic: Onomatopoeia, Writing Sound Effects
Replies: 0
Views: 3695

Onomatopoeia, Writing Sound Effects

There's something I've been struggling off and on with, sound effects. Specifically, writing them. Note: I'm going to be writing this with the rash assumption that anyone who reads this can hear. Most VNs will generally use sound effects (sfx) whether it's to illustrate where the scene is (Example: ...
by Westeford
Fri Jun 28, 2019 8:06 am
Forum: Ren'Py Cookbook
Topic: Random Music Generator
Replies: 3
Views: 676

Re: Random Music Generator

Human Bolt Diary wrote:
Fri Jun 28, 2019 7:09 am
No need for all those if statements:
Thanks. The code has now been updated.
by Westeford
Fri Jun 28, 2019 12:46 am
Forum: Ren'Py Cookbook
Topic: Random Music Generator
Replies: 3
Views: 676

Random Music Generator

Bare bones music generator with minimal user input. You may copy the following code, or download the zip file for the full game including the sounds I used. I encourage everyone to experiment and improve the code. I hope to be doing the same and uploading my own upgrades to this code. Have fun! UPDA...