Search found 140 matches

by Westeford
Sat Jul 20, 2019 11:06 am
Forum: Ren'Py Cookbook
Topic: Phoenix Wright Blip and mouth animation library
Replies: 6
Views: 565

Re: Phoenix Wright Blip and mouth animation library

UPDATE: Newer branch of code with better results https://github.com/trajano/MyRenPyTest/tree/wright-blip-wave Thanks for the code samples and for the update too. I apologize for asking, but is there a way to change voices depending on who's talking? Also is it possible to put the text blip sounds o...
by Westeford
Thu Jul 18, 2019 9:23 am
Forum: Asset Creation: Art
Topic: How do you design a good UI with fitting motifs?
Replies: 3
Views: 625

Re: How do you design a good UI with fitting motifs?

One tip I've always kept to heart is: "A good UI is invisible to the user." When there are problems with the UI, players will notice. However when the UI is great, then no one will pay heed to it much. The goal is to make the UI intuitive and let the player do what they need to do without struggling...
by Westeford
Thu Jul 11, 2019 6:17 pm
Forum: Creative Commons
Topic: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
Replies: 774
Views: 280766

Re: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████

Great having you back Uncle Mugen. Believe it or not, I've actually been looking for some cheap housing. Thanks :)
by Westeford
Sun Jun 30, 2019 9:37 am
Forum: Ren'Py Cookbook
Topic: Phoenix Wright Blip and mouth animation library
Replies: 6
Views: 565

Re: Phoenix Wright Blip and mouth animation library

Looks cool, this is something I've been interested in for a while now, but I really want to see it in action before I try copying it.
Can you provide a video demonstration, or a download of a sample project in a zip folder?
by Westeford
Sat Jun 29, 2019 5:05 pm
Forum: Asset Creation: Writing
Topic: Onomatopoeia, Writing Sound Effects
Replies: 0
Views: 572

Onomatopoeia, Writing Sound Effects

There's something I've been struggling off and on with, sound effects. Specifically, writing them. Note: I'm going to be writing this with the rash assumption that anyone who reads this can hear. Most VNs will generally use sound effects (sfx) whether it's to illustrate where the scene is (Example: ...
by Westeford
Fri Jun 28, 2019 8:06 am
Forum: Ren'Py Cookbook
Topic: Random Music Generator
Replies: 3
Views: 247

Re: Random Music Generator

Human Bolt Diary wrote:
Fri Jun 28, 2019 7:09 am
No need for all those if statements:
Thanks. The code has now been updated.
by Westeford
Fri Jun 28, 2019 12:46 am
Forum: Ren'Py Cookbook
Topic: Random Music Generator
Replies: 3
Views: 247

Random Music Generator

Bare bones music generator with minimal user input. You may copy the following code, or download the zip file for the full game including the sounds I used. I encourage everyone to experiment and improve the code. I hope to be doing the same and uploading my own upgrades to this code. Have fun! UPDA...
by Westeford
Sat Jun 15, 2019 12:32 am
Forum: Personal Art Threads
Topic: Textbox/Side Image Approach
Replies: 1
Views: 740

Textbox/Side Image Approach

Here's a screenshot of the textbox for the POV character. I took a page from Zero Time Dilemma with this design by making the portrait part of the textbox. Basically I wanted to show the POV character's design, but still make him feel unique compared to the NPCs. What do you think of this approach? ...
by Westeford
Thu Jun 06, 2019 4:32 pm
Forum: Personal Art Threads
Topic: Opinions on my Side-Portraits
Replies: 3
Views: 196

Re: Opinions on my Side-Portraits

I'm going to try a different approach to this. Instead of making side-portraits, I'll have the MC appear in the same plane as the NPCs.
by Westeford
Tue Apr 30, 2019 5:49 pm
Forum: Asset Creation: Writing
Topic: Mystery Games, Questions Without Giving Away Answer
Replies: 3
Views: 299

Mystery Games, Questions Without Giving Away Answer

So I was watching this video on Youtube, "What Makes a Good Detective Game?" If you have the time, I recommend giving it a watch. https://youtu.be/gwV_mA2cv_0 After watching, it got me thinking about how I can apply these concepts to my current project. I think we can all agree that one of the bigge...
by Westeford
Tue Apr 16, 2019 1:22 pm
Forum: Personal Art Threads
Topic: Opinions on my Side-Portraits
Replies: 3
Views: 196

Opinions on my Side-Portraits

I've been implementing the following for my project. sideimage.png The MC is on the right side, while NPCs are shown in the center. Whenever he speaks or is spoken to, his portrait and background will slide from off-screen to the right side. Otherwise he'll slide back off-screen while other characte...
by Westeford
Sun Mar 31, 2019 4:26 am
Forum: Ren'Py Questions and Announcements
Topic: Trying to Understand Screens
Replies: 1
Views: 141

Trying to Understand Screens

Chances are I might figure this out the next day, but here we go. I'm trying to figure something out about screens. What I'm trying to do is create a screen that will be called whenever the player is prompted a question that requires them to present evidence. I'm a little fuzzy on the details on how...
by Westeford
Thu Mar 28, 2019 2:26 pm
Forum: Ren'Py Questions and Announcements
Topic: add Test center text? [SOLVED]
Replies: 4
Views: 119

Re: add Test center text?

Per K Grok wrote:
Thu Mar 28, 2019 2:00 pm

Code: Select all

add Text ( "{size=50}[sta]", text_align=0.5, slow=True) xcenter 0.5
It works!
You're awesome, thank you so much!
by Westeford
Thu Mar 28, 2019 4:38 am
Forum: Asset Creation: Writing
Topic: Opinions on making a (seemingly) "cliche" protagonist?
Replies: 5
Views: 408

Re: Opinions on making a (seemingly) "cliche" protagonist?

One quick thought. When members of an audience isn't interested in the protagonist, they'll usually still stick around because of the supporting cast. Characters like partners, love interests, parents, friends, kids, that one uncle that always gets drunk and hits on the hot cousin. The protagonist i...
by Westeford
Thu Mar 28, 2019 3:39 am
Forum: Ren'Py Questions and Announcements
Topic: add Test center text? [SOLVED]
Replies: 4
Views: 119

Re: add Test center text?

text_align 0.5 My mistake. I probably should've posted my attempts and errors first. add Text ( "{size=50}[sta]", slow=True ) xcenter 0.5 text_align 0.5 #Error File "game/trialscreens.rpy", line 683: u'text_align' is not a keyword argument or valid child for the add statement. add Text ( "{size=50}...