Search found 117 matches

by Westeford
Mon Feb 18, 2019 8:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Play Sound on Game Pause
Replies: 1
Views: 17

Play Sound on Game Pause

I feel like an idiot.
I want to play a sound whenever the player performs a right-click to bring up the game menu.
I assume I have to put

Code: Select all

play sound donk
or

Code: Select all

activate_sound "donk.ogg"
but I'm having trouble finding where to put it.

Any suggestions are appreciated, thank you.
by Westeford
Fri Feb 15, 2019 12:31 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Displaying Image Function Positioning
Replies: 2
Views: 63

Re: Displaying Image Function Positioning

strayerror wrote:
Thu Feb 14, 2019 7:50 pm
You're on the right track, but at_list is expecting an iterable type. In python that's typically a list or a tuple (although there are others).

Code: Select all

        renpy.show(image, at_list=[holdleft]) # using a list
Worked like a charm. Thank you very much.
by Westeford
Thu Feb 14, 2019 3:04 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Ideal Volume
Replies: 2
Views: 44

Ideal Volume

So I'm finally adding music and sound effects to my project. But it got me thinking about the audio balancing. Some of the songs are inconsistent in their volume. I guess what I'm asking is what do you do when testing audio. What's the ideal volume for music and sound effects and the ideal volume fo...
by Westeford
Thu Feb 14, 2019 2:52 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Displaying Image Function Positioning
Replies: 2
Views: 63

[SOLVED] Displaying Image Function Positioning

I have a set of images that go in and out the same way. This is what I did before. play sound shoop_in show field 01 at holdleft with dissolveleft It adds a lot of unneeded code to the project. So I created a function to do that. Everything is working except for the image positioning. (at holdleft) ...
by Westeford
Wed Feb 13, 2019 3:31 pm
Forum: I am a Programmer, Director, or Other
Topic: Free Legal advice
Replies: 28
Views: 2824

Re: Free Legal advice

I have a few questions. My current project is non-commercial, but I'm treating it like a commercial project. All the assets I'm using are either created by myself, or free to use for commercial projects. Anyway to my questions. 1. Say I settle with making my project non-commercial. If I put a link t...
by Westeford
Sun Feb 10, 2019 8:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Resizing History Screen
Replies: 1
Views: 50

Resizing History Screen

I've been working on this for a while and it's been stumping me big time. I customized my game menu to resemble a monitor. All the menus are on the monitor's screen. All but the History screen. The text is going beyond what I want it to and the scrollbar is off the screen screenshot0001.png Basicall...
by Westeford
Fri Jan 25, 2019 2:42 pm
Forum: Creative Commons
Topic: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
Replies: 745
Views: 260473

Re: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████

Hello Uncle Mugen. I was wondering if you have any hospital room backgrounds available.
Thank you.
by Westeford
Tue Jan 15, 2019 3:42 pm
Forum: Creative Commons
Topic: Some Free Music [CC-BY] (10/02/19)
Replies: 156
Views: 18924

Re: Some Free Music [CC-BY] (29/12/18)

I'd like to use "Torn Apart" for a trailer for my current project. Do I credit you as Alcaknight or something else?
by Westeford
Thu Jan 10, 2019 2:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Animation on Mouse Click and Position
Replies: 1
Views: 124

Animation on Mouse Click and Position

Just a few short questions. Is it possible to have an animation play when a button is clicked? And is it possible to change the animation's position based on the mouse cursor's current position? For example: an arcade shooter game, clicking plays an animation of a bullet being fired at the cursor's ...
by Westeford
Tue Dec 18, 2018 4:07 pm
Forum: Asset Creation: Writing
Topic: Questions After the End
Replies: 2
Views: 289

Questions After the End

So I'm in the final stage of my script. I'm really feeling it, I really like it. I'm at the epilogue and then it hits me. There are still some big questions left. Things like "were they the master or the student?", or "how the heck did they do put together this whole scheme." Basically at this point...
by Westeford
Tue Dec 11, 2018 7:09 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Interpolating Data in Labels
Replies: 5
Views: 137

Re: Interpolating Data in Labels

Alex wrote:
Thu Dec 06, 2018 6:00 pm
Well - ok, another approach

Code: Select all

$ renpy.jump("db%s.c" % debate_num)
Sorry for the late reply. But this worked perfectly.
Thank you very much.
by Westeford
Thu Dec 06, 2018 5:44 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Interpolating Data in Labels
Replies: 5
Views: 137

Re: Interpolating Data in Labels

Alex wrote:
Thu Dec 06, 2018 5:08 pm
Try

Code: Select all

$ renpy.jump("db[debate_num].c")
https://www.renpy.org/doc/html/statemen ... renpy.jump
Brought up an error saying it can't find label db[debate_num].c.
Thanks for your input.
by Westeford
Thu Dec 06, 2018 4:58 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Interpolating Data in Labels
Replies: 5
Views: 137

[SOLVED] Interpolating Data in Labels

I have a (hopefully) simple question. Can data interpolation be used in labels? I know it can be used in text, but I'd like to use it for labels. I'll try to explain why I'm trying to do. The player is put into a debate, they must pick the right piece of evidence that contradicts a statement. "bulle...
by Westeford
Thu Dec 06, 2018 4:26 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Cycling Menu Issues
Replies: 2
Views: 107

Re: Cycling Menu Issues

Here's my attempt at replicating the system, using only the gun screen and a small function: # The other bullet1 to 5 variables are kept the same default bullet_selected = 1 #Always start with the first bullet selected screen gun(): #Screen appears #Used textbuttons since I don't have any image to ...
by Westeford
Wed Dec 05, 2018 11:41 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Cycling Menu Issues
Replies: 2
Views: 107

[SOLVED] Cycling Menu Issues

What I'm trying to do is make a cyling menu like in the trials in Danganronpa. #This part is defined before the debate. define bullet_max = 5 define bullet_min = 1 define bullet1 = "Autopsy" define bullet2 = "Beta" define bullet3 = "Clive" define bullet4 = "Dumptruck" define bullet5 = "Exception" #T...