Search found 151 matches
- Sun Dec 12, 2021 1:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Grabbing Variables
- Replies: 2
- Views: 796
Grabbing Variables
So I'm trying to practice making an RPG battle system in Ren'Py. So I'm storing enemy names and stats like this define gakk_name = "Gakk" define gakk_hp = 50 define gakk_atk = 1 And I want to import these stats into this define bad1_name = "" define bad1_hp = 0 define bad1_atk = ...
- Wed Mar 24, 2021 2:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Menu Option Highlight Issue
- Replies: 3
- Views: 1112
Re: Menu Option Highlight Issue
Isn't that what the following does?
Code: Select all
default selected_item = None
default selected_location = None
- Wed Mar 24, 2021 11:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menu Option Highlight Issue
- Replies: 3
- Views: 1112
Menu Option Highlight Issue
So I have some screens working in my game. When I click on a menu item, it highlights to show it's selected. But I found that the menu items stay highlighted even after leaving the menu. Here's a video to show what I mean. https://youtu.be/PlT-owi2OYk Here's the code for the move menu (The menu used...
- Sun Jun 14, 2020 9:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Steam Achievements [Fixed]
- Replies: 0
- Views: 705
Steam Achievements [Fixed]
[Figured it out] So I finished getting everything set up to publish my game, 12HOURS, to Steam. The only things left are the Steam Achievements. I got the Ren'Py Steam Libraries from Ren'Py Tom. I set the achievements up in Steamworks, then using the names I gave them in Steamworks I wrote the follo...
- Sun Mar 29, 2020 11:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How important is () when making screens?
- Replies: 1
- Views: 677
How important is () when making screens?
I might have to elaborate later, but... When making screens how important is the ()? For example: screen testimony(): #<-That () is what I mean. imagemap: ground "debateui_ground" #Etcetera The reason I ask this is because when using "Check Script (Lint)" it complains when I leav...
- Fri Jan 24, 2020 10:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Pixellate in Transform?
- Replies: 2
- Views: 991
Re: Pixellate in Transform?
You can use 'with' in transforms, just you have to tell it the displayable to transition to (and maybe back to) transform pixellate_to_new( new=Null(), old=Null() ): on show: new with pixellate on hide: old with pixellate ## show "old" at pixellate_to_new("images/new.png", "...
- Fri Jan 24, 2020 12:27 am
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 1071073
Re: Art Dumpage! Show your art ^^
I've been drawing a lot more for my game, recently. This is one of the drawings I'm more proud of.
- Thu Jan 23, 2020 10:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pixellate in Transform?
- Replies: 2
- Views: 991
Pixellate in Transform?
I might be missing something obvious, but I was wondering if it's possible to use pixellate in a transform. I'd use this for whenever I call a specific screen. I know I can use it as a transition like: but I want to use it in a transform so I can have it pixellate on show and hide. And so I don't ha...
- Thu Jan 23, 2020 9:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Call Screen Pause (Solved)
- Replies: 2
- Views: 1106
Re: Call Screen Pause
Found the problem. I needed to apply the transform to each of the screen's elements. Like for each imagemap, grid, text, fixed, etc.
- Thu Jan 23, 2020 10:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Call Screen Pause (Solved)
- Replies: 2
- Views: 1106
Call Screen Pause (Solved)
Quick question, sorry for the rushed typing.
So I'm calling a screen. I use a transform on show and on hide. Whenever I call the screen, the screen's contents appear before the transition is complete. Is there a way to do this?
Thank you.
So I'm calling a screen. I use a transform on show and on hide. Whenever I call the screen, the screen's contents appear before the transition is complete. Is there a way to do this?
Thank you.
- Sun Jan 12, 2020 2:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Screen Appearing with Transition
- Replies: 1
- Views: 714
Choice Screen Appearing with Transition
Quick question. Is there a way to have the choice screen appear with a transition like dissolve or pixellate?
If so how?
If so how?
- Sat Jul 20, 2019 11:06 am
- Forum: Ren'Py Cookbook
- Topic: Phoenix Wright Blip and mouth animation library
- Replies: 6
- Views: 3004
Re: Phoenix Wright Blip and mouth animation library
UPDATE: Newer branch of code with better results https://github.com/trajano/MyRenPyTest/tree/wright-blip-wave Thanks for the code samples and for the update too. I apologize for asking, but is there a way to change voices depending on who's talking? Also is it possible to put the text blip sounds o...
- Thu Jul 18, 2019 9:23 am
- Forum: Asset Creation: Art
- Topic: How do you design a good UI with fitting motifs?
- Replies: 3
- Views: 1836
Re: How do you design a good UI with fitting motifs?
One tip I've always kept to heart is: "A good UI is invisible to the user." When there are problems with the UI, players will notice. However when the UI is great, then no one will pay heed to it much. The goal is to make the UI intuitive and let the player do what they need to do without ...
- Thu Jul 11, 2019 6:17 pm
- Forum: Creative Commons
- Topic: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
- Replies: 821
- Views: 2126018
Re: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
Great having you back Uncle Mugen. Believe it or not, I've actually been looking for some cheap housing. Thanks
- Sun Jun 30, 2019 9:37 am
- Forum: Ren'Py Cookbook
- Topic: Phoenix Wright Blip and mouth animation library
- Replies: 6
- Views: 3004
Re: Phoenix Wright Blip and mouth animation library
Looks cool, this is something I've been interested in for a while now, but I really want to see it in action before I try copying it.
Can you provide a video demonstration, or a download of a sample project in a zip folder?
Can you provide a video demonstration, or a download of a sample project in a zip folder?