Search found 151 matches

by Westeford
Sun Dec 12, 2021 1:44 am
Forum: Ren'Py Questions and Announcements
Topic: Grabbing Variables
Replies: 2
Views: 685

Grabbing Variables

So I'm trying to practice making an RPG battle system in Ren'Py. So I'm storing enemy names and stats like this define gakk_name = "Gakk" define gakk_hp = 50 define gakk_atk = 1 And I want to import these stats into this define bad1_name = "" define bad1_hp = 0 define bad1_atk = ...
by Westeford
Wed Mar 24, 2021 2:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Menu Option Highlight Issue
Replies: 3
Views: 914

Re: Menu Option Highlight Issue

Ocelot wrote: Wed Mar 24, 2021 12:49 pm TL;DR: reset your variable to None each time the screen is shown.
Isn't that what the following does?

Code: Select all

    default selected_item = None
    default selected_location = None
Or is there another screen function I'm not finding?
by Westeford
Wed Mar 24, 2021 11:41 am
Forum: Ren'Py Questions and Announcements
Topic: Menu Option Highlight Issue
Replies: 3
Views: 914

Menu Option Highlight Issue

So I have some screens working in my game. When I click on a menu item, it highlights to show it's selected. But I found that the menu items stay highlighted even after leaving the menu. Here's a video to show what I mean. https://youtu.be/PlT-owi2OYk Here's the code for the move menu (The menu used...
by Westeford
Sun Jun 14, 2020 9:56 am
Forum: Ren'Py Questions and Announcements
Topic: Steam Achievements [Fixed]
Replies: 0
Views: 620

Steam Achievements [Fixed]

[Figured it out] So I finished getting everything set up to publish my game, 12HOURS, to Steam. The only things left are the Steam Achievements. I got the Ren'Py Steam Libraries from Ren'Py Tom. I set the achievements up in Steamworks, then using the names I gave them in Steamworks I wrote the follo...
by Westeford
Sun Mar 29, 2020 11:42 pm
Forum: Ren'Py Questions and Announcements
Topic: How important is () when making screens?
Replies: 1
Views: 576

How important is () when making screens?

I might have to elaborate later, but... When making screens how important is the ()? For example: screen testimony(): #<-That () is what I mean. imagemap: ground "debateui_ground" #Etcetera The reason I ask this is because when using "Check Script (Lint)" it complains when I leav...
by Westeford
Fri Jan 24, 2020 10:14 am
Forum: Ren'Py Questions and Announcements
Topic: Pixellate in Transform?
Replies: 2
Views: 836

Re: Pixellate in Transform?

You can use 'with' in transforms, just you have to tell it the displayable to transition to (and maybe back to) transform pixellate_to_new( new=Null(), old=Null() ): on show: new with pixellate on hide: old with pixellate ## show "old" at pixellate_to_new("images/new.png", "...
by Westeford
Fri Jan 24, 2020 12:27 am
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7876
Views: 1054830

Re: Art Dumpage! Show your art ^^

I've been drawing a lot more for my game, recently. This is one of the drawings I'm more proud of.
cg_edmund_tomoka_sleep.jpg
by Westeford
Thu Jan 23, 2020 10:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Pixellate in Transform?
Replies: 2
Views: 836

Pixellate in Transform?

I might be missing something obvious, but I was wondering if it's possible to use pixellate in a transform. I'd use this for whenever I call a specific screen. I know I can use it as a transition like: but I want to use it in a transform so I can have it pixellate on show and hide. And so I don't ha...
by Westeford
Thu Jan 23, 2020 9:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Call Screen Pause (Solved)
Replies: 2
Views: 915

Re: Call Screen Pause

Imperf3kt wrote: Thu Jan 23, 2020 3:12 pm Just a thought, Untested.

call a screen that fades in or whatever you want, and give it a timer. when the timer runs out, call the screen you're trying to show.
Found the problem. I needed to apply the transform to each of the screen's elements. Like for each imagemap, grid, text, fixed, etc.
by Westeford
Thu Jan 23, 2020 10:51 am
Forum: Ren'Py Questions and Announcements
Topic: Call Screen Pause (Solved)
Replies: 2
Views: 915

Call Screen Pause (Solved)

Quick question, sorry for the rushed typing.
So I'm calling a screen. I use a transform on show and on hide. Whenever I call the screen, the screen's contents appear before the transition is complete. Is there a way to do this?

Thank you.
by Westeford
Sun Jan 12, 2020 2:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Choice Screen Appearing with Transition
Replies: 1
Views: 608

Choice Screen Appearing with Transition

Quick question. Is there a way to have the choice screen appear with a transition like dissolve or pixellate?
If so how?
by Westeford
Sat Jul 20, 2019 11:06 am
Forum: Ren'Py Cookbook
Topic: Phoenix Wright Blip and mouth animation library
Replies: 6
Views: 2813

Re: Phoenix Wright Blip and mouth animation library

UPDATE: Newer branch of code with better results https://github.com/trajano/MyRenPyTest/tree/wright-blip-wave Thanks for the code samples and for the update too. I apologize for asking, but is there a way to change voices depending on who's talking? Also is it possible to put the text blip sounds o...
by Westeford
Thu Jul 18, 2019 9:23 am
Forum: Asset Creation: Art
Topic: How do you design a good UI with fitting motifs?
Replies: 3
Views: 1751

Re: How do you design a good UI with fitting motifs?

One tip I've always kept to heart is: "A good UI is invisible to the user." When there are problems with the UI, players will notice. However when the UI is great, then no one will pay heed to it much. The goal is to make the UI intuitive and let the player do what they need to do without ...
by Westeford
Thu Jul 11, 2019 6:17 pm
Forum: Creative Commons
Topic: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
Replies: 821
Views: 1771728

Re: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████

Great having you back Uncle Mugen. Believe it or not, I've actually been looking for some cheap housing. Thanks :)
by Westeford
Sun Jun 30, 2019 9:37 am
Forum: Ren'Py Cookbook
Topic: Phoenix Wright Blip and mouth animation library
Replies: 6
Views: 2813

Re: Phoenix Wright Blip and mouth animation library

Looks cool, this is something I've been interested in for a while now, but I really want to see it in action before I try copying it.
Can you provide a video demonstration, or a download of a sample project in a zip folder?