Search found 62 matches
- Fri Jan 12, 2018 9:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Variable definition process
- Replies: 5
- Views: 1493
Re: Variable definition process
Simple checklist: Is my variable a game-wide constant? → Use define Should my variable participate in save-load? → Use default Else declare and use variable when needed Thanks for that. That should definitely be in the manual. Also: appears to work is, in fact, the worst possible result of mistake....
- Mon Jan 08, 2018 5:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Extracting Dialogue for specific characters
- Replies: 1
- Views: 919
Re: Extracting Dialogue for specific characters
You could use Ren'Py included "Extract Dialogue" from the launcher to create a .tab file you can then import in Excel, creating a sheet in which you can control what is shown and what is not, or, in your case, who. To do so I had to tell Excel to look for all file rather than just for .txt...
- Mon Jan 08, 2018 4:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making textbox appear using newer version
- Replies: 1
- Views: 500
Re: Making textbox appear using newer version
You could probably figure out what version you where using from the original game, I believe the ren'py version is always noted somewhere. Then you could use that article https://www.renpy.org/dev-doc/html/changelog.html to figure out what function have changed since then.
- Mon Jan 08, 2018 4:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do you make the game scriptly delete files in renpy
- Replies: 1
- Views: 971
Re: How do you make the game scriptly delete files in renpy
First, no question can be stupid, only answer can be. Second, you will probably need to use python instead of ren'py language to do what you want. Try to do a google search on how to create, write and delete file in python, that might push you in the right direction. Also, never forget the Ren'Py ma...
- Mon Jan 08, 2018 4:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help Setting Values?
- Replies: 1
- Views: 472
Re: Help Setting Values?
There is many way to do so, and even if I personally also have difficulty with the subject, I will try to help. From what I got, there is three major way to create variable: 1-the initialization block init: $strength=5.0 $defence=5.0 I believe the problem with that principle is the you variable migh...
- Mon Jan 08, 2018 3:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Uncaught exception occured (000atl defined twice) HELP PLS!
- Replies: 3
- Views: 3192
Re: Uncaught exception occured (000atl defined twice) HELP PLS!
I have a question: why are all your file in python, and not in ren'py (in .py rather than in .rpy for your script and .rpyc for the compiled executable)? If this is not voluntary, then it could explain why ren'py doesn't know what to do with the function in the file, especially if you used ren'py fu...
- Mon Jan 08, 2018 3:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: DDLC traceback errors. SOLVED
- Replies: 2
- Views: 5277
Re: DDLC traceback errors.
I would try to uninstall then reinstall everything from the start, then creating a save file before installing the mod. Also, make sure ren'py and Doki Doki Literature Club have the necessary permission the write in D:\SteamLibrary\steamapps\common\Doki Doki Literature Club\save (or something like t...
- Mon Jan 08, 2018 3:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Variable definition process
- Replies: 5
- Views: 1493
Variable definition process
Hi, I have a few closely related question about variable definition. I must say, I'm completely lost. 1- First thing first, from previous programming experience, I have the reflex of trying to define every variable before the start label. Also, I tend to give them the right type, for example, I will...
- Sun Jan 07, 2018 6:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Creating an active event randomiser
- Replies: 2
- Views: 628
Re: Creating an active event randomiser
That would seem almost ideal. I mostly now just need to figure out how to add thing to a list.
Thanks a lot
Thanks a lot
- Sun Jan 07, 2018 3:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Creating an active event randomiser
- Replies: 2
- Views: 628
Creating an active event randomiser
Hi, I'm trying to create an active system that will select an event from a list, particularly for a hunting system, but I will also use it for other aspect in my game. What I mean by active is that I would like for the possible event, and their probability, to vary based on some variable like who is...
- Sun Jan 07, 2018 2:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Resolved] Exception has occurred in 00start.rpy
- Replies: 2
- Views: 2100
Re: Exception has occurred in 00start.rpy
I believe this is a general response when ren'py doesn't recognize a line of code. From the error, it is probably from a line in your scrip.rpy, probably from a label call. It is hard to tell without looking at the code itself, but I would look at your label name to make sure they are all the same, ...
- Sat Jun 24, 2017 9:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: My variable is not saving [solved]
- Replies: 5
- Views: 763
Re: My variable is not saving
As I sqid before, I tried it three way (default define and init) and all the time my value dissapear. Also, I have a lot of other variable wich value are saved wich are called in the init section. I believe the problem might be because its an array, but I don't know.... I will try to put a part of m...
- Fri Jun 23, 2017 10:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: My variable is not saving [solved]
- Replies: 5
- Views: 763
Re: My variable is not saving
I tryed that. Also, i called them in a init section befor the start label
- Fri Jun 23, 2017 9:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: My variable is not saving [solved]
- Replies: 5
- Views: 763
My variable is not saving [solved]
For my game I want to use a variable as a library. So I created tw variable: $fact=[None, None, None, None] $ifact=["item 1","item 2","item 3","item 4"] The afterward, I update the list as object are unlocked: $fact [1]=ifact [1] That work just well. The probl...
- Wed Jun 21, 2017 11:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Creating a Ace Attorney like dialogue "battle"
- Replies: 5
- Views: 1372
Re: Creating a Ace Attorney like dialogue "battle"
Thanks, that really point me in the right direction. Your code is working fine except for the second to last line, which contain a mistake. I took the liberty to change a bit your life system in order to make it more function like: screen your_life: frame: text "CP: [Life]" init python in ...