Search found 62 matches
- Wed May 08, 2019 2:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Capping a random integer
- Replies: 6
- Views: 877
Re: Capping a random integer
firs thing first, no need for [] to read a variable in an if clause (might actually be the cause of your problem). Other than that, I haven't seen a good way yet. I one created a python container with the add and remove function to render the calulation automatic. It might be a good choice in your c...
- Wed May 08, 2019 2:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Applying a red lightning/ general change of color
- Replies: 2
- Views: 452
Re: Applying a red lightning/ general change of color
That seems a bit much, where I could basically have a before and after version of both picture with a red matrixcolor, but I would like something more... reactive if you like. There is currently an "alpha" transform property, and I was wondering if it would be possible to add a Rcolor, Gco...
- Wed May 08, 2019 12:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Applying a red lightning/ general change of color
- Replies: 2
- Views: 452
Applying a red lightning/ general change of color
Hi, I would like to apply a transformation that would simulate a red light in my game. For now, I show a translucent red screen over the whole thing, but it only make everything more red, while I basically would like them to be less blue and green (aka black should still be black). I've seen MatrixC...
- Tue May 07, 2019 8:47 pm
- Forum: Asset Creation: Writing
- Topic: interactive encyclopedia and not alienating player
- Replies: 4
- Views: 972
Re: interactive encyclopedia and not alienating player
I call it an encyclopedy, but it is more the memory of the MC (main character) who has an encyclopedic memory. The entries are from his view point, hence why some information will be false, but there never be wrong answer associated with false information. The entries are updated by inference, aka c...
- Tue May 07, 2019 6:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How can I change the "Renpy loading" image?
- Replies: 2
- Views: 528
Re: How can I change the "Renpy loading" image?
This is the info I've found: https://www.renpy.org/doc/html/android.html#presplash
- Tue May 07, 2019 5:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to make a history of screens?
- Replies: 8
- Views: 747
Re: [Not yet solved] How to make a history of screens?
I was talking about the screen code replace any action by:
It should call the screen, which will pile it. If you exit the screen using "action Return()", it should go back to the previous one.
Code: Select all
Show("screen")
Code: Select all
action Function(renpy.call_screen, "screen")
- Tue May 07, 2019 5:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Translation issue
- Replies: 16
- Views: 1270
Re: Translation issue
I posted an edit on the previous post. Also, maybe this: https://www.renpy.org/doc/html/text.html#interpolating-data and that: https://www.python.org/dev/peps/pep-3101/ might help. My guess for now is that this is an exception case about the string construction. Maybe building it another way could h...
- Tue May 07, 2019 4:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Translation issue
- Replies: 16
- Views: 1270
Re: Translation issue
I have a saying for those situation: whelp, that happened... Jocking aside, does it show the right thing in the original language? I didn't change much, if anything at all from how the code originally worked, so I'm at at lost... Edit: might want to try without the !t, the problem might be due to th...
- Tue May 07, 2019 4:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to make a history of screens?
- Replies: 8
- Views: 747
Re: How to make a history of screens?
Try using Call rather than Show, and using return to close the screen
- Tue May 07, 2019 3:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] config.menu_include_disabled only in some parts?
- Replies: 4
- Views: 532
Re: config.menu_include_disabled only in some parts?
You could put config.menu_include_disabled on False and change all if cause to sensitive key word... or add this to your screen, it might work: screen Screen(): on "show" action SetVariable("config.menu_include_disabled", False) on "hide" action SetVariable("config...
- Tue May 07, 2019 3:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Buttons for submenu [Solved]
- Replies: 7
- Views: 618
Re: Buttons for submenu
You eddit your first post and add [solved] to the subject
- Tue May 07, 2019 2:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] config.menu_include_disabled only in some parts?
- Replies: 4
- Views: 532
Re: config.menu_include_disabled only in some parts?
I'm not sure, but I think you can bypass this by using the sensitive key word instead of an if statement as such: button: sensitive (#sensitive if True, else greyed out) action (#what you want the button to do) That will show the button in all condition, but you will only be able to interact with it...
- Tue May 07, 2019 2:41 pm
- Forum: Asset Creation: Writing
- Topic: interactive encyclopedia and not alienating player
- Replies: 4
- Views: 972
interactive encyclopedia and not alienating player
Hello, I'm crating a game where the main idea is to combine two entree in an encyclopedia/MC memory in order to reach a conclusion aka make a new entree appear. In ordrer not to make it obvious, I intend to add a few entree that aren't the right ones but are related for each pertinent entry. These e...
- Tue May 07, 2019 11:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Buttons for submenu [Solved]
- Replies: 7
- Views: 618
Re: Buttons for submenu
I would need your screen code to be able to understand all that, if not the whole code. Also, I speak french so if you want to continue that discussion in french, pm me.
- Tue May 07, 2019 11:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is there still a way to hide the script/text files?
- Replies: 4
- Views: 656
Re: Is there still a way to hide the script/text files?
You're not telling Ren'Py to "hide" your scripts. You're telling Ren'Py to not include them in your distribution. I did that at options: build.classify('game/**.png', 'archive') build.classify('game/**.jpg', 'archive') build.classify('game/**.rpy', 'archive') build.classify('game/**.rpyc'...