Search found 14 matches
- Sat Aug 19, 2017 5:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Item action
- Replies: 2
- Views: 454
Re: Item action
there are no errors xD i just do not post the full code xD sry :s because i do not think in the other code parts is the error... but ok xD again sorry :S class Item(object): def __init__ (self, name, weight, actions=[]): self.name = name self.weight = weight self.actions = [] class InvItem(object): ...
- Sat Aug 19, 2017 5:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Item action
- Replies: 2
- Views: 454
Item action
Hello there, I just want to ask if it is Possible to link an class with an action to an item i have my Item class class Item(object): def __init__ (self, name, weight, actions=[]): self.name = name self.weight = weight self.actions = [] i have my Inventory screen screen inventory_screen(): modal Fal...
- Sun Jul 23, 2017 11:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Jump
- Replies: 19
- Views: 1987
Re: Multiple Jump
Hello there, Thanks again :D I tried first your code to only .append the direction to the room but i get this error do not really know what this means "RevertableDict? :/ Did i missed to add something? XX : ["label...label", "THE LABEL...label", "ZZ"], I thought it...
- Sat Jul 22, 2017 10:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Jump
- Replies: 19
- Views: 1987
Re: Multiple Jump
Hello Remix, it worked really nice but i have annother short question, What if i want to implement a if condition? How do i do this? I try "xx" : ["label_label", "THE label... Label", "ZZ" , if condition == True "YY" But this seems not to work... Do ...
- Sat Jul 22, 2017 3:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Jump
- Replies: 19
- Views: 1987
Re: Multiple Jump
Thank you!!!
This made it
I can't thank you enaugh again
is here some Voting system for good help? i want to give you five stars xD
This made it
I can't thank you enaugh again
is here some Voting system for good help? i want to give you five stars xD
- Sat Jul 22, 2017 3:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Jump
- Replies: 19
- Views: 1987
Re: Multiple Jump
THANK YOU, THANK YOU, THANK YOU So much! :3 wow xD Such a good Description of it wow!! ... i can't say thank you enaugh to thank you enaugh ... xD wow xD I understand everything and you are right... it's not necessary that the player knows in which direction the kitchen is... only that if he klicks ...
- Sat Jul 22, 2017 11:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Jump
- Replies: 19
- Views: 1987
Re: Multiple Jump
Hello there, First THANK YOU Remix and Alex!!!! Really... wow xDThis makes things a lot easier to understand ...! default location_info = { # key : [label name, button text, connections listed by key ] 'kt' : ["kitchen_label", "Visit the Kitchen", "hw", "lg", ...
- Fri Jul 21, 2017 7:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Jump
- Replies: 19
- Views: 1987
Re: Multiple Jump
Argh xD Sorry but i do not Really get it xD lil_map = [ [0, 1, 0], [0, 2, 3], [4, 2, 0] ] # 0 is no go, 1 is kitchen, 2 corridor, 3 lounge, 4 toilet player_pos = (0, 1) # first row (lists start at zero), second column... the kitchen I understand this, this is the screen where we define a Specific Lo...
- Fri Jul 21, 2017 4:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Jump
- Replies: 19
- Views: 1987
Re: Multiple Jump
aha!!! That'S the point why i don't understand you xD I basicly do not have something like this in my renpy xD I just use the Base Renpy functions i think xD i made a screen where every Coordinate have his position (N, O, S, W) And if i want that this coordinate is shown i use attibutes label Kitche...
- Fri Jul 21, 2017 3:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Jump
- Replies: 19
- Views: 1987
Re: Multiple Jump
So with your Description i could use this code but change every direction to it unique thing python: def end_up_at(): if South == True: return 'x' else: pass config.label_overrides = {'jump_to_me' : end_up_at() } but how when i use the same direction like "South" multiple times? Does i nee...
- Fri Jul 21, 2017 2:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Jump
- Replies: 19
- Views: 1987
Multiple Jump
Hello there, Sorry i just want to ask annother thing if this Could he Possible At this Moment i Use an Inefficient way of an Move Screen, First i define in each label wich direction is Possible and then i define in an extra .rpy file that if this Direction is true you can go there label x: $North = ...
- Thu Jul 20, 2017 11:28 am
- Forum: Ren'Py Cookbook
- Topic: Quest Log
- Replies: 11
- Views: 14592
Re: Quest Log
hello there, I don't know if this is still up to date and i can Post problems but i try it :3 I have include all files exept the "script.rpy" in my project to use it, also i added every command into my script.rpy but if i start i get an error EDIT: Everything alright, i am just new and dum...
- Sat Jul 01, 2017 4:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Import Text via Shortcut
- Replies: 3
- Views: 671
Re: Import Text via Shortcut
Within python the term Text(arg) implies a function or class call and thus cannot be assigned a value... it basically runs a function or __call__ on a class and does whatever it is programmed to do. If you wanted to import a text file into the Ren'py framework you would likely need to write a pre-p...
- Fri Jun 30, 2017 8:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Import Text via Shortcut
- Replies: 3
- Views: 671
Import Text via Shortcut
Hello there :3 I am Really new with Renpy/python Etc. I just want to ask this Community if it's possible to Import a Specific text from annother File. For Example hello, How are you? I am Fine. And you?. Give every Sentence a Variable on it's own Text(1) hello, Text(2) How are you? Text(3) I am Fine...