Not relevant.
I created the ATLTtansform() object on the python.
Search found 11 matches
- Wed Dec 27, 2017 5:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Please, explain something to me about using atl_warpers in transformations created by the Transform() class
- Replies: 1
- Views: 366
- Tue Dec 26, 2017 5:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Please, explain something to me about using atl_warpers in transformations created by the Transform() class
- Replies: 1
- Views: 366
Please, explain something to me about using atl_warpers in transformations created by the Transform() class
Hello! I have a question about Transform(). Will you help? :) In general, I "played" a little with the transformations created through this class, but they were quite primitive (very primitive...). I did not use atl_warpers (ease, easein, linear, pause ...). But when I tried to figure out...
- Mon Dec 04, 2017 11:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Combine renpy.show with 'on show'
- Replies: 3
- Views: 761
Re: Combine renpy.show with 'on show'
It's my pleasure.
- Sun Dec 03, 2017 11:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Combine renpy.show with 'on show'
- Replies: 3
- Views: 761
Re: Combine renpy.show with 'on show'
init: transform show_bg: on show: zoom 1.0 ease 10 zoom 1.05 zoom 1.05 ease 10 zoom 1.0 repeat ... label x: ... $ renpy.scene() $ renpy.show('bg someplace_empty_day',at_list=[show_bg]) #show_bg WITHOUT "-symbol, because he must return an ATLTransform object.
- Wed Nov 29, 2017 2:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Labels on Python
- Replies: 3
- Views: 838
- Wed Nov 29, 2017 12:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Labels on Python
- Replies: 3
- Views: 838
Labels on Python
Hello! What should I start with?.. For personal experience, I decided to create a VN, but... on pure Python (in a py-file) (and some C) (without going through the "check" by renpy.parser.Lexer ) . In general, I succeeded "on the first try." Instead of labels, I used the usual fun...
- Sat Oct 07, 2017 4:19 pm
- Forum: Development of Ren'Py
- Topic: PyQt4 / Tkinter in Ren'Py
- Replies: 4
- Views: 2204
Re: PyQt4 / Tkinter in Ren'Py
Thank you all!
I will test the idea of PyTom.
I will test the idea of PyTom.
- Sat Oct 07, 2017 6:54 am
- Forum: Development of Ren'Py
- Topic: PyQt4 / Tkinter in Ren'Py
- Replies: 4
- Views: 2204
PyQt4 / Tkinter in Ren'Py
Hi, all! I want to add some modules to working with system GUI. So, I want include PyQt4 (or Tkinter [I don't known what better :? ]) in BUILT game on Ren'Py, but I don't known how do that. I hope, you understand what I mean... If not, there is my short question: How I can include PyQt4 module in Re...
- Wed Jun 28, 2017 1:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to redirect the screen?
- Replies: 5
- Views: 859
Re: How to redirect the screen?
_main_menu_screen is not mentioned anywhere in documentations. If it even exist, it is some internal variable, which is better left alone. You can try defining main_menu label, it it wasn't defined by the base game. It has priority over main_menu screen. In this label you can do anything you like: ...
- Wed Jun 28, 2017 11:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to redirect the screen?
- Replies: 5
- Views: 859
Re: How to redirect the screen?
You probably meant _game_menu_screen variable - there is no _main_menu_screen. It is only to define which menu appears when you press ESC in-game. No. I meant exactly _main_menu_screen. The only options are to either edit main_menu screen or main_menu label. You meant I can't redirect the main_menu...
- Wed Jun 28, 2017 8:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to redirect the screen?
- Replies: 5
- Views: 859
How to redirect the screen?
Hello! Sorry for my English. I am Ukrainian. I'm making a little mod for one game on Ren'Py. After that, I'll make the game. I want to change the main menu of the game. But for this I have to REDIRECT the main menu screen to my, because I have to create mod WITHOUT changes in game files (I have some...