Search found 15 matches

by Nagu
Mon Jun 20, 2011 6:18 am
Forum: Creator Discussion
Topic: Japanese or English names?
Replies: 37
Views: 3338

Re: Japanese or English names?

it depends on the story and characters.
one of the things i dislike the most is when characters' names has nothing to do about the country/place their story is settled. well..if they are forgeins is ok XD
but use japanese names just for the sake of it is plain silly, in my own personal opinion
by Nagu
Mon Jun 20, 2011 5:13 am
Forum: Creator Discussion
Topic: For GxB game. Do you prefer a side image or no side image?
Replies: 30
Views: 2991

Re: For GxB game. Do you prefer a side image or no side imag

The thing I find stupid is that many VN writers work on describing their MC's personality and stuff like that, yet they refuse to show their face or give them any emotions (I'm looking at you, erouge games) assddfsasdfsa xDDD A-anyway... I prefer side image. Is nice to see MC expressions and reacti...
by Nagu
Wed Feb 02, 2011 5:18 pm
Forum: Ideas
Topic: [Added Majin Encyclopedia entry!] Papa Pirate, Baby Bandit.
Replies: 145
Views: 18155

Re: [Updated with Video!] Papa Pirate, Baby Bandit.

woha. i saw the art concepts and stuff in da! look awesome >_>
by Nagu
Wed Feb 02, 2011 5:01 pm
Forum: Ideas
Topic: School's Out! GxB / GxG
Replies: 149
Views: 32897

Re: School's Out! GxB / GxG

@Nagu: Ah, thank you :) I’m quite proud of EriDaiho’s artwork. She’s an amazing artist. And, speaking of good artists, your signature says you’re looking to work on a Otome game? Well, I’m making an otome game. And I’m looking for an artist to do Kimiko’s art (1 pose, 5 expressions, several outfits...
by Nagu
Tue Feb 01, 2011 1:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Make a CG Gallery using Screen Language
Replies: 14
Views: 2449

Re: Make a CG Gallery using Screen Language

^________^ oh yes, here it is: screen cg0: tag menu frame: background "cg/cg0.png" has hbox: xmaximum 320 ymaximum 400 xpos 482 ypos 550 # it's supossed to show the previous cg, though. Since this is cg0 screen, is disabled. imagebutton: idle 'gui/prev.png' hover 'gui/prev_hov.png' ##action Show ( )...
by Nagu
Mon Jan 31, 2011 5:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Make a CG Gallery using Screen Language
Replies: 14
Views: 2449

Re: Make a CG Gallery using Screen Language

wow. it works just greeeeat >///> thanks you so so much, raine, you have helped me a lot :DDD Now the only thing left is to block the transition between the screen showing a CG unlocked from one wich isn't. Is that possible? because it may be a variable depending on other variable @__@ but it sounds...
by Nagu
Sun Jan 30, 2011 5:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Make a CG Gallery using Screen Language
Replies: 14
Views: 2449

Re: Make a CG Gallery using Screen Language

I'm sure i'm doing something really stupid and obvious but i don't know what D: i used your code like this, raine. i'm not sure if it's the way to incorporate it to the my game, though: grid 3 3: transpose False xfill True yfill True xmaximum 567 ymaximum 514 xpos 25 ypos 40 for i in range (9): if c...
by Nagu
Sat Jan 29, 2011 11:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Make a CG Gallery using Screen Language
Replies: 14
Views: 2449

Re: Make a CG Gallery using Screen Language

ohh. you make it sound so simple! *O*
and don't worry about time, i'm ok, since i got an answer
i will try as you say, hope it works ^_________^
by Nagu
Fri Jan 21, 2011 4:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Make a CG Gallery using Screen Language
Replies: 14
Views: 2449

Re: Make a CG Gallery using Screen Language

so i managed already to make the 'cg screens', one screen for each cg. every screen has three buttons: previous, next, and return (it took me a whiiiile, but i did it xD) now the problem is the gallery screen itself. i mean, not the part showing the full cg, but the screen in wich you can see the th...
by Nagu
Sat Jan 15, 2011 12:55 am
Forum: Ren'Py Questions and Announcements
Topic: Make a CG Gallery using Screen Language
Replies: 14
Views: 2449

Re: Make a CG Gallery using Screen Language

raine. I would certainly aprecciate your help, I think i will try myself as you say. Now if that does not work for me, i could wait the new release. That's so great! thanks you both :D
by Nagu
Thu Jan 13, 2011 9:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Make a CG Gallery using Screen Language
Replies: 14
Views: 2449

Make a CG Gallery using Screen Language

Is it possible? i mean, i know there is a Recipe for a cg gallery, but this new screen stuff seems so much easier for me, now that i learnt some things! so i was thinking about it. i may use imagebuttons or buttons as "cg slots", with the thumbnail of the CG on them, and the add an action that shows...
by Nagu
Tue Jan 11, 2011 7:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing the default in-game buttons into image
Replies: 3
Views: 2657

Re: Changing the default in-game buttons into image

Yeah. it was very useful for me too :D thankya!
by Nagu
Sun Oct 17, 2010 9:02 pm
Forum: Creator Discussion
Topic: List of small goals for first time VN makers
Replies: 21
Views: 2280

Re: List of small goals for first time VN makers

unknown5 wrote:1) set impossible goal
2) fail at it
3) die miserable death

this is my plan, and i'm sticking to it. =P
+1 xDDD
but seriously, the hardest part is to came up with an idea for the story and, of course write it. after that is effort, patience and time
by Nagu
Sun Oct 17, 2010 7:32 pm
Forum: Skill Development
Topic: Background Feedback *updated*
Replies: 18
Views: 2037

Re: Background Feedback

there is no much i could say...since bg are not good at all (perspective is so hard). i think the coloring looks really good, as for the light. i like the atmosphere also. but i think it would look a lot of better if you focused more the edges of things, all is kinda blury (or maybe you wanted it in...
by Nagu
Sun Oct 17, 2010 6:02 pm
Forum: Ideas
Topic: School's Out! GxB / GxG
Replies: 149
Views: 32897

Re: School's Out! GxB / GxG

looks really cool so far ~
plus, all those guys are just TOO fine xDD
wish you the best!