Search found 8 matches

by WOTB
Thu May 31, 2018 11:34 pm
Forum: Ren'Py Questions and Announcements
Topic: JumpOutException - Character Select Screen
Replies: 5
Views: 332

Re: JumpOutException - Character Select Screen

Okay, it took me a while to understand how to implement the stuff you said (I'm pretty coding-stupid. I'm not even the one who programmed that screen, I hired someone to program it for me because I didn't know how lol). It definitely shortened the code a lot and it works like a charm, although there...
by WOTB
Wed May 30, 2018 10:52 pm
Forum: Ren'Py Questions and Announcements
Topic: JumpOutException - Character Select Screen
Replies: 5
Views: 332

Re: JumpOutException - Character Select Screen

## Character Select screen ########################################################## ##################################################################################### ##################################################################################### init: $ persistent.jun_page = False $ per...
by WOTB
Wed May 30, 2018 5:08 pm
Forum: Ren'Py Questions and Announcements
Topic: JumpOutException - Character Select Screen
Replies: 5
Views: 332

JumpOutException - Character Select Screen

Howdy. I'm having some trouble getting the character selection screen in my game to work. Namely, it works fine most of the time. The screen is composed of three different states, one for each character that is currently selected. The problem is the following: I use the code "call screen characterse...
by WOTB
Mon Feb 12, 2018 10:51 pm
Forum: Ren'Py Questions and Announcements
Topic: "On" statements not working on ATL transform
Replies: 3
Views: 260

Re: "On" statements not working on ATL transform

Sorry for double posting. I figured out the problem (I think) although I can't figure out a solution. Basically, I use customized positions to place my sprites. The reason being that with only the default three supplied by Ren'Py, I can't fit all the characters I need to have on screen. init: $ zero...
by WOTB
Mon Feb 12, 2018 12:56 pm
Forum: Ren'Py Questions and Announcements
Topic: "On" statements not working on ATL transform
Replies: 3
Views: 260

Re: "On" statements not working on ATL transform

show s 1 u expression at dis2 This is basically it. I composed it where the first letter (s) is the character name (in this case, Shoichi), 1 is the pose, u is the outfit (in this case, uniform) and then the name of the expression. The weird thing is, I copied two expressions to a new project to te...
by WOTB
Mon Feb 12, 2018 3:53 am
Forum: Ren'Py Questions and Announcements
Topic: "On" statements not working on ATL transform
Replies: 3
Views: 260

"On" statements not working on ATL transform

Okay, so this one has been boggling my mind a little bit right now. I'm trying to use ATL transformations to make for smoother expression transitions (it really bugs me how the whole game stops for a bit every time there's a change in expression until it's finished, and I also don't want to do expre...
by WOTB
Mon Dec 25, 2017 3:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Keeping text from fading during transitions
Replies: 0
Views: 176

Keeping text from fading during transitions

Heya, I'm a little bit stumped here on this issue. So, there are times when I used the "extend" command to change my character's expression mid-sentence. The problem here is that, if I use a transition to change the expression, the text fades away when I do so. Now, I've already used "window show" t...
by WOTB
Sat Jul 08, 2017 12:46 pm
Forum: I am a Programmer, Director, or Other
Topic: Experienced Visual Novel & Web Programmer [Basic Rates Stated]
Replies: 4
Views: 1786

Re: Visual Novel Programmer! [Fast & Cheap! | Free!]

Heya, just wanted to tell everyone that ourdecemberdreams did the programming for my game's UI just recently. I came to him with my finished design and he got things working for me in a jiffy (seriously, he responded promptly, kept me update the whole time by sending me status updates every day and ...