Search found 72 matches
- Wed Mar 27, 2024 6:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to clear Speech bubbles with retain=True?
- Replies: 5
- Views: 594
Re: How to clear Speech bubbles with retain=True?
It doesn't seem I can delete the last bubble, the last speech bubble stays there and doesn't go away and in the new screen there are no controls over the speech bubbles anymore as if RenPy has forgotten that they are still showing. Anyway, if there are no script commands to use speech bubbles, I wil...
- Wed Mar 27, 2024 6:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to clear Speech bubbles with retain=True?
- Replies: 5
- Views: 594
Re: How to clear Speech bubbles with retain=True?
So, just to make that clear before I drop the whole speech bubble idea again. There is no other way to control speech bubbles in RenPy other using the speech bubble editor which then creates a nested list in json format linked to the actual script? Besides, when I change the screen in which the bubb...
- Mon Mar 25, 2024 3:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to clear Speech bubbles with retain=True?
- Replies: 5
- Views: 594
Re: How to clear Speech bubbles with retain=True?
???
When I run the game, there is no (clear retained bubbles). That's just a button in the speech bubble editor. I am talking about the speech bubbles when they are actually display in the game not in the editor.
When I run the game, there is no (clear retained bubbles). That's just a button in the speech bubble editor. I am talking about the speech bubbles when they are actually display in the game not in the editor.
- Mon Mar 25, 2024 2:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to clear Speech bubbles with retain=True?
- Replies: 5
- Views: 594
How to clear Speech bubbles with retain=True?
Hi, I use speech bubbles with retain=True define blub = Character("Blub", image="blub1", kind=bubble, retain=True) I use it like: blub "Hello Speech Bubble!" but how can I get rid of it, once the scene is over? A scene change like: scene newscene02 with fade changes the...
- Wed Jan 03, 2024 6:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: help with padding in say and text width
- Replies: 2
- Views: 16918
Re: help with padding in say and text width
Ok, sorry my bad, I try to explain it a bit better where my problem lies. I am using window_left_padding=140 in my Character image side bob ="BobBust.png" define bob = Character("Bob the builder", image="bob", window_left_padding=140) that should make space in the textb...
- Wed Jan 03, 2024 6:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: help with padding in say and text width
- Replies: 2
- Views: 16918
help with padding in say and text width
Heya, Once again, I hit a rock. In the Character objects which contain a side image, I also define a padding like window_left_padding=140. Unfortunately this causes my text area to move 140 pixel to the right instead of just add a padding and I wondered, how I can do something like a style change in...
- Tue Nov 07, 2023 5:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with Buttonstates in Button [solved]
- Replies: 2
- Views: 1173
Re: Help with Buttonstates in Button
Thanks a lot, especially for the example.
- Tue Nov 07, 2023 4:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with Buttonstates in Button [solved]
- Replies: 2
- Views: 1173
Help with Buttonstates in Button [solved]
Hiya,
is it possible to use the buttonstate inside of button: like in imagebutton: to setup images in background, add and foreground like in imagebutton: with idle, hover... and so on?
if so, then can you give me a short example?
is it possible to use the buttonstate inside of button: like in imagebutton: to setup images in background, add and foreground like in imagebutton: with idle, hover... and so on?
if so, then can you give me a short example?
- Thu Oct 19, 2023 2:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Borders in Screen elements [solved]
- Replies: 2
- Views: 1815
Re: Borders in Screen elements
padding did the job, ty!
- Thu Oct 19, 2023 5:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Borders in Screen elements [solved]
- Replies: 2
- Views: 1815
Borders in Screen elements [solved]
Hiya,
When I create a simple UI and I start putting elements like hbox, frame, vbox and so on below each other Ren'Py is also stacking borders with each iteration. How can I get rid of all the unwanted space that accumulates with each command?
When I create a simple UI and I start putting elements like hbox, frame, vbox and so on below each other Ren'Py is also stacking borders with each iteration. How can I get rid of all the unwanted space that accumulates with each command?
- Fri Oct 21, 2022 10:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] how to make imagebuttons work?
- Replies: 2
- Views: 583
Re: how to make imagebuttons work?
Yeah, it seems sometimes you can't figure it out even when it's in front of you the whole time... I even had a working example inside my game from 1 year ago in front of me and couldn't figure out how and why a button got the selected state... but "For example, if your button uses SetVariable a...
- Fri Oct 21, 2022 12:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] how to make imagebuttons work?
- Replies: 2
- Views: 583
[SOLVED] how to make imagebuttons work?
Hiya, 1. I want to use the auto function for imagebuttons. What are all the names for the placeholder I have to use here? (i.e.: Idle, Hover,...) 2. I want make use of 'selected' imagebutton. What do I have to do to make an imagebutton show the selected version instead of the unselected one? (i.e.: ...
- Mon Dec 27, 2021 4:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] define, default, $ xxx =
- Replies: 4
- Views: 614
Re: [SOLVED] define, default, $ xxx =
Yes, there are many ways to search, many ways to spend time just to search for one information that could have been provided in just a few words or even lines and in so many cases. Ren'Py is full of it and everyone who learned Ren'Py is aware of this crap so what are we talking about? How many devel...
- Sun Dec 26, 2021 4:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] define, default, $ xxx =
- Replies: 4
- Views: 614
Re: define, default, $ xxx =
I read the documentation and more than once, but why would I find "Statement Equivalents" not on the page that was named so but on a page named "Python Statements" that I would consider having a Reference of Python Statements valid inside of Ren'py eludes my very simple mind. Not...
- Sat Dec 25, 2021 6:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] define, default, $ xxx =
- Replies: 4
- Views: 614
[SOLVED] define, default, $ xxx =
Hiya, what is the difference between: define bob = "bob the builder" and $ bob = "bob the builder" or define kate = Character("kate"...) and $ kate = Character("kate"...) ? is there any explanation when to use what or if there is something behind define that $...