Search found 21 matches

by Lochana
Tue Nov 30, 2021 7:49 am
Forum: Asset Creation: Writing
Topic: Is my protagonist too good to be true?
Replies: 7
Views: 4881

Re: Is my protagonist too good to be true?

A protagonist being non ambiguous is not a problem. If anything non ambiguity allows the reader to self insert more. Why would you think otherwise?
by Lochana
Wed Nov 17, 2021 11:49 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to do a hack and slash platformer?
Replies: 2
Views: 896

Re: Is there a way to do a hack and slash platformer?

You can but I don't see why you would.
If that's what you are after just uses Pygame instead of Renpy or better yet, just use something like Godot.
by Lochana
Wed Nov 17, 2021 10:46 am
Forum: Asset Creation: Writing
Topic: World Building - Too much or too little? (Fantasy Genre)
Replies: 9
Views: 6631

Re: World Building - Too much or too little? (Fantasy Genre)

:arrow: My advice is to keep the World Encyclopaedia part to do after you have written the actual story. Since we are talking about visual novels here, show don't tell, applies to some extent here. Let the reader use the Visual part of Visual Novel to gleam details about the world instead of explici...
by Lochana
Wed Nov 17, 2021 10:23 am
Forum: Asset Creation: Writing
Topic: Good Writing Software?
Replies: 20
Views: 12865

Re: Good Writing Software?

I mainly use just pen and paper for all my writing. Simple and gets the work done without distracting or tempting you to waste time. If you're having trouble focusing on your writing perhaps give it a shot. It might help you. According to my friends who I asked to critique my work the quality.of wri...
by Lochana
Mon Jul 26, 2021 7:24 am
Forum: Other Visual Novel Engines
Topic: Looking for Godot Users to Make a VN Template Together
Replies: 5
Views: 10211

Re: Looking for Godot Users to Make a VN Template Together

I've seen your project on GitHub. It's cool and I admire the dedication. I don't have any experience in Godot (my potato PC struggles with it) but I do have experience with a variety of VN engines, including the more niche ones. Drop me a pm, I might be able to help you with the design side of things.
by Lochana
Wed Jul 07, 2021 7:19 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Android - loading a save file does not always work
Replies: 4
Views: 968

Re: Android - loading a save file does not always work

Why not have the game save at sections instead of every line. Auto saving at every line is way too excessive.
by Lochana
Sat May 15, 2021 7:47 am
Forum: Other Visual Novel Engines
Topic: [Ethornell/Buriko General Interpreter]Questions on Ethornell/Buriko General Interpreter
Replies: 1
Views: 8912

Re: [Ethornell/Buriko General Interpreter]Questions on Ethornell/Buriko General Interpreter

BGI is an engine used in various different VNs (mostly Japanese ones) but also used by Manga gamer to port stuff to english (example old Higurashi translation) It's a powerful engine, but it's proprietary and is not feely available to use. There were some open source clone projects but they went now...
by Lochana
Fri Apr 30, 2021 10:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Does Ren'py have a GUI to design Frames/Windows easier?
Replies: 18
Views: 3115

Re: Does Ren'py have a GUI to design Frames/Windows easier?

Learn how to use image buttons and textbuttons. It's simple and fairly easy to manage. I decided to code my own UI from scratch using Image buttons and had a fully functioning right click menu, save/ load menu and configuration menu in less than 300 lines of code. Why the use of image buttons is not...
by Lochana
Fri Apr 30, 2021 10:34 pm
Forum: Development of Ren'Py
Topic: Non-Obfuscation Asset DRM: Steam and/or Honeypots.
Replies: 2
Views: 5107

Re: Non-Obfuscation Asset DRM: Steam and/or Honeypots.

The truth is it's unlikely that someone will start going through your assets in the first place. Regardless a dedicated person can circumvent most obfuscation anyway. Just look at how many Visual Novel archive formats have been decoded and extracted. Honestly if someone is willing to go to the extra...
by Lochana
Mon Feb 08, 2021 5:19 am
Forum: Other Visual Novel Engines
Topic: Ren'Py vs KAG/KAGEX
Replies: 4
Views: 10859

Re: Ren'Py vs KAG/KAGEX

Yeah, I'm pretty confident. Although I'm using a pretty potato PC, so everything is a bit slow. KiriKiri, Suika2, Onscripter, Ponscripter are all pretty snappy. Heck even the beffy Onscripter-ru runs pretty well. It's not that Renpy itself is slow, it's just that Ons and Krkr are lighter. For the Wo...
by Lochana
Mon Feb 08, 2021 5:07 am
Forum: Other Visual Novel Engines
Topic: PONScripter compiler
Replies: 1
Views: 6546

Re: PONScripter compiler

Ponscript.dat script file uses the same process as nscript.dat https://sekaiproject.github.io/ponscripter-fork/doc/rn01re01.html Grab the tools from here, https://kaisernet.neocities.org/onscripter/ And give it a try. I don't get what you mean by many features missing? You're using the new build of ...
by Lochana
Wed Feb 03, 2021 7:01 am
Forum: Other Visual Novel Engines
Topic: Ren'Py vs KAG/KAGEX
Replies: 4
Views: 10859

Re: Ren'Py vs KAG/KAGEX

I like KiriKiri W/KAG and Onscripter because they run very smoothly. Renpy still feels a little clunky and slow. I think what really sets KAG apart is it's amazing macro and plugin system. I defined ls, cs, and rs as show sprites. So by typing Ls char.png I can display character in the left. It is r...
by Lochana
Mon Aug 10, 2020 9:47 am
Forum: Other Visual Novel Engines
Topic: Ren-engine, a gem of a Visual Novel engine.
Replies: 0
Views: 8747

Ren-engine, a gem of a Visual Novel engine.

To the point. - Follows the script syntax of Renpy. - Incedibly light and Portable. - Has all the features needed for a Visual Novel. Link - https://github.com/TrueCat17/Ren-Engine Recently I was going through github looking at code samples and stuff when I stumbled upon Ren-engine. Alongside Coda,...
by Lochana
Tue Jul 28, 2020 1:31 am
Forum: Other Visual Novel Engines
Topic: [Picture/TJS/HTML5/Python] I want to make a sample game that can be used with Kirikiri SDL2 (Web version)
Replies: 4
Views: 8536

Re: [Picture/TJS/HTML5/Python] I want to make a sample game that can be used with Kirikiri SDL2 (Web version)

Mainly KAG commands. Not going to lie it looks pretty good. I have an old project made with KrkrZ. I'll see if I can get it to work on this. It should work pretty well.
by Lochana
Mon Jul 27, 2020 11:38 am
Forum: Other Visual Novel Engines
Topic: [Picture/TJS/HTML5/Python] I want to make a sample game that can be used with Kirikiri SDL2 (Web version)
Replies: 4
Views: 8536

Re: [Picture/TJS/HTML5/Python] I want to make a sample game that can be used with Kirikiri SDL2 (Web version)

Never mind. I looked it up, it's really easy and cool. Going through the project some more it looks really nice, generally 70 percent of existing commands seem to work... Very impressive. Keep up the good work! We might have to add this to the Renpy, Ponscripter visual novel group.