Search found 5 matches
- Fri Aug 10, 2018 2:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Disconnecting History from Game Menu
- Replies: 4
- Views: 613
Re: [Solved] Disconnecting History from Game Menu
Thank you all for your help!
- Thu Aug 09, 2018 6:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Disconnecting History from Game Menu
- Replies: 4
- Views: 613
[Solved] Disconnecting History from Game Menu
I am new to screens, and wanted to start out by editing the default "History" screen to better fit my game. Part of that includes removing the game menu from the left side. I want the player to be able to open the history, read it if they want, then go back to the game. I think it has some...
- Thu Aug 09, 2018 5:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Remembering User Choices Multiple Times
- Replies: 1
- Views: 495
Re: Remembering User Choices Multiple Times
Sample code might help me understand what you want exactly. I personally have a menu sequence where players keep returning to the same menu and questions change based on previous answers (and to keep it from getting cluttered, questions are removed once they're asked). I do this using variables and ...
- Mon Jul 31, 2017 2:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make a notebook system?
- Replies: 2
- Views: 1064
Re: Make a notebook system?
@philat
Thank you, I'll check it out.
Thank you, I'll check it out.
- Sun Jul 30, 2017 7:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make a notebook system?
- Replies: 2
- Views: 1064
Make a notebook system?
I would like to make a notebook system for my game -- where the player can write notes, read them later, and delete them. I have figured out how to write notes, using python's input function and variables: default n1 = 'A blank page' $ nbook = [] menu: k "What should I do?" "Make a no...