Search found 85 matches

by TheChatotMaestro
Tue Jan 08, 2019 8:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Duplicate The Main Menu (Screen Undefined??)
Replies: 10
Views: 382

Re: Duplicate The Main Menu

At a glance, seems okay. I did notice this. style main_menu_frame: xsize 280 yfill True background "gui/overlay/main_menu.png" This is what styles the frames in the main menu. The background attribute here is for the frame, but it looks like you are trying to use the main menu overlay background wh...
by TheChatotMaestro
Mon Jan 07, 2019 4:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Make player wait before continuing
Replies: 4
Views: 174

Re: Make player wait before continuing

I don't know the exact context of your code, so I can't provide too detailed of a mockup, but it shouldn't be too hard to work in yourself. Here's the code you might need for Building A: label buildinga: if $buildingavailable = "no": "I'm too tired right now..." jump hub elif $building available = "...
by TheChatotMaestro
Mon Jan 07, 2019 12:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Duplicate The Main Menu (Screen Undefined??)
Replies: 10
Views: 382

Re: Duplicate The Main Menu

Small update on my findings: The error message obviously tells me that the name isn't defined. However, I have the screen defined in a file of its own. I looked through the screens file, and noticed it started with init offset = -1 , while the file I was working with didn't. So, I added it to the to...
by TheChatotMaestro
Mon Jan 07, 2019 12:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Make player wait before continuing
Replies: 4
Views: 174

Re: Make player wait before continuing

My suggestion would be have a variable called $buildingavailable or something. You need it set to 'yes' to enter Building A, but every time you do a scene in Building A, it turns the variable to 'no'. The only way to turn it back to 'yes' would be doing some other action, like sleeping.
by TheChatotMaestro
Sun Jan 06, 2019 12:53 pm
Forum: Ren'Py Questions and Announcements
Topic: wit's end - still blank screen
Replies: 4
Views: 219

Re: wit's end - still blank screen

Are you having trouble opening games that you've downloaded, playtesting your projects from the launcher, or opening the launcher itself? If it's either of the last two, I'd recommend backing up your projects and reinstalling the launcher. If it's the first one, ask the person who made the game.
by TheChatotMaestro
Sat Jan 05, 2019 2:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Duplicate The Main Menu (Screen Undefined??)
Replies: 10
Views: 382

Re: Duplicate The Main Menu

Imperf3kt wrote:
Sat Jan 05, 2019 2:15 pm
That's unusual.
And you definitely made a screen called second_menu()?
It didn't have the () before, but adding it didn't seem to change anything, and neither did moving it from its own file into the screens file.
by TheChatotMaestro
Sat Jan 05, 2019 12:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Duplicate The Main Menu (Screen Undefined??)
Replies: 10
Views: 382

Re: Duplicate The Main Menu

main_menu(2) doesn't work because anything inside the brackets are parameters. Use something like main_menu2 Regards the start command, you almost had it right, but you need quotations - "" if main_menu: textbutton _("Start") action Start() if second_menu: textbutton _("Start") action Jump("whereve...
by TheChatotMaestro
Fri Jan 04, 2019 6:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Duplicate The Main Menu (Screen Undefined??)
Replies: 10
Views: 382

Re: Duplicate The Main Menu

Ok, I figured out some important things, so I guess it's time to double-post. Super sorry, I just want to make sure I write this down for other people to use and to make sure no one replies with things I already know. Background To change the background of the second menu, all I had to do was change...
by TheChatotMaestro
Fri Jan 04, 2019 5:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Duplicate The Main Menu (Screen Undefined??)
Replies: 10
Views: 382

Re: Duplicate The Main Menu

Hi! First off, thank you so much for your help. What I had tested out on my own was very very similar- I had used a different name for the main menu, though. second_menu instead of main_menu(2). When I use main_menu(2), I get this error: I'm sorry, but errors were detected in your script. Please cor...
by TheChatotMaestro
Wed Jan 02, 2019 3:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'py chapter customization
Replies: 6
Views: 297

Re: Ren'py chapter customization

For the autosave: I've played The Arcana (it's FANTASTIC 100% would recommend Julian is best boy), and it doesn't actually save the specific line you were reading. When you quit in the middle of a chapter and load it back up, more often than not puts you right after the last choice you made or the l...
by TheChatotMaestro
Wed Jan 02, 2019 3:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Duplicate The Main Menu (Screen Undefined??)
Replies: 10
Views: 382

Duplicate The Main Menu (Screen Undefined??)

okokok I know this sounds crazy and dumb but bear with me If I wanted to duplicate the main menu and have a second screen that looked and functioned exactly like the main menu* but was accessed from other points in the game**, what sections of what files would I have to copy and paste , what section...
by TheChatotMaestro
Sun Jul 08, 2018 8:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Max Menu Choices
Replies: 1
Views: 195

Max Menu Choices

I know in theory they are unlimited. But how many will fit on a screen? I'm going to have a chapter select screen for a project I'm working on, and currently that's just being done by menu choices. (Yes, I know there's a better way. No, I'm not good enough to make that work yet.) What is the max num...
by TheChatotMaestro
Tue May 29, 2018 5:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen Jumps To Label (callinnewcontext?)
Replies: 7
Views: 336

Re: Screen Jumps To Label (callinnewcontext?)

Ugh. So super sorry to triple post, but I'm having trouble using the add and drop functions on their own- like, just in between text boxes. Trying "ring.add" or "function(ring.add)" or anything just says 'expected statement'. Is there any way to use these correctly, or are they just for the drop but...
by TheChatotMaestro
Tue May 29, 2018 11:27 am
Forum: Ren'Py Questions and Announcements
Topic: Screen Jumps To Label (callinnewcontext?)
Replies: 7
Views: 336

Re: Screen Jumps To Label (callinnewcontext?)

Update: the code is working spectacularly on its own! I've been able to figure out almost everything I need to do, from different situations producing different results to using my own button to bring up the menu (and scooching the inventory screen over so it's not awkwardly floating there since the...
by TheChatotMaestro
Mon May 28, 2018 4:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen To Show A List
Replies: 3
Views: 238

Re: Screen To Show A List

It says the list is not defined

update: I forget if that error was even with this or something else but now I have parenthesis around it and it is working fine. So... parenthesis are a good thing i guess