Search found 278 matches

by Aureus
Wed Sep 14, 2022 12:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Any way to make a built game more friendly for G-Sync screens?
Replies: 2
Views: 1782

Any way to make a built game more friendly for G-Sync screens?

A few players reported that as they use advanced screens, the game tends to flicker or briefly turn into black screen unless the screen is manually set to turn off the G-Sync features. It also starts to lag severely, or losing track of the mouse. For some people, running the game in window mode help...
by Aureus
Wed Sep 14, 2022 12:21 pm
Forum: Ren'Py Questions and Announcements
Topic: The Steam Deck - can I force the game to use the right trackpad to act as the mouse by default?
Replies: 3
Views: 831

Re: The Steam Deck - can I force the game to use the right trackpad to act as the mouse by default?

Thank you. I believe the first link was already followed by the game's publisher when I found it two weeks ago. I took another look at it before I posted here and it doesn't say anything about "trackpads". You point at the second link, but I don't know what sort of commends am I looking fo...
by Aureus
Wed Sep 14, 2022 1:47 am
Forum: Ren'Py Questions and Announcements
Topic: The Steam Deck - can I force the game to use the right trackpad to act as the mouse by default?
Replies: 3
Views: 831

The Steam Deck - can I force the game to use the right trackpad to act as the mouse by default?

Pretty much the title. The players noted that they have an issue with selecting dialogue options or buttons with the default Steam Deck controls - it works most of the time, but sometimes acts weird. What seems to fix the issue is mapping the right trackpad as a mouse in the Stem Deck settings. Sinc...
by Aureus
Tue Sep 13, 2022 11:11 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to make a build of a game that would support M1 Macs?
Replies: 2
Views: 453

Is there a way to make a build of a game that would support M1 Macs?

A few people asked me if I can do anything to make the game viable for their devices. Do I understand correctly that so far Ren'Py doesn't address these Macs? I assume it's somehow tied to a "64 bit version", as one player said it?
by Aureus
Mon Sep 12, 2022 9:58 am
Forum: Completed Games
Topic: Roadwarden [Fantasy/RPG/Pixel Art]
Replies: 5
Views: 2671

Roadwarden [Fantasy/RPG/Pixel Art]

Hello there! I used Ren’Py to work on Roadwarden for almost 4 years, and now it’s available on Steam ! It’s an illustrated text-based RPG in which you explore and change a hostile, grim realm. fv_RkRib63I Originally, I intended to make an NVL game with bits of adventure game systems, but as the time...
by Aureus
Mon Sep 12, 2022 9:53 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [RELEASED]
Replies: 99
Views: 32204

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Roadwarden is officially released! : )

SupersizeMyHeart wrote: Fri Sep 09, 2022 2:23 am Nooooo! I was gonna play this after work tomorrow!
I'm so sorry! But I promise the game benefited from it greatly. : ))
by Aureus
Wed Sep 07, 2022 4:29 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [RELEASED]
Replies: 99
Views: 32204

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Grave news! Roadwarden's new release date is September 12th!

I apologize to all of you who planned to play it this weekend. We need to polish a few small issues before you can start your adventure.

I'm deeply sorry, but it will be worth the wait!

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by Aureus
Sat Sep 03, 2022 7:10 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [RELEASED]
Replies: 99
Views: 32204

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

This is it. My last ScreenshotSaturday before Roadwarden's release . Can't wait to bring you the good news on Thursday! I estimate it's a 30+ hours campaign, but completionists will spend even more time completing the large, world-changing quests. And since all quests are optional and most of them c...
by Aureus
Sun Aug 21, 2022 8:29 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [RELEASED]
Replies: 99
Views: 32204

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

SupersizeMyHeart wrote: Sat Aug 20, 2022 11:58 pm Awwww yeaaaaahhh!! So excited for this
<3
by Aureus
Sat Aug 20, 2022 6:59 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [RELEASED]
Replies: 99
Views: 32204

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Only a few weeks left! Roadwarden will be available on Steam on September 8th! 
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by Aureus
Wed Aug 10, 2022 1:37 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Skipping "text speed" display with LMB locks the mouse in LMB viewport
Replies: 3
Views: 360

Re: Skipping "text speed" display with LMB locks the mouse in LMB viewport

Fantastic, thank you! Simply removing mouseup_1 was too much of a price (it removed an option to speed up the display at all, or to skip Fade), but so far it looks like replacing it with mousedown_1 both remains its purpose, and doesn't collide with the scrollbar! I'll test the game thoroughly tomor...
by Aureus
Wed Aug 10, 2022 11:13 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py games and required Redists for Good Old Games
Replies: 2
Views: 303

Re: Ren'Py games and required Redists for Good Old Games

Thank you, that's very helpful!
Just in case I get any pushback from GOG - could you recommend me where could I look for a list of such software used by Ren'Py?
by Aureus
Wed Aug 10, 2022 8:55 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py games and required Redists for Good Old Games
Replies: 2
Views: 303

Ren'Py games and required Redists for Good Old Games

GOG is asking me a question I can't answer:
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Should I select any of these?