Search found 204 matches

by Aureus
Sat Jul 04, 2020 8:14 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
Replies: 49
Views: 5500

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Unlike most people, the monks learn to be satisfied with what’s essential for their survival, the simplest foods and shelters. They seek happiness in understanding and accepting things as they are, hidden both in nature and between the lines of the sacred scriptures, studying the mysteries of the wo...
by Aureus
Sat Jun 13, 2020 8:28 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
Replies: 49
Views: 5500

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

The Roadwarden’s world map keeps its original size in the game, so most of its details won’t be noticed without putting your nose against the screen. It’s a shame, honestly, but my goal is to convey the impression of shifting landscape, not to portray the “realistic” geography. worldmapsss01.png wor...
by Aureus
Sat May 23, 2020 8:11 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
Replies: 49
Views: 5500

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

PassiveChicken wrote:
Fri May 15, 2020 1:59 am
This is ridiculously cool looking. It's going to be a huge hit, no doubt about it
Thank you so much! Somehow, I didn't receive an e-mail about your post, but I really appreciate for your kindness. : )
by Aureus
Sat May 23, 2020 8:09 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
Replies: 49
Views: 5500

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

The new version of Roadwarden’s demo is now available on Steam.

An additional area to explore, more things to do, better writing, upgraded UI, improved visuals. I’d love to know what you think. : )
by Aureus
Sat May 09, 2020 8:15 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
Replies: 49
Views: 5500

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

The Clean Spear inn. From February 2019 to May 2020.

If you think it’s an improvement, you should see the game’s writing. I’ve been grinding some juicy level ups.

(New, probably the last, version of demo coming this month.)
cleanspear15monthsdifference.png
by Aureus
Sat May 02, 2020 8:37 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
Replies: 49
Views: 5500

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

I’ve made some fantastic progress this week, but I’m especially happy with introducing the new continue button. One of the best things about making a game that doesn't use a lot of hardware is that you can make it run almost instantly. You won't have to remember where has your last save occurred or ...
by Aureus
Sat Mar 28, 2020 9:13 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
Replies: 49
Views: 5500

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Villages in Roadwarden are secluded and often self-sufficient, doing their best to utilize their landscape and the nearby resources to their advantage. This also results in the common distrust of strangers, especially of those who attempt to shake the status quo. Even the smaller settlements need to...
by Aureus
Sat Mar 21, 2020 9:13 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
Replies: 49
Views: 5500

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

The game has grown tremendously, though I try to keep everything spoiler-free. : ) For now, how about a tune? We want our music to be subtle, not bluntly cheerful, nor overwhelming tense. The today’s example is on the “brighter” side, but we still tried to hide some uncertainty in it. Is “post rock ...
by Aureus
Sat Feb 08, 2020 9:18 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
Replies: 49
Views: 5500

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

I took a little break from writing and drew some new areas. One of them is this abandoned fishing hamlet that I really like. Places like this one are somewhat common in this fantasy realm. No village can have access to all the goods it requires to prosper, but daily travels for additional resources ...
by Aureus
Wed Jan 29, 2020 2:25 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] An issues with narrator.add_history - doesn't register values of variables
Replies: 8
Views: 331

Re: [solved] An issues with narrator.add_history - doesn't register values of variables

Thank you, strayerror, you are able to explain things even to a casual like me. I've already spent an hour applying the previous solution, but I'll definitely give your code a shot later on.
by Aureus
Tue Jan 28, 2020 4:32 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] An issues with narrator.add_history - doesn't register values of variables
Replies: 8
Views: 331

Re: An issues with narrator.add_history - doesn't register values of variables

Thank you so much, Imperf3kt, this is just... perfect. I was thinking about this bug for like a month and you're saving me. <3
by Aureus
Tue Jan 28, 2020 3:55 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] An issues with narrator.add_history - doesn't register values of variables
Replies: 8
Views: 331

Re: An issues with narrator.add_history - doesn't register values of variables

$ narrator.add_history(kind='nvl', who=narrator.name, what='%s' %variablename1) Thank you! It partially works. Or it's possible that it completely works, I just don't know yet how should I phrase it properly. Could you give me an example how could I use this command to create a text like "test test...
by Aureus
Tue Jan 28, 2020 2:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Getting A CYOA (Magium, CoG, Hosted Games, etc) style menu system in Ren'py.
Replies: 3
Views: 288

Re: Getting A CYOA (Magium, CoG, Hosted Games, etc) style menu system in Ren'py.

I can't promise I'm going to answer every question you may have, but sure, send me whatever and I'll take a look.
by Aureus
Tue Jan 28, 2020 11:50 am
Forum: Ren'Py Questions and Announcements
Topic: Getting A CYOA (Magium, CoG, Hosted Games, etc) style menu system in Ren'py.
Replies: 3
Views: 288

Re: Getting A CYOA (Magium, CoG, Hosted Games, etc) style menu system in Ren'py.

Sure it is. Just check out my Roadwarden . You just need to learn how to use menus , mostly through using "jump" to reach new parts of the script, and learn how to creatively use variables to keep track of significant decisions or character stats. You'll probably need, however, to spend some time tr...