Search found 238 matches

by Aureus
Wed Jul 21, 2021 7:05 am
Forum: Ren'Py Questions and Announcements
Topic: Can I set the ypos of a textbox as equal to ypos of an imagebutton?
Replies: 6
Views: 579

Re: Can I set the ypos of a textbox as equal to ypos of an imagebutton?

My temporal solution turned out to be completely rebuilding the NVL screen so it's now a grid of hboxes and vboxes with one side filled with nothing, but which gets altered when a tooltip is called.
However, if anyone has a better solution, I'll be happy to take a step back.
by Aureus
Wed Jul 21, 2021 1:39 am
Forum: Ren'Py Questions and Announcements
Topic: Can I set the ypos of a textbox as equal to ypos of an imagebutton?
Replies: 6
Views: 579

Re: Can I set the ypos of a textbox as equal to ypos of an imagebutton?

Thank you, I even gave it a shot just to be sure I properly understand why it wouldn't work: Since the hbox is a part of the game's NVL screen, the tooltip isn't able to squeeze in next to it. If there's an option to force the textbox to show up ABOVE the other boxes, it would indeed be a good optio...
by Aureus
Wed Jul 21, 2021 12:49 am
Forum: Ren'Py Questions and Announcements
Topic: Can I set the ypos of a textbox as equal to ypos of an imagebutton?
Replies: 6
Views: 579

Re: Can I set the ypos of a textbox as equal to ypos of an imagebutton?

Thank you and I'm sorry for being confusing in my post. My goal is not to draw a box depending on the position of the mouse, but rather on the position of a hbox / imagebutton that's a part of a larger screen. The way it works now the box moves up and down to follow the movement of the mouse. Instea...
by Aureus
Tue Jul 20, 2021 10:15 am
Forum: Ren'Py Questions and Announcements
Topic: Can I set the ypos of a textbox as equal to ypos of an imagebutton?
Replies: 6
Views: 579

Can I set the ypos of a textbox as equal to ypos of an imagebutton?

Greetings! I tried many different things, but I don't know how to properly use the engine's tools. (I assume there's an answer in "renpy.get_placement()", but I don't see any examples of how to use it. screenshot0016.png As shown on the example - I want to point at an imagebutton that doesn't have a...
by Aureus
Sat Jul 17, 2021 7:54 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
Replies: 85
Views: 21738

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

The huge demo update is on its way, with new mechanics, updated dialogues, redrawn illustrations, better UI... The game is now slightly more complex, and I think it gets better at building the experience of being a traveler in a hostile realm. Here are some examples! screenshot01.png screenshot02.pn...
by Aureus
Sat Jul 03, 2021 7:29 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
Replies: 85
Views: 21738

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

When you ignore all the marauding beasts, ruins, dark bogs, and treacherous power-hungry leaders, #Roadwarden is actually cottagecore. (don't ignore them, though, they're cool) I’m preparing the next version of the demo. Not only I second-draft all the oldest areas, I also introduce new systems for ...
by Aureus
Sat Jun 12, 2021 7:56 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
Replies: 85
Views: 21738

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Old vs. new! I really struggled with this one in 2019. So many attempts at designing the road, the water (which is super hard with a brown palette!), at adapting the creative-commons tree... I knew Nothing about drawing, and after all this time... This area in not even in the game anymore! Instead, ...
by Aureus
Sat Jun 05, 2021 7:37 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
Replies: 85
Views: 21738

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

An updated title screen. : )
titlescreenznew.png
titlescreenold.png
by Aureus
Tue May 25, 2021 1:45 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
Replies: 85
Views: 21738

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

And thank you as well! : )
by Aureus
Sat May 22, 2021 8:24 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
Replies: 85
Views: 21738

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Gale Rocks is a home to a stubborn, patient community. The settlers, unable to live off the rocky land and its fruitless forest, turned their eyes toward the sea, and to this day trade salt and fish for vegetables, iron, and clothes. Over the course of the centuries and through many sacrifices, they...
by Aureus
Sat May 15, 2021 7:54 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
Replies: 85
Views: 21738

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Quite happy with the current style of Roadwarden’s icons. : )

A fistful of icons - 6 of the newer items and a reminder how does the inventory look like in the game. : )
00.png
00.png (3.38 KiB) Viewed 2608 times
01.png
02.png
by Aureus
Sat Apr 03, 2021 7:01 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
Replies: 85
Views: 21738

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Hi there! I have a whole bunch of screenshots to show, they would turn this thread into a scrollfest... Please take a look at them here!
by Aureus
Sat Mar 27, 2021 8:08 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
Replies: 85
Views: 21738

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

I’m glad I took some time to return to the very beginning of Roadwarden. So many changes throughout the entire prologue section, but I still like the first paragraph.
2screenshot0001new.png
1screenshot0001old.png
by Aureus
Sat Mar 06, 2021 9:04 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
Replies: 85
Views: 21738

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

That's really weird, I received neither of the notifications for your comments, nor here, nor at the top of the page. I'm so sorry for the late responses. Any thoughts on release date for this bad boy? I'm afraid it doesn't look good. : ( I was hoping to close the project in September, but I'm afrai...