Search found 43 matches

by Aureus
Mon Feb 19, 2018 5:21 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How can I draw a specific textbox whenever the namebox is hovered?
Replies: 11
Views: 200

Re: How can I draw a specific textbox whenever the namebox is hovered?

Dear irredeemable, you made my day. I was able to transfer it into Notify screen and combine it with hovering, it works perfect. Thank you so much for taking your time to explain these things to me.
by Aureus
Sun Feb 18, 2018 7:02 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How can I draw a specific textbox whenever the namebox is hovered?
Replies: 11
Views: 200

Re: How can I draw a specific textbox whenever the namebox is hovered?

Thank you, irredeemable. I really, really tried applying your code and I also tried various variations, but I was unable to make it work. However, right now I only need one thing to make... And I don't know how to make it. I would like to have something like this: (repeat the following code through ...
by Aureus
Sat Feb 17, 2018 11:00 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How can I draw a specific textbox whenever the namebox is hovered?
Replies: 11
Views: 200

Re: How can I draw a specific textbox whenever the namebox is hovered?

So, I almost finished making the working system, but I'm confused how to order the code to draw this "notify" box only when the namebox itself is drawn by the game...
by Aureus
Sat Feb 17, 2018 10:18 am
Forum: Works in Progress
Topic: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]
Replies: 45
Views: 3162

Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

We have a great week behind us and a very promising one coming up next. Not only we participated in an interview for TwoHappyCats blog , but we actually made a gigantic progress making the game's prototype. We had a huge delay, but it finally starts looking pretty good... Though we still have a lot ...
by Aureus
Fri Feb 16, 2018 1:01 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How can I draw a specific textbox whenever the namebox is hovered?
Replies: 11
Views: 200

Re: How can I draw a specific textbox whenever the namebox is hovered?

So here is what I was able to make for now using the code from Andredron. : ) I'm going to experiment some more, but if you have an idea how to refer the "hovered" text to the description of the character shown in the namebox, it would make my day. screen button_hover_example(): button: xpos gui.nam...
by Aureus
Fri Feb 16, 2018 11:23 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How can I draw a specific textbox whenever the namebox is hovered?
Replies: 11
Views: 200

Re: How can I draw a specific textbox whenever the namebox is hovered?

You in the Russian textbook to throw off on renpy?)) My) I'm sorry, I have no idea what do you mean. Also, I'm not from Russia. I tried to apply your first version of the code. I was able to solve various issues with additional spaces, but I can't pass the issue with "expected statement. action Nul...
by Aureus
Fri Feb 16, 2018 8:37 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How can I draw a specific textbox whenever the namebox is hovered?
Replies: 11
Views: 200

[SOLVED] How can I draw a specific textbox whenever the namebox is hovered?

Hi there! I started using Ren'Py engine three days ago and there is this little thing that I really need to implement to the game, but I don't believe there are any tutorials focused on this topic yet. I'm not a programmer, so I find this idea quite confusing to develop. What I want to achieve: 1) W...
by Aureus
Sat Feb 10, 2018 11:41 am
Forum: Works in Progress
Topic: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]
Replies: 45
Views: 3162

Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

We are not sure about this one... What would you like to be changed?
Vhouse400.png
by Aureus
Fri Feb 09, 2018 5:55 am
Forum: Works in Progress
Topic: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]
Replies: 45
Views: 3162

Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

Thank you, Zelan! Firma (the one without armor on the pictures) is one of my personal favorite NPCs. ; )
by Aureus
Sat Jan 27, 2018 12:56 pm
Forum: Works in Progress
Topic: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]
Replies: 45
Views: 3162

Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

Work in progress of some of our in-game areas. ^^
Shelter-TalesFromWindyMeadow.png
Boat-TalesFromWindyMeadow.png
by Aureus
Sat Jan 20, 2018 11:37 am
Forum: Works in Progress
Topic: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]
Replies: 45
Views: 3162

Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]


A second video showing the process of making some of our pixel art. : )
by Aureus
Sat Jan 13, 2018 1:20 pm
Forum: Works in Progress
Topic: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]
Replies: 45
Views: 3162

Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

We are in an awkward spot where we have many parts of the project being a work in progress. Because of this, for this ScreenShotSaturday we've made a mix of our graphics, showing a scene that is not related to the game's story itself. WIP goblins, WIP boar and WIP wilderness background, just to teas...
by Aureus
Sat Jan 06, 2018 2:50 pm
Forum: Works in Progress
Topic: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]
Replies: 45
Views: 3162

Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art/Drama]

Living in the Empire can be rough, and if you’re not a well-off person, it can be a real struggle. Especially if you live in a small village such as Windy Meadow. However, it led people to develop great skills utilizing secondhand tools, weapons, trinkets and even ruins. In this #ScreenShotSaturday ...