Search found 278 matches
- Thu Mar 07, 2024 2:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I fail at forcing Ren'Py to save the changes in a screen (mid-interaction)
- Replies: 7
- Views: 319
Re: I fail at forcing Ren'Py to save the changes in a screen (mid-interaction)
Thank you so much for your help! The first tool didn't work ("Exception: Cannot start an interaction in the middle of an interaction, without creating a new context."), but setting up the checkpoints seems to be working! It's going to save me a TON of trouble!
- Thu Mar 07, 2024 12:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I fail at forcing Ren'Py to save the changes in a screen (mid-interaction)
- Replies: 7
- Views: 319
- Mon Mar 04, 2024 1:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: I fail at forcing Ren'Py to save the changes in a screen (mid-interaction)
- Replies: 7
- Views: 319
Re: I fail at forcing Ren'Py to save the changes in a screen (mid-interaction)
Everything works - except for saving. I want the player to be able to pick a dialogue option, save the game, load the game, and not have the last dialogue option ignored by Ren'Py.
- Sun Mar 03, 2024 10:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: I fail at forcing Ren'Py to save the changes in a screen (mid-interaction)
- Replies: 7
- Views: 319
I fail at forcing Ren'Py to save the changes in a screen (mid-interaction)
Hi there. I'm trying to be fancy with my nvl dialogue menus by introducing sub-screens with more unusual interactions attached to them. So, for example, in some cases instead of using a regular set of choices that operate on i.action, I have a special sub-screen with textbuttons that introduce varia...
- Mon Oct 16, 2023 12:51 pm
- Forum: Works in Progress
- Topic: Windy Meadow [Slice-of-Life] [Fantasy] [Pixel art]
- Replies: 2
- Views: 3883
Re: Windy Meadow [Slice-of-Life] [Fantasy] [Pixel art]
Aaaand Windy Meadow has been released! In the near future, I hope to publish an extensive post-mortem article about the changes between this version of the game, and the previous one. : )
- Sat Apr 01, 2023 6:45 am
- Forum: Works in Progress
- Topic: Windy Meadow [Slice-of-Life] [Fantasy] [Pixel art]
- Replies: 2
- Views: 3883
Re: Windy Meadow [Slice-of-Life] [Fantasy] [Pixel art]
My first screenshot Saturday for new Windy Meadow!
- Thu Mar 30, 2023 8:45 am
- Forum: Works in Progress
- Topic: Windy Meadow [Slice-of-Life] [Fantasy] [Pixel art]
- Replies: 2
- Views: 3883
Windy Meadow [Slice-of-Life] [Fantasy] [Pixel art]
Greetings, dear forum. 5 years ago I released a game. It had many flaws. I couldn't pull it off - yet. Now I'm going to make it right. Windy Meadow - tales of 3 young people facing difficult choices, set in a village from the fantasy world of Roadwarden . Coming (very) soon. And you can add it to yo...
- Thu Oct 20, 2022 4:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: The Steam Deck - can I force the game to use the right trackpad to act as the mouse by default?
- Replies: 3
- Views: 777
- Mon Sep 26, 2022 5:17 am
- Forum: Completed Games
- Topic: Roadwarden [Fantasy/RPG/Pixel Art]
- Replies: 5
- Views: 2282
Re: Roadwarden [Fantasy/RPG/Pixel Art]
Thank you! : )) The negative reviews turned out to be a bit of a crazy house, but it feels great to see the game resonated with so many people. <3 It's been my dream to finish a project that could connect with someone the same way other RPGs connected with me.
- Sun Sep 18, 2022 11:46 pm
- Forum: Completed Games
- Topic: Roadwarden [Fantasy/RPG/Pixel Art]
- Replies: 5
- Views: 2282
Re: Roadwarden [Fantasy/RPG/Pixel Art]
Hello, and I'm glad you enjoyed it! I believe Ren'Py was very good for this game, and the main issue is I'm not a programmer - anyone who sees the amount of questions I ask on this very forum can confirm that. I don't use fancy Python classes and other obvious tools that would take some codding, jus...
- Sat Sep 17, 2022 11:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: An interesting bug where the title screen game gives the player all Steam achievements
- Replies: 5
- Views: 480
Re: An interesting bug where the title screen game gives the player all Steam achievements
That makes a lot of sense and will help me avoid it in the future. Thank you!
- Sat Sep 17, 2022 1:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: An interesting bug where the title screen game gives the player all Steam achievements
- Replies: 5
- Views: 480
Re: An interesting bug where the title screen game gives the player all Steam achievements
It seems to be working - the game didn't achievements after ending from "return", so I assume it's fixed now.
I would love an explanation what my mistake was.
I would love an explanation what my mistake was.
- Sat Sep 17, 2022 12:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: An interesting bug where the title screen game gives the player all Steam achievements
- Replies: 5
- Views: 480
Re: An interesting bug where the title screen game gives the player all Steam achievements
: O Something more in this direction? if achievement_01 and not achievement.has("achievement_prologue"): timer 1.0 repeat False action [Function(achievement.grant, "achievement_prologue"), Function(achievement.register, "achievement_prologue"), Function(achievement.sync...
- Fri Sep 16, 2022 11:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: An interesting bug where the title screen game gives the player all Steam achievements
- Replies: 5
- Views: 480
An interesting bug where the title screen game gives the player all Steam achievements
Hi there! This bug puzzles me extremely. In my game, achievements are not received in the script, but rather through a screen that examines if conditions to receive an achievement are met. So, for example, if achievement_01 and not achievement.has("achievement_prologue"): $achievement.gran...
- Thu Sep 15, 2022 11:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Any way to make a built game more friendly for G-Sync screens?
- Replies: 2
- Views: 1712
Re: Any way to make a built game more friendly for G-Sync screens?
This is very interesting, thank you. I think I'll need to ask someone to test "RENPY_GL_VSYNC" on their end as I'm too afraid to blindly set it up for everyone, but that's definitely a start.