Search found 4 matches
- Mon Jan 29, 2018 7:18 pm
- Forum: Asset Creation: Writing
- Topic: "Pointless" choices
- Replies: 13
- Views: 3328
Re: "Pointless" choices
PMscenarios, using "pointless" choices like that to develop your protagonist's personality can be just as effective as writing out the guessing scene in a linear format. All you have to do is make sure that every option available is something that the character would say without the assist...
- Wed Nov 15, 2017 5:05 pm
- Forum: Creator Discussion
- Topic: What Do YOU Prefer When Playing a VN?
- Replies: 34
- Views: 4877
Re: What Do YOU Prefer When Playing a VN?
1. Do you prefer if the setting is in Japan or the West (America, Italy, UK, etc.) This doesn't really matter to me, as long as the developer(s) know what they're doing. (That is, they understand the social norms and cultures of the country and time period that they are writing about.) Like others,...
- Mon Aug 07, 2017 8:54 am
- Forum: Creator Discussion
- Topic: Any ideas to incentivize a protagonist to play RSP?
- Replies: 16
- Views: 3757
Re: Any ideas to incentivize a protagonist to play RSP?
You could probably get away with treating it like an overly dramatic sports anime. For example, AKB48 (a Japanese idol group) holds a RPS tournement annually to decide on who gets to be center for their next single (or get a solo debut, which has been what they've offered the past few years). Everyb...
- Mon Aug 07, 2017 8:25 am
- Forum: Asset Creation: Writing
- Topic: Relating to a character in a fantasy or SciFi story
- Replies: 7
- Views: 1401
Re: Relating to a character in a fantasy or SciFi story
I highly recommend discarding the view that you must make a character relatable. More often than not, this results in someone with a bland, unremarkable personality that the players will instantly forget. Many games — particularly those heavily fixated on romance — try to be so inclusive that they w...