Search found 4 matches

by furesshu
Mon Jan 29, 2018 7:18 pm
Forum: Asset Creation: Writing
Topic: "Pointless" choices
Replies: 13
Views: 3328

Re: "Pointless" choices

PMscenarios, using "pointless" choices like that to develop your protagonist's personality can be just as effective as writing out the guessing scene in a linear format. All you have to do is make sure that every option available is something that the character would say without the assist...
by furesshu
Wed Nov 15, 2017 5:05 pm
Forum: Creator Discussion
Topic: What Do YOU Prefer When Playing a VN?
Replies: 34
Views: 4877

Re: What Do YOU Prefer When Playing a VN?

1. Do you prefer if the setting is in Japan or the West (America, Italy, UK, etc.) This doesn't really matter to me, as long as the developer(s) know what they're doing. (That is, they understand the social norms and cultures of the country and time period that they are writing about.) Like others,...
by furesshu
Mon Aug 07, 2017 8:54 am
Forum: Creator Discussion
Topic: Any ideas to incentivize a protagonist to play RSP?
Replies: 16
Views: 3757

Re: Any ideas to incentivize a protagonist to play RSP?

You could probably get away with treating it like an overly dramatic sports anime. For example, AKB48 (a Japanese idol group) holds a RPS tournement annually to decide on who gets to be center for their next single (or get a solo debut, which has been what they've offered the past few years). Everyb...
by furesshu
Mon Aug 07, 2017 8:25 am
Forum: Asset Creation: Writing
Topic: Relating to a character in a fantasy or SciFi story
Replies: 7
Views: 1401

Re: Relating to a character in a fantasy or SciFi story

I highly recommend discarding the view that you must make a character relatable. More often than not, this results in someone with a bland, unremarkable personality that the players will instantly forget. Many games — particularly those heavily fixated on romance — try to be so inclusive that they w...