Search found 20 matches
- Wed Aug 16, 2017 9:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do you use renpy.get_widget_properties?
- Replies: 5
- Views: 1906
Re: How do you use renpy.get_widget_properties?
So, I've been playing with this for some time, using the dev console to traverse the screen and its children manually. And, well, I simply can't understand what "widget properties" is supposed to be. At first I thought it was the actual widget's properties, like position and size, but that...
- Mon Aug 14, 2017 6:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom statement fails to register\be recognized
- Replies: 9
- Views: 2089
Re: Custom statement fails to register\be recognized
Using a python early block and it fixed it for me as well. My confusion stemmed from the fact that I thought it said "an early python" block (that is, an init). The "early" modifier for the python statement is also not described at all where it should be . All in all I am just ha...
- Sun Aug 13, 2017 5:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy to Iphone
- Replies: 3
- Views: 1894
Re: Renpy to Iphone
Yes, all apple applications require a mac to be compiled. This is true for every single thing you may want to do on an iphone, not just ren'py.
- Sun Aug 13, 2017 4:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Text at specified coordinates?
- Replies: 2
- Views: 288
Re: Text at specified coordinates?
Define a transform with the xpos and ypos you want and then use the at statement to use that transform in conjunction with your text.
Example:
Example:
Code: Select all
transform MyTextPosition:
xpos 200
ypos 200
label start:
show text "hello" at MyTextPosition
pause
- Sun Aug 13, 2017 4:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menu Screen with Different Looking Choice Buttons
- Replies: 5
- Views: 1346
Re: Menu Screen with Different Looking Choice Buttons
Class UniqueButtons: class UniqueButtons: buttons = [Solid("#ff0000",xfill=True,yfill=True),Solid("#00ff00",xfill=True,yfill=True),Solid("#0000ff",xfill=True,yfill = True)] counter = 0 @classmethod def GetBackground(cls): bg = cls.buttons[cls.counter] cls.counter = ((cl...
- Fri Aug 11, 2017 4:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Actual guides?
- Replies: 58
- Views: 5412
Re: Actual guides?
The documentation can be a bit vague at times, but once you start to understand the basics of it, it's a great resource. Anyway, the basic idea behind ren'py is that most of the gui is done through screens. You can either "call screen" or "show screen". Calling a screen hides all...
- Fri Aug 11, 2017 11:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Could not find return label (solved)
- Replies: 3
- Views: 811
Re: Could not find return label
It seems like a problem with Ren'py's own scripts, did you modify it\install recently? In any case I'd suggest just redownloading Ren'py.
- Fri Aug 11, 2017 11:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Customising the namebox background
- Replies: 9
- Views: 3022
Re: Customising the namebox background
You're using screen syntax in a style statement. Imagine you're painting a sculpture. Screens are the clay (they decide the shape of things) while styles are the paint (they just make something that already exist look different). You can't use ifs in style statements, while you can in screens. Howev...
- Fri Aug 11, 2017 10:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Moving the cursor sinks performance
- Replies: 2
- Views: 461
Re: Moving the cursor sinks performance
I tested the above code on my laptop, and it works perfectly. I'm just confused, now, because my laptop is fairly old and unperformant (even just using chrome is fairly laggy) while my tower is a much, much better computer. Could it be an issue with drivers? Or with Ren'py settings?
- Fri Aug 11, 2017 9:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Moving the cursor sinks performance
- Replies: 2
- Views: 461
Moving the cursor sinks performance
For some reason, moving the mouse causes performance to sink. I've tested it with multiple things, but even something as simple as this: transform Blink: linear 1.0 alpha 0.0 linear 1.0 alpha 1.0 repeat image test = Solid("#ff0000",xsize = 300, ysize = 300, xalign = 0.5, yalign = 0.5) labe...
- Thu Aug 10, 2017 2:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Text appears behind textbox...
- Replies: 2
- Views: 322
Re: Text appears behind textbox...
Have you tried giving the screen a higher zorder? Even a relatively small number like 100 should do the trick, I think say_screen has a priority of zero.
- Thu Aug 10, 2017 12:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy to Iphone
- Replies: 3
- Views: 1894
Re: Renpy to Iphone
Refer to the documentation.
- Thu Aug 10, 2017 7:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Different textboxes for characters not aligning
- Replies: 4
- Views: 528
Re: Different textboxes for characters
Are you sure the two images are the same size? You may have left some blankspace on top of the other one.
- Thu Aug 10, 2017 5:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a specific menu an NVL menu? (SOLVED)
- Replies: 3
- Views: 1865
Re: How to make a specific menu an NVL menu?
It seems that unlike nvl_menu, ren'py doesn't provide a default constant\reference for the adv_menu (or at least i couldn't find one). However, since we know that ren'py always starts with the adv style menu, we know that the "menu" name must reference the adv menu object, so you can simpl...
- Thu Aug 10, 2017 5:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom statement fails to register\be recognized
- Replies: 9
- Views: 2089
Re: Custom statement fails to register\be recognized
Extend is not quite the same thing I need, I've modified the screen so that it includes a viewport and I wanted to make a few custom statements to control its vertical bar (in this case, append makes the bar jump to the bottom so you don't have to scroll yourself). Anyway, yep, I feared it was a bug...