Search found 13 matches

by guiltyGG
Mon Mar 26, 2018 2:42 am
Forum: Ren'Py Questions and Announcements
Topic: How to put a button on top of an image
Replies: 3
Views: 594

Re: How to put a button on top of an image

I thought I figured out everything I needed, but I guess not... I have an image that pops up when I press one button (it's for an in-game journal), and the other button isn't showing up like it's supposed to. Is there something I need to add to this? style usual_style: xalign 0 yalign 0 spacing 5 s...
by guiltyGG
Mon Mar 26, 2018 1:44 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Math calculation problem. Float is rounding as if int?
Replies: 5
Views: 994

Re: Math calculation problem. Float is rounding as if int?

Hello! I'm running an in-game clock that runs in the background on the basic idea of (min/60)%24 #min short for minute. The problem is, this does not display anything other than ints. So if I have 1080 minutes, this translates to 18 or 6:00pm. 1140 mintes is 19 or 7pm. However anything in between 1...
by guiltyGG
Sun Mar 25, 2018 3:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen Trouble
Replies: 4
Views: 324

Re: Screen Trouble

Can you change the last line to: action Show("hbox_add_notebook", buttons=buttons) that works in my code -- see if that works. edit: NullAction() does the same as Null -- just tested it (learn something new everyday ;) ), and as long as there is a space as an indent, Ren'Py doesn't seem to...
by guiltyGG
Sun Mar 25, 2018 2:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen Trouble
Replies: 4
Views: 324

Re: Screen Trouble

Is your code indented? (Python / Ren'Py is very specific about this [x4 spaces is the norm for me / don't use Tab character unless your text editor is configured to convert Tabs to spaces]) Like: screen hbox_add_notebook (buttons): hbox: add "notebook.png": xalign 0.5 yalign 0.5 spacing 1 ...
by guiltyGG
Sun Mar 25, 2018 2:00 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Check for file existence, need example
Replies: 7
Views: 3201

Re: Check for file existence, need example

image bg = Solid('#000') label start: scene bg python: ## test if the file path exists, setting the 'secret_route_unlocked' object if file exists if renpy.exists('name_here.txt'): secret_route_unlocked = True else: secret_route_unlocked = False ## display result if secret_route_unlocked == True: &q...
by guiltyGG
Sun Mar 25, 2018 9:07 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Check for file existence, need example
Replies: 7
Views: 3201

Re: Check for file existence, need example

Just my two cents: Add a 'name_here.txt' file to your '/game/' folder (where 'script.rpy' resides). init python: ## set-up objects secret_route_unlocked = False image bg = Solid('#000') ## create black background image label start: scene bg ## show background python: ## test if the file path exists,...
by guiltyGG
Fri Mar 23, 2018 5:06 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Imagemap Alpha Issue
Replies: 3
Views: 1013

Re: Imagemap Alpha Issue

I went for your 'might be able to get away with it' take, and just drew a box around each menu choice, thus hiding the hotspot borders:

Image

and, it works well enough, and I can keep the imagemap.

Thanks again :)
by guiltyGG
Thu Mar 22, 2018 4:14 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Imagemap Alpha Issue
Replies: 3
Views: 1013

Re: Imagemap Alpha Issue

So, the way an imagemap works is to figure out ground, hover, and idle images. The button is made out of the hover and idle images, and composed on the ground. You might be able to get away with a blank idle image, and just use hover and ground. Using the transparent Idle image / switching Idle to ...
by guiltyGG
Wed Mar 21, 2018 4:24 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Imagemap Alpha Issue
Replies: 3
Views: 1013

[SOLVED] Imagemap Alpha Issue

I have an imagemap that uses partially transparent PNGs, but the hotspot rectangles are being drawn onto the imagemap in some almost bit-wise AND/OR fashion (that's kinda what they look like; the resulting image isn't one or the other, but a blend that isn't a direct overlay). I probably should be u...
by guiltyGG
Thu Jan 25, 2018 4:33 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] 360' Scrollable image viewer code help
Replies: 1
Views: 1084

Re: 360' Scrollable image viewer code help

Figured it out -- I forgot that screens constantly update. So, by: $ array_pos = 0 define img = ["pic_01.png", "pic_02.png", ... ] screen test: add img[array_pos] then updating the array_pos variable elsewhere, you'll change the image to the next image in the array. Didn't need t...
by guiltyGG
Wed Jan 24, 2018 3:36 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] 360' Scrollable image viewer code help
Replies: 1
Views: 1084

[SOLVED] 360' Scrollable image viewer code help

Hi All, As a game mechanic, I wanted to create something where you'd find an item, open your inventory viewer, click on the item, and be able to -- via a scrollbar or just dragging -- rotate the image around (like those 360' image viewers on click on the 360' View ). The player could use this to sea...
by guiltyGG
Sat Aug 19, 2017 5:15 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Passing Image to a Label Sub-Routine Issue
Replies: 2
Views: 694

Re: Passing Image to a Label Sub-Routine Issue

Yep, that worked like a charm! So, all I do to use the function is: call DisplayCrawl("some_image", 1.0, 7.0, 1.0, 0.0) or, usually: call DisplayCrawl("some_image") and, bam!, reusable image crawler code. A million thanks!! Righty, back to getting this game whipped into shape :D
by guiltyGG
Sat Aug 19, 2017 9:58 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Passing Image to a Label Sub-Routine Issue
Replies: 2
Views: 694

[SOLVED] Passing Image to a Label Sub-Routine Issue

I'm new to Ren'Py and this feels like it should be simple beyond words, but I cannot for the life of me pass an image to a function; I've googled, searched and prayed for answers, but nope, nothing (which probably means this is a fundamental issue with my understanding of Ren'Py). The source code (I...