Search found 284 matches

by RicharDann
Fri Jun 17, 2022 3:26 pm
Forum: Ren'Py Questions and Announcements
Topic: On hide transform not working with buttons.
Replies: 4
Views: 260

Re: On hide transform not working with buttons.

Your first post's example seems to be working for me on Ren'Py 7.4.2. Are you trying this on a newer version?
by RicharDann
Fri Jun 10, 2022 5:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Best way to make a VN-RPG hybrid using Ren'Py that is "high-octane"?
Replies: 7
Views: 446

Re: Best way to make a VN-RPG hybrid using Ren'Py that is "high-octane"?

I would like to make one that is menu-based akin to what most Ren'Py-powered RPGs have done so far, albeit with stuff like DDR / Taiko no Tatsujin-like QTE system for dodging / using skills. Sounds like you want an RPG with rhythm game elements. In a broad sense, the more stuff you want happening a...
by RicharDann
Thu Jun 09, 2022 10:36 am
Forum: Ren'Py Questions and Announcements
Topic: Best way to make a VN-RPG hybrid using Ren'Py that is "high-octane"?
Replies: 7
Views: 446

Re: Best way to make a VN-RPG hybrid using Ren'Py that is "high-octane"?

There is no one perfect way to do this, it really depends on how complex you want your battle system and gameplay loop to be. Ren'Py does allow for virtually any kind of system thanks to Python, but the more you stray away from the typical Visual Novel gameplay, which Ren'Py is highly specialized in...
by RicharDann
Thu May 26, 2022 1:00 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Need help with side images and imagebuttons
Replies: 6
Views: 440

Re: Need help with side images and imagebuttons

The problem is likely what you're doing in this line: $ player = renpy.input("What is your name?", default="Traveler", length=15) It's assigning a new value to the already existing player variable, in this case the result of renpy.input() function. You're basically erasing the Character object store...
by RicharDann
Wed May 25, 2022 9:51 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 8.0.0 and 7.5.0 Prereleased
Replies: 45
Views: 4471

Re: Ren'Py 8.0.0 and 7.5.0 Preleased

Thank you so much PyTom and the Ren'Py team for all of your hard work. Trying to run Ren'Py 8.0.0 on Windows 10, I'm getting this error when I try to set the projects folder. I'm sorry, but an uncaught exception occurred. While running game code: File "game/project.rpy", line 629, in <module> File "...
by RicharDann
Fri May 06, 2022 2:59 pm
Forum: Ren'Py Questions and Announcements
Topic: calling a dynamic variable within a class function
Replies: 3
Views: 256

Re: calling a dynamic variable within a class function

I don't fully understand your question, but if you want to change the value of an object property, you can just assign the new value with an equal sign (=): init python: class Person(): def __init__(self): self.name = "Unknown" default john = Person() label start: "Default name: [john.name]" $ john....
by RicharDann
Wed May 04, 2022 12:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Persistent variable not working (to unlock new route) [SOLVED]
Replies: 2
Views: 262

Re: Persistent variable not working (to unlock new route)

Can't check the video right now, but what exactly are you trying to do here? You're using various pieces of code that shouldn't be where you have them right now. First is the init python block of code. This block is used to run pure python code, so it shouldn't be placed after label start, the code ...
by RicharDann
Fri Apr 29, 2022 1:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Should I use Classes to do this?
Replies: 8
Views: 392

Re: Should I use Classes to do this?

I was wondering if it was possible to create self contained elements (Classes) with all the possible variables, and then let them unfold. So to solve the problem of 25 million things pointing to all sorts of labels and screen, - some of these issues are pretty janky to solve, at least for me - I wa...
by RicharDann
Fri Apr 29, 2022 10:22 am
Forum: Ren'Py Questions and Announcements
Topic: Should I use Classes to do this?
Replies: 8
Views: 392

Re: Should I use Classes to do this?

That's a good start for your classes! I don't have access to Ren'Py at the moment to provide a working example but I'll try to explain (briefly) how the process goes and what you should look into. To make things interact with the player, in Ren'Py you need to use screens . These let you create an Us...
by RicharDann
Thu Apr 28, 2022 3:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Should I use Classes to do this?
Replies: 8
Views: 392

Re: Should I use Classes to do this?

Short answer: yes, this is easily doable and objects and classes are a good way to go, if not the best. Though I say "easily", at first these concepts may be difficult to wrap your head around, but once you understand them it's quite straightforward. You'll want to learn about python objects, classe...
by RicharDann
Thu Dec 09, 2021 3:53 pm
Forum: Creator Discussion
Topic: Games You Want to Play
Replies: 4
Views: 1754

Re: Games You Want to Play

I really do want games with adult protagonists. Most of the cast in Zero Escape games are adults, with fleshed out backstories, actual jobs and knowledge that contributes to solve the puzzles and problems they face. As for my preferred type of game, I'd like to see more games like Shin Megami Tense...
by RicharDann
Tue Nov 09, 2021 3:18 pm
Forum: Ren'Py Cookbook
Topic: Auto Highlight for Sprites
Replies: 1
Views: 944

Re: Auto Highlight for Sprites

This is simply awesome, I have no words.

Thank you so, so much for making and sharing this!
by RicharDann
Thu Sep 09, 2021 2:07 pm
Forum: Creator Discussion
Topic: Is it conventional to have the MC appear onscreen as a asset in a first person narrative?
Replies: 3
Views: 2721

Re: Is it conventional to have the MC appear onscreen as a asset in a first person narrative?

To add a bit of my two cents, I've also seen some VNs that are mainly told from the Main Character's perspective, but at some point change POV to another character, who then sees the MC, thus they appear as a sprite. It's not that unconventional, just not so widely used.
by RicharDann
Tue Apr 20, 2021 9:47 am
Forum: Ren'Py Questions and Announcements
Topic: Disabling button/screens
Replies: 4
Views: 359

Re: Disabling button/screens

Sadly, I'm not able to make it work. Sensitive seems to be working for me. How did you declare allowInteraction variable? You should declare it with default statement and outside of a label. You can also try SensitiveIf() . Here's the code I used to test. default allowInteraction = 0 screen test: f...
by RicharDann
Fri Apr 16, 2021 3:19 pm
Forum: Creator Discussion
Topic: Chapter vs. Whole Game Release
Replies: 9
Views: 4117

Re: Chapter vs. Whole Game Release

This is something I've been considering myself. So far I'm all for releasing the complete game, even if it takes longer. The reason is pretty much what's been described above. There are certainly advantages to updating your game periodically or making multi-part games, but as a player I'm not often ...