Search found 9 matches

by NaeemBolchhi
Wed Sep 25, 2019 6:02 am
Forum: Ren'Py Cookbook
Topic: Text Adventure Engine for Ren'Py
Replies: 5
Views: 3503

Re: Text Adventure Engine for Ren'Py

This is really interesting. With some background music and maybe some basic bgs, this could easily create enjoyable games. But maybe instead of having to type commands, a list of commands should be visible on the screen at all times. For example, if you're playing on Android, typing every time would...
by NaeemBolchhi
Tue Sep 24, 2019 4:24 am
Forum: Ren'Py Questions and Announcements
Topic: Preference menu issue
Replies: 8
Views: 1043

Re: Preference menu issue

What about them is "old"? Both were created with the current Ren"Py release. Not to be rude, but "better" is subjective. Some people may not share the same opinion. Nothing is wrong with your template, or the other one that's been shared. When I say mine is better, I don't ...
by NaeemBolchhi
Mon Sep 23, 2019 7:23 am
Forum: Ren'Py Questions and Announcements
Topic: Preference menu issue
Replies: 8
Views: 1043

Re: Preference menu issue

Could you show the line of the Auto forward textbutton? hbox: style_prefix "slider" box_wrap True vbox: label _("Text Speed") bar value Preference("text speed") label _("Auto-Forward Time") bar value Preference("auto-forward time") I'm also quite cu...
by NaeemBolchhi
Mon Sep 23, 2019 2:22 am
Forum: Ren'Py Questions and Announcements
Topic: Preference menu issue
Replies: 8
Views: 1043

Preference menu issue

As I posted on the Creator's section, I'm working on a portrait GUI for RenPy. I don't want the "Auto-Forward Time" text to be broken into two lines. But I can't seem to find any options to do this. I think new code needs to be written in? Can anyone help? https://i.postimg.cc/SN4ndwmP/ima...
by NaeemBolchhi
Mon Sep 02, 2019 10:14 am
Forum: Ren'Py Questions and Announcements
Topic: Changing GUI elements when playing the game
Replies: 1
Views: 473

Changing GUI elements when playing the game

According to this documentation, "Advanced GUI" , I should be able to change GUI values within the game. default gui.accent_color = "#c04040" define gui.hover_color = gui.accent_color $ gui.accent_color = "#4040c0" $ gui.rebuild() However, this is not working for me. No...
by NaeemBolchhi
Sun Sep 01, 2019 5:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Hidden Main Menu Button
Replies: 7
Views: 670

Re: Hidden Main Menu Button

Thank you, everyone. This has been a big help.
by NaeemBolchhi
Sat Aug 31, 2019 6:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Hidden Main Menu Button
Replies: 7
Views: 670

Hidden Main Menu Button

I think I saw it before, but can't seem to find it anymore. What I need is the method for using a persistent data or something to reveal a hidden main menu button after the game has been completed once. For example, once the true end has been achieved, an after story may appear on the main menu. Ple...
by NaeemBolchhi
Fri Aug 30, 2019 6:31 am
Forum: Creator Discussion
Topic: Making a Portrait Android Quiz Game with Ren'Py
Replies: 2
Views: 6183

Re: Making a Portrait Android Quiz Game with Ren'Py

In case it is of any use to you, there are two portrait mode GUIs already developed / in development that you could use if you prefer. https://lemmasoft.renai.us/forums/viewtopic.php?f=52&t=56021 https://lemmasoft.renai.us/forums/viewtopic.php?f=52&t=56157 The first one is created in 720x12...
by NaeemBolchhi
Thu Aug 29, 2019 1:46 pm
Forum: Creator Discussion
Topic: Making a Portrait Android Quiz Game with Ren'Py
Replies: 2
Views: 6183

Making a Portrait Android Quiz Game with Ren'Py

I'll be using this thread to mark my progress as I work on this. So, you'll see more content being added as I work on it. For now, I've done some coding to randomly choose 10 questions to ask the player from a finite number of questions (can be at least as many being asked, to as many I can type). B...