Search found 9 matches
- Wed Sep 25, 2019 6:02 am
- Forum: Ren'Py Cookbook
- Topic: Text Adventure Engine for Ren'Py
- Replies: 5
- Views: 3510
Re: Text Adventure Engine for Ren'Py
This is really interesting. With some background music and maybe some basic bgs, this could easily create enjoyable games. But maybe instead of having to type commands, a list of commands should be visible on the screen at all times. For example, if you're playing on Android, typing every time would...
- Tue Sep 24, 2019 4:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Preference menu issue
- Replies: 8
- Views: 1045
Re: Preference menu issue
What about them is "old"? Both were created with the current Ren"Py release. Not to be rude, but "better" is subjective. Some people may not share the same opinion. Nothing is wrong with your template, or the other one that's been shared. When I say mine is better, I don't ...
- Mon Sep 23, 2019 7:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Preference menu issue
- Replies: 8
- Views: 1045
Re: Preference menu issue
Could you show the line of the Auto forward textbutton? hbox: style_prefix "slider" box_wrap True vbox: label _("Text Speed") bar value Preference("text speed") label _("Auto-Forward Time") bar value Preference("auto-forward time") I'm also quite cu...
- Mon Sep 23, 2019 2:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Preference menu issue
- Replies: 8
- Views: 1045
Preference menu issue
As I posted on the Creator's section, I'm working on a portrait GUI for RenPy. I don't want the "Auto-Forward Time" text to be broken into two lines. But I can't seem to find any options to do this. I think new code needs to be written in? Can anyone help? https://i.postimg.cc/SN4ndwmP/ima...
- Mon Sep 02, 2019 10:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing GUI elements when playing the game
- Replies: 1
- Views: 473
Changing GUI elements when playing the game
According to this documentation, "Advanced GUI" , I should be able to change GUI values within the game. default gui.accent_color = "#c04040" define gui.hover_color = gui.accent_color $ gui.accent_color = "#4040c0" $ gui.rebuild() However, this is not working for me. No...
- Sun Sep 01, 2019 5:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hidden Main Menu Button
- Replies: 7
- Views: 670
Re: Hidden Main Menu Button
Thank you, everyone. This has been a big help.
- Sat Aug 31, 2019 6:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hidden Main Menu Button
- Replies: 7
- Views: 670
Hidden Main Menu Button
I think I saw it before, but can't seem to find it anymore. What I need is the method for using a persistent data or something to reveal a hidden main menu button after the game has been completed once. For example, once the true end has been achieved, an after story may appear on the main menu. Ple...
- Fri Aug 30, 2019 6:31 am
- Forum: Creator Discussion
- Topic: Making a Portrait Android Quiz Game with Ren'Py
- Replies: 2
- Views: 6188
Re: Making a Portrait Android Quiz Game with Ren'Py
In case it is of any use to you, there are two portrait mode GUIs already developed / in development that you could use if you prefer. https://lemmasoft.renai.us/forums/viewtopic.php?f=52&t=56021 https://lemmasoft.renai.us/forums/viewtopic.php?f=52&t=56157 The first one is created in 720x12...
- Thu Aug 29, 2019 1:46 pm
- Forum: Creator Discussion
- Topic: Making a Portrait Android Quiz Game with Ren'Py
- Replies: 2
- Views: 6188
Making a Portrait Android Quiz Game with Ren'Py
I'll be using this thread to mark my progress as I work on this. So, you'll see more content being added as I work on it. For now, I've done some coding to randomly choose 10 questions to ask the player from a finite number of questions (can be at least as many being asked, to as many I can type). B...