Search found 11 matches
- Sat Nov 25, 2006 10:59 am
- Forum: Creator Discussion
- Topic: Annoyances with games
- Replies: 31
- Views: 5347
I seriously considered using the Storytron to write my own project until I found out how limited it was in terms of artistic expression. The output of the Deitko interface uses a kind of pidgin English that can only express the most basic of concepts. Consider the following scene: I thought Alana wo...
- Fri Apr 28, 2006 12:15 am
- Forum: Completed Games
- Topic: Secretary Of Death
- Replies: 32
- Views: 13575
- Sun Apr 16, 2006 7:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ta da! Key Interceptor 1.1! Demo included!
- Replies: 2
- Views: 1537
You had some trouble with having to capitalize certain words? I was afraid of that. Most parsers don't require you to capitalize anything. I considered making it so that the parser would accept either 'e' or 'E' for 'Eileen', but that's a complicated problem and I decided I needed more feedback befo...
- Fri Apr 14, 2006 3:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ta da! Key Interceptor 1.1! Demo included!
- Replies: 2
- Views: 1537
Ta da! Key Interceptor 1.1! Demo included!
Spaghetti Code Productions is proud to present Key Interceptor 1.1! With its patented Bulletproof (tm) technology, typing errors are a thing of the past! Bonus! A short demonstration, "Murder in Washington D.C." is included! The chilling sequel to the Ren'py demo game! There were a couple of issues ...
- Mon Apr 10, 2006 8:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: New Look for Ren'Py
- Replies: 17
- Views: 4085
The new rounded look is a definite improvement. It makes it easier to identify the choices that are being offered, and that's always a good thing. The improvement is especially noticeable in the preferences menu. Prior to the change, I've always had a bit of trouble distinguishing the difference bet...
- Mon Mar 20, 2006 1:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Question about renpy.input
- Replies: 14
- Views: 3637
Actually, my problem was not caused by anything as exotic as a clock skew. It turns out I was editing the RPYC file instead of the RPY file. This also explains why the syntax highlighting wasn't working... ("End users", mutters PyTom as he shakes his head and rolls his eyes.) Hopefully, I'll reach t...
- Mon Mar 20, 2006 12:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Question about renpy.input
- Replies: 14
- Views: 3637
- Sun Mar 19, 2006 11:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question about renpy.input
- Replies: 14
- Views: 3637
This makes my own attempts at making an auto-complete function look like kindergarten arithmetic. Thank you very much for your help. I did have one question though. I experimented some with the code and tried replacing the "if ev.unicode == '{':" line with "if ev.unicode == 'P':". Nothing happened. ...
- Sat Mar 18, 2006 10:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question about renpy.input
- Replies: 14
- Views: 3637
Gee, thanks. That's very generous of you. And I have no problems with contributing some of my (crossing my fingers and wishing on a star for good luck) profits into Ren'py development. It will take me a good 2-3 years before I have a product to market though, so in the meantime you should put off bu...
- Sat Mar 18, 2006 5:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question about renpy.input
- Replies: 14
- Views: 3637
I've built a prototype that takes input and jumps to a matching label. It only works if the input is legal, but making a filtering system doesn't appear to be too difficult, especially with the allow and exclude parameters of the renpy.input function. I initially thought that offering just a multipl...
- Sat Mar 18, 2006 1:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question about renpy.input
- Replies: 14
- Views: 3637
Question about renpy.input
Hi, this is my official de-lurking post. I came across the existence of Ren'py in January, and I can't tell you how happy I was to discover a tool for creating interactive stories that was designed for people who like to write rather than people who like to program. Here's my problem: I'm trying to ...