Thanks!
It's working perfectly now. I must have hit my head when I woke up because I knew that Ren'py doesn't accept standard tabs (but needs 4 spaces instead) but I didn't remember that when I read the message.
Bye!
Search found 33 matches
- Mon Jun 26, 2023 7:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I apply these new styles that I have created?
- Replies: 4
- Views: 211
- Mon Jun 26, 2023 10:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I apply these new styles that I have created?
- Replies: 4
- Views: 211
Re: How do I apply these new styles that I have created?
I was trying to add the option of different textboxes for the player so I decided to create two new window styles with different background images. The "window" style is default, as you can read on line 130, how do I make window2 or window3 default? I have tried adding some if/elses every...
- Sun Jun 25, 2023 4:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I apply these new styles that I have created?
- Replies: 4
- Views: 211
How do I apply these new styles that I have created?
I was trying to add the option of different textboxes for the player so I decided to create two new window styles with different background images. The "window" style is default, as you can read on line 130, how do I make window2 or window3 default? I have tried adding some if/elses everyw...
- Wed Feb 12, 2020 12:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rename the M.C. in the preferences menu?
- Replies: 1
- Views: 560
Rename the M.C. in the preferences menu?
Hello! At the beginning of my game, the player has the option to rename the main character according to this code: menu .name: "Your current name is [mc]." "Change name": $ mc = renpy.input("What's your name? (2-10 characters)", allow=" 'abcdefghijklmnopqrstuvwxyzA...
- Wed Dec 04, 2019 4:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Mute video audio, is it possible?
- Replies: 1
- Views: 410
Mute video audio, is it possible?
Hello! If I use pre-rendered cutscenes that have their own audio, this audio plays even if the player has selected the "mute all" option in game preferences. This in the case that I use: $ renpy.movie_cutscene () Is it possible to mute these audios too, just as it is possible to mute the &...
- Mon Apr 15, 2019 6:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Quick menu always present?? (mobile version)
- Replies: 0
- Views: 211
Quick menu always present?? (mobile version)
Hello!
Is there any way to hide quick_menu in the mobile version? Usually I simply use:
$ quick_menu = False
This works in the desktop version, but not in the mobile version.
Is there any way to hide quick_menu in the mobile version? Usually I simply use:
$ quick_menu = False
This works in the desktop version, but not in the mobile version.
- Wed Mar 13, 2019 12:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question about predicting frequently used images
- Replies: 0
- Views: 183
Question about predicting frequently used images
Hello! My game has a "world map" and it is accessible from almost any screen. The world map is composed of about 20 images (including the imagebuttons that represent each location), but Renpy only predict the first 5 images. This means that when the player clicks on the "world map&quo...
- Sat Sep 15, 2018 10:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Limiting the amount of images inside a hbox?
- Replies: 2
- Views: 443
Re: Limiting the amount of images inside a hbox?
Thanks Philat! It was just what I wanted:
- Fri Sep 14, 2018 5:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Limiting the amount of images inside a hbox?
- Replies: 2
- Views: 443
Limiting the amount of images inside a hbox?
Hello guys! I'm using a screen to plot icons of the characters in the locations they are on the map, as the image below shows: http://i67.tinypic.com/241pjmc.png I want to force the icons to be plotted on the bottom line after they arrive at the end of the hbox. In the case of text characters, I jus...
- Sat Aug 11, 2018 10:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Event stops working when added "from" clause
- Replies: 1
- Views: 253
Event stops working when added "from" clause
Hello! I had this problem and I couldn't understand the cause. If anyone could help me to clarify this, I would be grateful. I created an event like this (simplified): label computer: "The computer is on." label .choices: "Choose an option: menu: "Option A": call option_a ju...
- Thu Jun 07, 2018 10:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Map navigation with imagebuttons (I need a suggestion)
- Replies: 2
- Views: 575
Re: Map navigation with imagebuttons (I need a suggestion)
Thanks! I'll follow your main suggestion of separating the logic from the interface.
EDIT: Ok, worked perfectly
EDIT: Ok, worked perfectly
- Thu Jun 07, 2018 8:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Map navigation with imagebuttons (I need a suggestion)
- Replies: 2
- Views: 575
Map navigation with imagebuttons (I need a suggestion)
Hello! Firstly, sorry for the question not being so forthright, but if someone with programming experience can help me, I'll appreciate it. Well, in my game the player can walk around the house from imagebuttons, simplified example below: label map_house_exterior: scene house_exterior call screen ma...
- Tue May 15, 2018 10:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Use the hide command to hide any characters that are present?
- Replies: 2
- Views: 2722
Use the hide command to hide any characters that are present?
Hello! In my game the player can call two different characters, out of a total of 5, to come to a room. For that I created two "slots" for the room. When the player enters the room, he has the option of calling one character to slot 1 (left) and another to slot 2 (right). However, let's sa...
- Tue May 01, 2018 7:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: About generating translations for unfinished games
- Replies: 1
- Views: 398
About generating translations for unfinished games
Hello, guys! I wanted to know the best way to translate a game that has not yet been completed. For example: let's say my game will have 5 events in a single script and I've done 4 of them. At this point, I generate a translation into a second language and translate all four events. So far so good. ...
- Wed Jan 24, 2018 7:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Better way to display a watermark?
- Replies: 2
- Views: 454
Better way to display a watermark?
Hello. I need to put a watermark on the right corner of the screen (to indicate the copyright of the program I use to create the art). At the beginning of each label, I show it in the corner, with "show watermark at right" (there is a pic watermark.png in image folder). But it disappears w...