Search found 33 matches

by tcassat
Mon Jun 26, 2023 7:36 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I apply these new styles that I have created?
Replies: 4
Views: 211

Re: How do I apply these new styles that I have created?

Thanks!

It's working perfectly now. I must have hit my head when I woke up because I knew that Ren'py doesn't accept standard tabs (but needs 4 spaces instead) but I didn't remember that when I read the message.

Bye!
by tcassat
Mon Jun 26, 2023 10:23 am
Forum: Ren'Py Questions and Announcements
Topic: How do I apply these new styles that I have created?
Replies: 4
Views: 211

Re: How do I apply these new styles that I have created?

I was trying to add the option of different textboxes for the player so I decided to create two new window styles with different background images. The "window" style is default, as you can read on line 130, how do I make window2 or window3 default? I have tried adding some if/elses every...
by tcassat
Sun Jun 25, 2023 4:57 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I apply these new styles that I have created?
Replies: 4
Views: 211

How do I apply these new styles that I have created?

I was trying to add the option of different textboxes for the player so I decided to create two new window styles with different background images. The "window" style is default, as you can read on line 130, how do I make window2 or window3 default? I have tried adding some if/elses everyw...
by tcassat
Wed Feb 12, 2020 12:05 am
Forum: Ren'Py Questions and Announcements
Topic: Rename the M.C. in the preferences menu?
Replies: 1
Views: 560

Rename the M.C. in the preferences menu?

Hello! At the beginning of my game, the player has the option to rename the main character according to this code: menu .name: "Your current name is [mc]." "Change name": $ mc = renpy.input("What's your name? (2-10 characters)", allow=" 'abcdefghijklmnopqrstuvwxyzA...
by tcassat
Wed Dec 04, 2019 4:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Mute video audio, is it possible?
Replies: 1
Views: 410

Mute video audio, is it possible?

Hello! If I use pre-rendered cutscenes that have their own audio, this audio plays even if the player has selected the "mute all" option in game preferences. This in the case that I use: $ renpy.movie_cutscene () Is it possible to mute these audios too, just as it is possible to mute the &...
by tcassat
Mon Apr 15, 2019 6:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Quick menu always present?? (mobile version)
Replies: 0
Views: 211

Quick menu always present?? (mobile version)

Hello!

Is there any way to hide quick_menu in the mobile version? Usually I simply use:

$ quick_menu = False

This works in the desktop version, but not in the mobile version.
by tcassat
Wed Mar 13, 2019 12:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Question about predicting frequently used images
Replies: 0
Views: 183

Question about predicting frequently used images

Hello! My game has a "world map" and it is accessible from almost any screen. The world map is composed of about 20 images (including the imagebuttons that represent each location), but Renpy only predict the first 5 images. This means that when the player clicks on the "world map&quo...
by tcassat
Sat Sep 15, 2018 10:16 am
Forum: Ren'Py Questions and Announcements
Topic: Limiting the amount of images inside a hbox?
Replies: 2
Views: 443

Re: Limiting the amount of images inside a hbox?

Thanks Philat! It was just what I wanted:

Image
by tcassat
Fri Sep 14, 2018 5:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Limiting the amount of images inside a hbox?
Replies: 2
Views: 443

Limiting the amount of images inside a hbox?

Hello guys! I'm using a screen to plot icons of the characters in the locations they are on the map, as the image below shows: http://i67.tinypic.com/241pjmc.png I want to force the icons to be plotted on the bottom line after they arrive at the end of the hbox. In the case of text characters, I jus...
by tcassat
Sat Aug 11, 2018 10:45 am
Forum: Ren'Py Questions and Announcements
Topic: Event stops working when added "from" clause
Replies: 1
Views: 253

Event stops working when added "from" clause

Hello! I had this problem and I couldn't understand the cause. If anyone could help me to clarify this, I would be grateful. I created an event like this (simplified): label computer: "The computer is on." label .choices: "Choose an option: menu: "Option A": call option_a ju...
by tcassat
Thu Jun 07, 2018 10:15 am
Forum: Ren'Py Questions and Announcements
Topic: Map navigation with imagebuttons (I need a suggestion)
Replies: 2
Views: 575

Re: Map navigation with imagebuttons (I need a suggestion)

Thanks! I'll follow your main suggestion of separating the logic from the interface.

EDIT: Ok, worked perfectly
by tcassat
Thu Jun 07, 2018 8:53 am
Forum: Ren'Py Questions and Announcements
Topic: Map navigation with imagebuttons (I need a suggestion)
Replies: 2
Views: 575

Map navigation with imagebuttons (I need a suggestion)

Hello! Firstly, sorry for the question not being so forthright, but if someone with programming experience can help me, I'll appreciate it. Well, in my game the player can walk around the house from imagebuttons, simplified example below: label map_house_exterior: scene house_exterior call screen ma...
by tcassat
Tue May 15, 2018 10:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Use the hide command to hide any characters that are present?
Replies: 2
Views: 2722

Use the hide command to hide any characters that are present?

Hello! In my game the player can call two different characters, out of a total of 5, to come to a room. For that I created two "slots" for the room. When the player enters the room, he has the option of calling one character to slot 1 (left) and another to slot 2 (right). However, let's sa...
by tcassat
Tue May 01, 2018 7:40 pm
Forum: Ren'Py Questions and Announcements
Topic: About generating translations for unfinished games
Replies: 1
Views: 398

About generating translations for unfinished games

Hello, guys! I wanted to know the best way to translate a game that has not yet been completed. For example: let's say my game will have 5 events in a single script and I've done 4 of them. At this point, I generate a translation into a second language and translate all four events. So far so good. ...
by tcassat
Wed Jan 24, 2018 7:46 am
Forum: Ren'Py Questions and Announcements
Topic: Better way to display a watermark?
Replies: 2
Views: 454

Better way to display a watermark?

Hello. I need to put a watermark on the right corner of the screen (to indicate the copyright of the program I use to create the art). At the beginning of each label, I show it in the corner, with "show watermark at right" (there is a pic watermark.png in image folder). But it disappears w...