Search found 72 matches
- Sun Aug 28, 2022 1:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: showing image of movie sprite
- Replies: 1
- Views: 367
showing image of movie sprite
I have a movie sprite defined: image eileen = Movie(play="eileen_movie.webm", start_image="images/eillen1.png", image="images/eillen2.png") This works as expected when I use it. However, how could I force Renpy to not play this but show the image instead? For example, i...
- Fri Aug 19, 2022 12:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to display displayables on hover with a timer? [SOLVED]
- Replies: 4
- Views: 487
Re: How to display displayables on hover with a timer?
I think you're complicating it. 1 - you want the exits to show up once you hover over the minimap. You got that part solved with "hovered". You need to add "unhovered" as well - the action for that would be to set the timer to 30 seconds. That way, whenever you hover over the min...
- Thu Aug 18, 2022 7:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Dynamically create ATL
- Replies: 2
- Views: 393
Re: Dynamically create ATL
lol, yes, agreed. This was for testing purposes only. As for DynamicDisplayable - had a look but not sure how that would work. The example shows it as being defined--> image name = DynamicDisplayable(function,argument). Meaning I would still need to define each image. Or did I get something wrong th...
- Thu Aug 18, 2022 5:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Dynamically create ATL
- Replies: 2
- Views: 393
Dynamically create ATL
I will have quite a bit of simple animations going on in the game. Something I would usually use the ATL blocks for. Example: image man1: "man1_1" 0.2 "man1_2" 0.2 "man1_3" 0.2 repeat Problem is, there will be A LOT of these. So I want to avoid writing the ATL block for...
- Sat Apr 16, 2022 1:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show and renpy.show positioned differently
- Replies: 1
- Views: 326
Re: Show and renpy.show positioned differently
Facepalm!
I figured it out...the anchor is set differently. So to fix it, I simply need to add xanchor and yanchor 1.
I figured it out...the anchor is set differently. So to fix it, I simply need to add xanchor and yanchor 1.
- Sat Apr 16, 2022 1:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show and renpy.show positioned differently
- Replies: 1
- Views: 326
Show and renpy.show positioned differently
I'm doing a very simple test and can't figure out why this is... If I have: show rightchar: xpos 1200 ypos 350 The character shows up at one location. If I replace that code with: $renpy.show ('rightchar', at_list=[Position(xpos=1200,ypos=350)]) The character shows up much higher and to the left. Qu...
- Mon Oct 19, 2020 7:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] doesn't work this code after update
- Replies: 2
- Views: 893
Re: doesn't work this code after update
It says you supplied the wrong number of children to your "side" statement.
You supplied "c b r" but you just have your viewport in there.
https://www.renpy.org/doc/html/screens.html#side
You supplied "c b r" but you just have your viewport in there.
https://www.renpy.org/doc/html/screens.html#side
- Mon Oct 19, 2020 7:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Android apk error "icon_background"
- Replies: 2
- Views: 452
Re: Android apk error "icon_background"
you project folder should containt a file called "android-icon_background.png"
I'm guessing that's the problem.
I'm guessing that's the problem.
- Fri Oct 16, 2020 10:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Card Flip
- Replies: 8
- Views: 1462
Re: Card Flip
This is a very old post but a good tutorial for atl: https://lemmasoft.renai.us/forums/viewtopic.php?t=16604 The easiest atl block, and the way you should think about any animation, is having frames. Like making a gif. If you wanted to create an animation of a card flipping as a gif you would have s...
- Fri Oct 16, 2020 7:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to trigger an event when player enters a screen?
- Replies: 8
- Views: 1149
Re: How to trigger an event when player enters a screen?
define first_time_toHallway = True screen Room2(): imagemap: ground "Room2.png" hotspot (1187, 25, 456, 458) action Jump ("toHallway") label toHallway: if first_time_toHallway: e "Dialogue first_time_toHallway = False <------this should be python else: # something else? Pla...
- Fri Oct 16, 2020 2:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to trigger an event when player enters a screen?
- Replies: 8
- Views: 1149
Re: How to trigger an event when player enters a screen?
Since you're new to RenPy let me point out that there is no simple point and click game (a pun, get it? :D) It requires using a lot of screens, jumping around in labels, ideally having a controller label which loads content... Don't get me wrong, it can be done by a beginner but it will be very hard...
- Fri Oct 16, 2020 1:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Card Flip
- Replies: 8
- Views: 1462
Re: Card Flip
first, if you define a transform you use with: show image at flip check the docs: https://www.renpy.org/doc/html/displaying_images.html But I'd like to ask how are you intending to show this? If you want to flip a card you're acting as if it's a 3D object. Which it isn't. So no amount of zoom will h...
- Fri Oct 16, 2020 1:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Gamemenu return button not working
- Replies: 3
- Views: 580
Re: Gamemenu return button not working
The return code for the game menu should not pass anything:
Code: Select all
textbutton _("Return"):
style "return_button"
action Return()##delete the "main_menu"
- Mon Oct 12, 2020 6:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: remember YScrollValue
- Replies: 1
- Views: 568
remember YScrollValue
A very simple thing is turning into a problem... I have a screen with a vpgrid. I have a vbar. The scroll works quite nicely with: vbar value YScrollValue("id of vpgrid") All is great. However, once I close this screen I want a variable to remember where I left off. So that next time I don...
- Thu Oct 08, 2020 4:25 am
- Forum: Demos & Beta Testing
- Topic: Trouble Hunter Chronicles: The Stolen Creed [Point and Click][Adventure][Demo]
- Replies: 0
- Views: 784
Trouble Hunter Chronicles: The Stolen Creed [Point and Click][Adventure][Demo]
Get the demo: HERE Trouble Hunter Chronicles is a point and click adventure game influenced by old school adventures. Modernized a bit, it remains faithful to the genre. https://i.imgur.com/3G9yvGF.png Placing you in the the role of an ex-OSS operative who stayed in Europe after WW2, the full game w...